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Author Topic: Sector Command  (Read 7506 times)

RAM

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Re: Sector Command
« Reply #45 on: July 13, 2015, 07:31:07 pm »

I like all the admirals, but I would rather not get both loyalists. One seems to favour mobility and the other favours control, one or the other would be limited but both combined would be a problem. Also, having a loyalist admiral would tend to attract other loyalists, putting them all in one place...

I support expanding the planetary militaries, this situation could easily blow up, and having extra resources would help. Of course, this is mostly the individual planetary governments preying upon the situation to expand their power...

We should try to find out what the circumstances surrounding this declaration were. See if we can get a hold of the minutes from the meetings of the period orat least get some speculation from people in-the-know... This could all be an elaborate ploy to justify annexing The Rim.

Also, lets not get too focused on the crisis, go on a tour of the fleet and make sure that the patrols are thorough, the borders are familiar, and the inclement forces are being confronted.

Finally there is the matter of your Officers Rooster.
And lets make sure that all large ships have mascots, it's good for moral.

I still want to get some dedicated fleet-engagement vessels, with minimal troop and bombardment allotments. I can't help but suspect that we could maintain three times as many cruisers if they didn't each carry an army. They would be vulnerable to boarding action and would thus need escorts, but the prospect of having a response force that can fight well beyond its footprint seems like an asset that we would want. So I want them to begin building frigates, but I would like them to work up plans for a battlecruiser class vessel with 8 strength and 2 divisions and to put that into production when it is ready.

And yes, we need to try to drum up support from the other fringe sectors. This is a clearly oppressive move by The Core and it should be possible to get them to oppose this.
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Taricus

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Re: Sector Command
« Reply #46 on: July 13, 2015, 07:54:39 pm »

But putting the loyalists in one place means we can more easily keep an eye on them. As to the militias, I think a firm no would be an appropriate to most houses. While they could help, the aftermath of any outcome would leave the sector far more fragmented and damaged than before. Regardless of which side we choose, we must ensure that we are the only military in the sector.

As for the other sectors, not our job. Ours is primarily concerned with this sector and any diplomacy should be left with the emperor.
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Knave

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Re: Sector Command
« Reply #47 on: July 13, 2015, 08:11:24 pm »

Hmm, I suppose our officer candidates really depend on what sort of OOB we go with for fleet division.

I like my 11 fleet plan as it really keeps the power diluted and away from any one single officer, but if there are only 6 candidates perhaps I'm pushing it too far. Wouldn't want to leave a bunch of our assets without good leadership.
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Taricus

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Re: Sector Command
« Reply #48 on: July 13, 2015, 08:15:09 pm »

We coudl keep the other five fleets as reserve units, so if there's any losses we can replace them easily enough.
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3man75

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Re: Sector Command
« Reply #49 on: July 13, 2015, 08:16:03 pm »

But putting the loyalists in one place means we can more easily keep an eye on them. As to the militias, I think a firm no would be an appropriate to most houses. While they could help, the aftermath of any outcome would leave the sector far more fragmented and damaged than before. Regardless of which side we choose, we must ensure that we are the only military in the sector.

As for the other sectors, not our job. Ours is primarily concerned with this sector and any diplomacy should be left with the emperor.

Tar has a good point here about fragmenting ourselves with military might. Lets say "NO" to any space ships being built but yes to more cops and guards. An yeah, tell them whatever way we look like it were going to need more houses.


Hmm, I suppose our officer candidates really depend on what sort of OOB we go with for fleet division.

I like my 11 fleet plan as it really keeps the power diluted and away from any one single officer, but if there are only 6 candidates perhaps I'm pushing it too far. Wouldn't want to leave a bunch of our assets without good leadership.

I think having Takeda Kyuzo as one admiral would be a good idea.

We'll give a few ships and have him stationed up to kill pirates. Then we'll take the rest of the fleet and play border guard with our badge.

We coudl keep the other five fleets as reserve units, so if there's any losses we can replace them easily enough.

