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Author Topic: Sector Command  (Read 7479 times)

3man75

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Re: Sector Command
« Reply #60 on: July 17, 2015, 11:46:31 am »

Move our home fleet into frontal border and demand that all forces are to disengage and be idle. As high Admiral they have to listen our command and wait for us to arrive. At which we will investigate the situation ourselves with all admirals on board our ship.

"Attention all forces, This is High Admiral Jitou Date. I am personally moving onto your positions in the front. All forces in the front are to disengage and await my inspections over the recent incident.

No one shall be allowed to Judge but I as the Sector Commander. I say again all forces are to disengage and sit idle with no movement until I make it to your AO. Once at the AO, I invite all Admirals to my fleet to discuss the incident as they saw it through their own eyes. That is all."

We have to look legitamate but ultimately unless Hitachi has proof he has no right to arrest and board his fellows..although I think this may mean that either pirates snuck in and did it or our own guys shot first.
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RAM

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Re: Sector Command
« Reply #61 on: July 17, 2015, 03:35:21 pm »

I dislike the idea of ordering people to be completely passive, it seems as though it could be a problem for morale considering that who-knows-what could happen while we are in transit. Perhaps we could limit it to remaining at their stations with a stern warning that any further hostilities will be treated as guilty-until-proven-innocent...
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3man75

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Re: Sector Command
« Reply #62 on: July 17, 2015, 03:41:57 pm »

I dislike the idea of ordering people to be completely passive, it seems as though it could be a problem for morale considering that who-knows-what could happen while we are in transit. Perhaps we could limit it to remaining at their stations with a stern warning that any further hostilities will be treated as guilty-until-proven-innocent...

Basically what I want. but a little more.

In reality we have KKK like militias being formed by the Planetary Republics and now our fleets may have gone rouge and fired. The first 2 admirals are Confederates I believe so they're all about autonomy and freedom (They may have done it). While the third is a Loyalist to the Mandate, he may have seen everything and be angry we can't reprimand our admirals.

This is why I only wanted to have two admirals.
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Ghazkull

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Re: Sector Command
« Reply #63 on: July 17, 2015, 03:49:43 pm »

After a few days you arrive at the jump point. The situation is more than tense between the dozens of freighters  the two fleets are in a standoff.
THe moment you leave hyperspace you are greated by a flood of communiques from both the fleets and the immigrant freighters. This, is going ot be a looong day.
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3man75

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Re: Sector Command
« Reply #64 on: July 17, 2015, 03:53:35 pm »

Answer the immigration fleets first. Have them hold for a bit (If possible) if not let them through.

Call the other Admirals  for a meeting on our ship where they are mandated to come personally. We'll wait for them in our office while reviewing whatever reports/evidence we can get from the immigrant fleets and the debris.
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Mlamlah

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Re: Sector Command
« Reply #65 on: July 17, 2015, 03:56:04 pm »

Give priority to native fleet communication, intentionally drag out dialogues to buy time for preparations, while not making it obvious that we are doing so.
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Ghazkull

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Re: Sector Command
« Reply #66 on: July 17, 2015, 03:57:52 pm »

What you can gather is the fact that the Admirals sent boarding parties on every ship hindering the migrants from doing much. They even went so far as that the entire fleet had to be searched first before it would be able to pass through. Quite a clever idea actually. The men did good on that point. The problem arose when a shuttle of marines boarded the Citizen Kane which shortly thereafter was blown to smithereens by an overloaded reactor core. Which caused panicked or opportunistic (depends on how you see it) freighter captains to break through the blockade and rush for the Sector Worlds, before they could acclerate to hyperspace, they were however eliminated by the crews of the confederate admirals.

All three admirals arrive in your office shortly thereafter.
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3man75

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Re: Sector Command
« Reply #67 on: July 17, 2015, 04:59:23 pm »

Okay lets relay what we know to the Admirals. An get their input on the matter as well as how tough is this bordergaurd gig.

Publicly it looks like we can relate this story to the press to help to help mitigate the chances of tensions building up too quickly. (We should do this FAST before word gets out).

"Gentleman, We have a situation that looks like it was not the fault of ours. Apparently a Rector Core overloaded on the Citizen Kane Immigrant vessel when Marines were inspecting it. The explosion killed everyone inside and as of yet no external penetration has been detected on the Immigrant ship...

However, after the explosion two fleets fired on immigrant ships that broke the blockade at this oppertunity but were destroyed before they could light travel away."

Sit back.

"While the intensions at hand were fit for men of duty this well not go without answer from the Mandate. I intended for two fleets to handle the boarding and inspection of these vessels with a third on reserve to avoid tradgedy. This has obviously failed.

We are announcing a beacon point where immigrant ships will go to in case of explosion or attack should another terrible incident arise again. Which it may very will. I picked you three because of your good credentials and records so from here on out I expect more discretion and less catastrophy.

Admiral Shimada and Heihachi will come with me with Takeda manning the boarder alone for now. All three of you will be rotated and tested to see how well you can handle this important tastk. Should I find any of you three unable to perfrom to my preferred standards then you will be stripped of command and re-deployed somewhere else. Hopefully I won't have to take away 3 promotions away so quickly when I gave them out. Is there anything anyone wants to say before I continue?"
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10ebbor10

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Re: Sector Command
« Reply #68 on: July 17, 2015, 05:25:11 pm »

I'd react differently.

Reactor cores don't overload by accident. Especially not on a ship's that idling without power in preparation of being boarded. It's quite clearly an attack. Now, the question was, whom is the target. If it were the refugees, they would have done it when there wasn't an armored marine group on board. Which leads me to believe it was our marines that were being targetted. (Marines blowing up the ship can be excluded by fact they could kill everyone on board without killing themselves.)

