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Poll

Where should the base be located?

Where we landed, since it will have snow coverage and be hidden.
- 5 (19.2%)
The North west of the United states, around Oregon or Montana. Lots of unsettled land.
- 6 (23.1%)
Europe. Beautiful country sides and plenty of hiding places.
- 7 (26.9%)
Other. PM suggestion to Sanure.
- 1 (3.8%)
Sanure has to choose this option during the vote.
- 7 (26.9%)

Total Members Voted: 24


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Author Topic: -~Rise of the Alterverse~- OOC [The Clone Wars!]  (Read 94656 times)

PrivateNomad

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #2055 on: August 30, 2015, 01:24:50 pm »

« Last Edit: August 30, 2015, 01:36:32 pm by PrivateNomad »
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Sanure

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2056 on: August 30, 2015, 01:31:27 pm »

Edit has been made: Health is now calculated by 30+CON.
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Akroma

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Re: Rise of the Magic Girls: Alterverse OOC [Now with less Combat.]
« Reply #2057 on: August 30, 2015, 01:32:30 pm »

the current spell system is already in the works of being, well, reworked. IT will be a bit less..well..It will offer many fun and easy ways to use it, without one-shotting yourself
They're not meant for combat, it's more of casting spells so fast it does physical harm to the user.
Since Fusa-fusa Musume has never fought before, and may just do something stupid.

But I'd like to see how someone would free themselves after being Fluffy Flurried, since that's a lot of furs.


But Fusa Fusa musume only has 30+d10 health, taking 30 damage is simply out of proportion. The wonky proportions is one of the main issues adressed in the new spell system. Nobody should have to take 5 damage in order to deal ONLY 1d4 additional damage, I mean, that is just...Likewise, durations etc are looked at, and compared to how long combat actually lasts. 10 turns of cooldown is longer than most battles last anyway, but still is easily abused by gaining 10 bonus points, instead of the far fewer one would get by only being able to cast this once.

Likewise, I totaly forgot to actually add that to the PM to the GMs, but you guys have to be vigilant for a certain kind of rule abuse:

-10 turns cooldown
and
-user cant act for 10 turns

what is the point of the cooldown, if you are unable to act anyway? Such stuff is sadly possible in the new system too, and frankly is an abuse of the system, to gain additional bonus points by taking absolutely irrelevant downsides. It's like saying "user is paralyzed for 5 turns" and then also adding bonus points for "can#t move left arm for 5 turns", "can't move right left for 5 turns" etc.

Please, kind GMs, take a look at spells when they are presented to you, and think "is this downside actually a downside?" Taking a debuff to your ranged damage does not matter, if all your damage is either done by punching or magical, etc.
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Adragis

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2058 on: August 30, 2015, 01:35:17 pm »

Also to people in general, try and make stats fit the character.
It's obvious but I've seen some hilarious stuff in my time.
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thincake

IamanElfCollaborator

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2059 on: August 30, 2015, 01:37:31 pm »

Well, the cooldown's there to stop you spamming it should, say, someone like Emilia make you able to act again with healing magic. Not really much of an abuse as well if Fusa-Fusa gets rekt before she can do anything else, as she will when she can't bloody move for ten turns.

We also haven't accepted it yet as we haven't finished the system. We haven't accepted anything on spells yet to my knowledge.

Adragis

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2060 on: August 30, 2015, 01:40:32 pm »

Is there any difference between spells and abilities?
Besides perhaps her Frenzy, Lilian's power is all about her physical prowess and viciousness. Are there different rules for that?
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thincake

Happy Demon

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2061 on: August 30, 2015, 01:43:20 pm »

Actually, the cooldown + can't act is a preventative measure.
If Fusa-fusa Musume got healed so she could act, and maybe even go magical form again, she still has a cooldown, and can't use any spells until the cooldown is over.
Actually, it'd also prevent her from even going into magical form, as the transformation is magical.
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Akroma

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2062 on: August 30, 2015, 01:45:26 pm »

still, that's a big *somehow*

also, the new system also allows physical attacks to be designed like spells. It's just that you cast your claws, at melee range, to cause damage without affinity (usualy), and cause a bleeding DoT

Likewise, she could self-buff her speed and strength by having her brain cast adrenaline, targeting herself. However this system doesn't handle her being super strong and fast all the time, that's what stats are for, and I'm afraid everyone draws from the same pool here.
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Adragis

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2063 on: August 30, 2015, 01:52:16 pm »

I could probably use a perk or something to simulate the effects without becoming crazy-overpowered.
Although I think a perk would be more suited to the 'no air, no bleeding, no sleep, no food or drink' one.
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thincake

kj1225

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2064 on: August 30, 2015, 01:52:55 pm »

I'm going to take a break from this.
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Akroma

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2065 on: August 30, 2015, 06:16:44 pm »

well, as a ghoul she gets into a frenzy beause of blood, right? Her perk could be similar to skyflame, who gains boni on health lost all across the battlefield, I guess?
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Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

Sanure

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2066 on: August 31, 2015, 10:31:04 pm »

Last Call for any body wanting to talk with the GM's about the problems they are having with the game or suggestions they might have for the system. In 28 Minutes I, along with Elf and Projeck, will enact Rule Zero.

For anyone that doesn't know: GM Rule Zero
« Last Edit: August 31, 2015, 10:34:50 pm by Sanure »
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

Sanure

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2067 on: August 31, 2015, 11:26:54 pm »

GM Rule Zero is now Enacted. I'm going to bed. See you all in the morning.
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Quote from: Discord
Suika, Drinker of Sake - Today at 9:11 PM
"...I really don't know why Cu chulainn made that last promise because he is physically incapable of keeping it in his pants, it is like his junk is some kind of unruly seamonster or moray eel telescoping out of its holster and harpooning ladies left and right"
Johnny Jokotaru sent Kars down under

kj1225

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2068 on: September 01, 2015, 01:00:01 am »

So, while I wait for the complete update to the system, I've come up with a character concept.

Space bounty hunter (not called that since it's pretty illegal in the non-frontier planets, I.E. Earth) That has spells that revolve around movie gun fighting, and many bullets.
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smurfingtonthethird

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Re: Rise of the Magic Girls: Alterverse OOC [Things!]
« Reply #2069 on: September 01, 2015, 02:05:02 am »

@Sanure, from the very same page you quoted:

Quote
Rule Zero is simply a reminder to the players that the GM has to exercise some common sense and is permitted to supersede the rules when the rules would ruin enjoyment and fair play.  While a GM has fiat to exercise Rule Zero at their table at will, they are reminded that excessive arbitrary use of this rule will eventually lead to an empty game table.



So, while I wait for the complete update to the system, I've come up with a character concept.

Space bounty hunter (not called that since it's pretty illegal in the non-frontier planets, I.E. Earth) That has spells that revolve around movie gun fighting, and many bullets.

How does that work with the magical girl stuff, though? Unless I'm thinking about this wrong and the character is essentially a bullet spammer a la Touhou.
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RIP Moot ;-;7 Sigtext!
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