Ninja'd. Can we do this?
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Ghazkull

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Re: Sector Command
« Reply #50 on: July 14, 2015, 11:22:27 am »

yep you can. Okay folks not to interefere with your Strategy talk but could you come to a compromise and write that together? You can still modify your fleet look later on.

As for new shiptypes. There will be only those i already listed so no Strength 8, 2 Division Battlecruiser, sorry.
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3man75

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Re: Sector Command
« Reply #51 on: July 14, 2015, 12:25:02 pm »

Yes to planetary buildup in the form of up to 50 Corvettes (the small patrol ships). They can build nothing else however and must rely on our reserve fleets for backup when facing pirates.

Ask Oni to see our mother and see how she's doing. As well as starting talks with other Rim world leaders to pool together a stronger voice on this immigration explosion.

Planetary build up in the sense of a new Anti-Terrorist task force for extremist and radical new arrivals, as well as special max-security prisons just for them.

Enlarge living space in the form of apartments on all planets to help accommodate the new arrivals.

Help police borders as agreed by ourselves and Oni.
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Knave

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Re: Sector Command
« Reply #52 on: July 14, 2015, 12:32:19 pm »

Yes to planetary buildup in the form of up to 50 Corvettes (the small patrol ships). They can build nothing else however and must rely on our reserve fleets for backup when facing pirates.

Ask Oni to see our mother and see how she's doing. As well as starting talks with other Rim world leaders to pool together a stronger voice on this immigration explosion.

Planetary build up in the sense of a new Anti-Terrorist task force for extremist and radical new arrivals, as well as special max-security prisons just for them.

Enlarge living space in the form of apartments on all planets to help accommodate the new arrivals.

Help police borders as agreed by ourselves and Oni.

NO to more spaceships, you agreed yourself in your last post.

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3man75

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Re: Sector Command
« Reply #53 on: July 14, 2015, 12:35:05 pm »

Yes to planetary buildup in the form of up to 50 Corvettes (the small patrol ships). They can build nothing else however and must rely on our reserve fleets for backup when facing pirates.

Ask Oni to see our mother and see how she's doing. As well as starting talks with other Rim world leaders to pool together a stronger voice on this immigration explosion.

Planetary build up in the sense of a new Anti-Terrorist task force for extremist and radical new arrivals, as well as special max-security prisons just for them.

Enlarge living space in the form of apartments on all planets to help accommodate the new arrivals.

Help police borders as agreed by ourselves and Oni.

NO to more spaceships, you agreed yourself in your last post.

Corvettes are small and we can easilly blast them if they go rouge. What if we made it 20 for each planet? Were not going to be able to effectively fight pirates so their going to need protection though. If the Corvettes act like an Auxilarry force with commanders on each planet picked by us then we can use them as an alerting force to call the heavier ships in.

Sorry I changed my mind after a good sleep.
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Ghazkull

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Re: Sector Command
« Reply #54 on: July 15, 2015, 08:56:02 am »

so yes, no maybe?
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Knave

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Re: Sector Command
« Reply #55 on: July 15, 2015, 09:58:34 am »

Looks like we're going to need a tie breaker in here between the no and yes camps. Or at the very least come up with a compromise between my thoughts of '0' vs. 20 each.
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3man75

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Re: Sector Command
« Reply #56 on: July 15, 2015, 10:02:16 am »

Looks like we're going to need a tie breaker in here between the no and yes camps. Or at the very least come up with a compromise between my thoughts of '0' vs. 20 each.

20 Corvettes. The smallest ships possible (at least in theory).
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RAM

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Re: Sector Command
« Reply #57 on: July 15, 2015, 03:38:02 pm »

I can agree to 20.
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3man75

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Re: Sector Command
« Reply #58 on: July 15, 2015, 10:05:34 pm »

I can agree to 20.