Which means more security measures. No longer will we go to the fleet. They will come, in tiny shuttles, to us. We must estabilish an inspection station (confiscated freighter?) and continue our border inspection from there. Also, we might want to investigate the possibility of forcing every ship to shut down, with power being provided by a controlled generator ships. Dock them all toghethed, and have the fleet serve as living space/waiting room untill everything can be cleared up.

We don't want the migrant fleet send to another beacon in case of another explosion. We want to keep them right here. Chances are, once we let them out of our sight, they'd scatter to the wind. And the last thing we need during an emergency is to divert ships to mop up the migrants.

On a side note, I'm suprised the captains are willing to risk their lives to deliver migrants. Probably means they intend to migrate themselves. Can we keep the vessels.
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Taricus

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Re: Sector Command
« Reply #69 on: July 17, 2015, 06:36:52 pm »

That'd depends if we have somewhere to put them.

...Is there any colonisation projects ongoing in our sector? We could start settling them onto a new world or such with little interference to the already inhabited worlds.
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3man75

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Re: Sector Command
« Reply #70 on: July 17, 2015, 06:42:09 pm »

That'd depends if we have somewhere to put them.

...Is there any colonisation projects ongoing in our sector? We could start settling them onto a new world or such with little interference to the already inhabited worlds.

Isn't that pushing our authority? Again, we are the high admiral not a civic government official. Said colonist would complian loudly for this and it could make us look bad in the hegomony. Although not anything will make us look bad in the mandate.
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RAM

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Re: Sector Command
« Reply #71 on: July 17, 2015, 06:59:24 pm »

An immigrant vessel was a potentially deliberate threat to the security forces, the others made a break for it with who-knows-what aboard. As lamentable as it is, the invaders needed to be stopped. Subtler methods would have been nice, but we support the strict enforcement of the border is the priority and we will not be issuing any reprimands at this point, although a thorough investigation of the events will be conducted. As unpleasant as the presence of the immigrants is, they are not the party at fault, the core government's failure to control the situation is the problem here and while we cannot afford to make things easy on the immigrants, we should avoid fatalities where possible.

Honestly, we are probably more concerned for these people's survival than The Core is...

Let this stand as an example, we will not be allowing people to bypass the security measures. We regret the severity of the initial incident, and intend to institute less extreme methods of stopping rogue vessels, but these vessels did go rogue and we support that they were stopped. As for the reactor overload, we will investigate the situation thoroughly. The vessels being used to transport immigrants are of dubious quality, and a mechanical failure is possible, though we are not ruling out deliberate attacks against both immigrants and naval forces. The public message is that immigration is dangerous...

Have we any authority to enter core space? It would be nice if we could orchestrate the immigration ourselves and not rely upon third parties...
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3man75

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Re: Sector Command
« Reply #72 on: July 17, 2015, 07:12:26 pm »

1. I think me and RAM agree that publicly we state that it was not our fault nor that of the inspection party. Simply put, "Due to a unknown reason, the reactors on the citizen Kane exploded" and we are looking to see if that was a maintance problem or delibrately set up by an extremist group.

2. Explain the part that the explosion caused the immigrant ships to try and break the blockade. This caused our border security to act with force against a perceived threat. "This traumatic event is a learning experience for all" we state to the space press. Again were being political but it really is no ones fault yet..yet.

3. This incident shows that our Admirals do not work together when ideals are on the line. We may need to keep Takeda and the other guy as Border guards and move the third fleet somewhere else. Or strip the third admirals command somehow. Not sure yet how to deal with the Admirals.

4. Emergency meeting with the Emperor! We need to tell him about this incident and to consider a way to negotiate  with the Core worlds for a more fair agreement. Tell him news from other sectors is worse than ourselves or are simply in the same dire straits. Alone the Hegemony may break but together we can pressure the Core worlds to halt mass migration polocies and force them to find more colony worlds instead.
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RAM

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Re: Sector Command
« Reply #73 on: July 17, 2015, 08:34:31 pm »

I want to sympathise with Heihachi. Firing on civilian vessels is extremely unfortunate, but when they tried to breach the sector's security they became a threat to system security without any assurances that they were civilian. Ultimately, our responsibility is to the security of this sector, and we cannot compromise that. Loss of life is always unfortunate, but it is preferable to the chaos of people flooding into the sector completely devoid of scrutiny and we will be encouraging training in disabling vessels without compromising life support and sending persuit forces to capture vessels so that time is less of a pressure. Hopefully this will not be repeated, and there will be a full investigation, but on the face of it we support the actions of the border guards.

If Heihachi cannot accept this, then offer them a release from duty with full honours, or a transfer...

I support their integrity, jut disagree with their conclusions.
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3man75

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Re: Sector Command
« Reply #74 on: July 17, 2015, 08:52:16 pm »

I want to sympathise with Heihachi. Firing on civilian vessels is extremely unfortunate, but when they tried to breach the sector's security they became a threat to system security without any assurances that they were civilian. Ultimately, our responsibility is to the security of this sector, and we cannot compromise that. Loss of life is always unfortunate, but it is preferable to the chaos of people flooding into the sector completely devoid of scrutiny and we will be encouraging training in disabling vessels without compromising life support and sending persuit forces to capture vessels so that time is less of a pressure. Hopefully this will not be repeated, and there will be a full investigation, but on the face of it we support the actions of the border guards.

If Heihachi cannot accept this, then offer them a release from duty with full honours, or a transfer...

I support their integrity, jut disagree with their conclusions.

Well i'm not going to lie this deal with Heihachi might work but he MAY sell us out for the Mandates will. AKA letting people pass through or turning his guns against us when the Mandate decides to attack us outright...which would be SHIT bad.
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