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Author Topic: Thou Art Adventurers: An Open-World RTD  (Read 17169 times)

Delekates

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #30 on: July 22, 2015, 05:11:45 am »

(( I would say we hsve potions even nowa days, dunno what are u talking about.))
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my main lang is russian. Still i hope we understand each other :3

blazing glory

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #31 on: July 22, 2015, 06:02:36 am »

"So magic is power for the lazy then?"

"From what I've seen since you joined us, you've done nothing 'cept preach your stuff and such, I'm doubtful you could do anything to me, I'm doubtful a bunch of priests could either."
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Andres

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #32 on: July 22, 2015, 06:04:27 am »

(I'd join in but I don't want to say something that contradicts what my character knows.)
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Delekates

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #33 on: July 22, 2015, 06:40:19 am »

(( Sinvara ur school boy/girl, booooriiiiing. ))
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my main lang is russian. Still i hope we understand each other :3

SaberToothTiger

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #34 on: July 22, 2015, 07:54:19 am »

Spoiler: TAAAANK! (click to show/hide)
« Last Edit: July 22, 2015, 07:57:09 am by SaberToothTiger »
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I gaze into its milky depths, searching the wheat and sugar for the meanings I can never find.
It's like tea leaf divination, but with cartoon leprechauns.
There are only two sure things in life: death and taxes and lists and poor arithmetic and overlong jokes and poor memory and probably a few more things.

Tomasque

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #35 on: July 22, 2015, 05:09:11 pm »

You are in the Church of the Goddess of Reliqua, whose domains are sleep, coma, and death.

Lore request on arcane magic.
Arcane magic is any magic beyond the domain of gods. (As opposed to divine magic, which is granted by gods.)
Some arcane magic is rumored, however, be under the control of demons.
You firmly believe there is no one out there nowadays who can wield magic, whether divine or arcane.

((As far as I know, a potion would count as magical healing, which is something that this game world apparently doesn't have. So I propose we all wait for the GM to tell us how much knowledge of magic our characters actually have before this gets out of hand.))
There are alchemical brews, created by the few alchemists, which use non-magical ingredients, and have a variety of weak effects.
(ex: aiding the natural process of healing)
Then, there were the rumored "potions," which no longer exist, which were magical and could have very powerful effects.
(ex: instantly healing fatal wounds)

Alchemical brews may have undesirable side-effects, but true potions did not.
You may be able to find an alchemist in this town, but there services tend to be pricey.

As for magic, unless you are Anders's character, all you know is that magic was something powerful what wizards did with almost no effort (ex: death rays, instant healing, teleportation), and was synonymous with "arcane" or "arcana."
Certain holy men are said to perform "miracle" even nowadays, but calling it "magic" would be an insult.
« Last Edit: July 22, 2015, 05:46:56 pm by Tomasque »
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Delekates

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #36 on: July 22, 2015, 05:26:44 pm »

"I really advice not to steam roll through church catacombs."
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my main lang is russian. Still i hope we understand each other :3

Andres

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #37 on: July 22, 2015, 05:40:15 pm »

(How does my guy know nothing about magic? His ambition is to become a mage and he'd been studying it for ages.)
« Last Edit: July 22, 2015, 06:07:39 pm by Andres »
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Tomasque

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #38 on: July 22, 2015, 05:46:12 pm »

((One question, what's the current state of technology? How far has it advanced?))
Gunpowder is a rare ingredient used only by inventors.

"I really advice not to steam roll through church catacombs."
You couldn't do it, anyway. Steampower hasn't been invented yet.

Note to all:
It might be of help to you that among you is Delekates, who is rumored to pass into the world of the dead for up to an hour every midnight.
((But for the purposes of balance, cannot.))
*cough cough*
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Tomasque

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #39 on: July 22, 2015, 05:49:41 pm »

(How does my guy know nothing about magic? His ambition is to find a mage and he'd been studying it for ages.)
Sorry, when I said "Sinvara's character" I meant Andres's character."

That which I posted is the general stuff you know.
You do have a hunch, however, that the the nature of the catacombs magic is necromantic.
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Andres

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #40 on: July 22, 2015, 06:09:29 pm »

(How does my guy know nothing about magic? His ambition is to find a mage and he'd been studying it for ages.)
Sorry, when I said "Sinvara's character" I meant Andres's character."
(I meant "become" a mage not "find" a mage. Tired.)

Also search for the entrance.
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All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

Tomasque

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #41 on: July 22, 2015, 06:15:36 pm »

Spoiler: TAAAANK! (click to show/hide)
Waitlisted.

((Well, with all that cleared up and out of the way...))

"I believed that we have all lingered here long enough, let us now search for a means of egress of the catacombs before someone sees us."

Begin searching for the catacombs entrance.
Also search for the entrance.
[6+1] You find a musty stairwell behind a unmarked, heavy, wooden door.
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The quantum cannonball hits you in the face and misses!
Money!
GENERATION grisha5: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Delekates

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #42 on: July 22, 2015, 06:25:01 pm »

"I warned you. HF GL!"
Opens door. Gets in. Roll - Check for traps
« Last Edit: July 22, 2015, 06:30:49 pm by Delekates »
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my main lang is russian. Still i hope we understand each other :3

Delekates

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #43 on: July 22, 2015, 06:31:24 pm »

((omygoat why this kid tryes to teach me  ::) ))
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my main lang is russian. Still i hope we understand each other :3

blazing glory

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Re: Thou Art Adventurers: An Open-World RTD
« Reply #44 on: July 22, 2015, 06:47:20 pm »

((He's not the only one with a problem with it, keep it serious.))

"Sure thing, you keep an eye out for our oh-so-terrible priests."

Eric strides down the stairs behind Delecates.
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