That's two for allowing a small 20 ships of Corvettes (Which are patrol craft for hunting pirates) to be made. No amount greater than 20 or other ship designs will be tolerated.
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Ghazkull

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Re: Sector Command
« Reply #59 on: July 17, 2015, 11:21:47 am »

((THis is just a midway update to give you an idea whats happening in other sectors and to give you your fleet composition.

Rimworld Sector Marx, Rurikid, Sector Capital

The Migrant Fleet consisted of well over 40 million souls. Dozens of ships loaded to the brim with people from Fimbul III, Prometheus and Niflheim had entered the Sector and found themselves face to face with the Fleets of the Marx Sector. Organized into Sovjets,Syndicalist Communes, Radical Socialists and everything else from the very left of the political spectrum the Marx-Sectors Navy and Military was mainly dominated by the People from Rurikid. An originally Leninist Government, which in time has turned into a stalinistic autocracy, the people of Rurikid had all the hall-mark stubborness, endurance and stoicism of people from Russia...well except for the fact that they mostly consisted of former cubans, french and the odd german.

High Admiral Rául Madoux was the nominal Sector-Admiral and also the Grand Admiral of the "Unified Communist Republican Fleets" an entity which developed pretty rapidly as the Communist States demanded their military and navy be independently organized from the central authority of the Mandate. That request was granted and now The High Admiral had first to be approved in a truly kafkaesque process by the dozens of local communist governments before finally being sent to the Mandate to be approved there.

Due to the nature of the Admiralty and the Sector, the entire Sector fleet was fiercely loyal to the local government, so when finally the Migrant Fleets from the Core Worlds disaster struck.
Refusing to turn back High Admiral Rául Madoux opened fire upon the Migrant fleet, killing more than ten million people befor ethe last freighter had managed to jump back into hyperspace.

While the Central Executive Committee ( the representatives sent by the worlds) tried desperately to keep the situation under wraps until they at least had managed to contact other sectors, almost the entire Outer Rim into some form of rebellion.

well with the exception of the Prophet Sector. The Region had long been unstable, the idea to send all religious colonists to one sector (albeit on different worlds) worked out perfectly at first. Until inevitably with the colonies being able to build their own fleets, religious warfare exploded all over. It was the most dangerous post in the entire Mandate Fleet and also the most disliked, for it also was a political suicide job. No matter what one did, one group or another was offended. This caused the Admirals to despise the local governments and so it was little wonder that the Local High Admiral enforced the Mandate Laws without any kind of remorse, settling a mixed bunch of 50 million scientologists, jehovahs witnesses, wiccans and other assorted minor religions onto the Capital world of the Caliphate of Tigris.

In short the entire Rim was descending into chaos...which brings us back to our own sector.

With the new Admirals confirmed you begin setting up Frontier Fleets keeping the hinterlands in Order while you designate several more fleets to keep border patrol and intercept the New Migrants.

It is thus that Takeda Kyuzo and Kambei Shimada are assigned to the most important Border Fleets.
Everything seems to work out fine when something on the Citizen goes wrong. The Freighter with 50.000 people explodes causing massive chaos. several smaller freighters who try to make a run for it are shot by the border fleets condeming another several thousand souls to the harsh realities of space. The confusion gets even worse when Admiral Heihachi demands that the other Admirals stand down for boarding and arrest.

Meanwhile back on the Sector Capitals the sanctioned fleets go into production. At the moment Takeda can at best produce 3 Corvettes per month until the Factories and Shipyards are properly geared towards that production.
With your sanctioning of the new Police Forces a general Draft for Local Militias has been issued and volunteers are assembling by the thousands at recruitment stations.

Hegemony Sector

Spoiler:  Supplies (click to show/hide)

Spoiler:  Fleets (click to show/hide)

Spoiler:  Production (click to show/hide)

Spoiler: Mejii (click to show/hide)

Spoiler: Joseon (click to show/hide)

Spoiler: Shimazu (click to show/hide)

Spoiler: Tokugawa (click to show/hide)

Spoiler: Date (click to show/hide)


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