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Poll

How long should I wait for people to post

2 days - anyone who dosen't post gets skipped?
2 days - anyone who dosen't post forages
3-4 days - anyone who dosen't post gets skipped
3-4 days - anyone who dosen't post forages
wait until everyone has posted

Pages: 1 ... 14 15 [16] 17 18

Author Topic: Ant Colony-On a hiatus  (Read 12947 times)

fillipk

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Yes no foraging and scouting is the other exception to the one action per group rule because it's easier to keep track of, so your action is good Rolepgeek
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DAPARROT

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Oh,I thought next turn was winter,fixed my action
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I should probably introduce the actual plot soon
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fillipk

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Oh,I thought next turn was winter,fixed my action
That brings up the point Criptfeind brought up earlier and I finally understand it.  From now on the status update will show what turn you are posting actions for, starting with this turn, sorry bout the confusion.
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

Ozarck

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(I think my storage room has not yet been added into the map.)
Foragers, breed. Evolve 50 diggers. Ants breed.
« Last Edit: July 24, 2015, 11:41:28 pm by Ozarck »
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Rolepgeek

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(I think my storage room has not yet been added into the map.)
Foragers, forage on the fertile tile. Evolve 50 diggers. Ants breed.
Ya can't forage this turn.
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Megggas

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Player 12 Action:
-Both groups of scouts continue exploring nearby territory
-Diggers dig a burrow at layer 1, 4 tiles south of ant hill.
-Foragers dig a burrow at layer 1, 5 tiles south of ant hill.
-Regular ants breed
-Queen evolves to level 1


(I'm not sure how Farmers work.  Does it require a certain amount of farmers to turn a burrow into a farm?  Or would I be able to evolve 1 farmer and have him convert a burrow every turn?)
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Due to Real Life reasons, I have to disappear for awhile.  Take me out of all games that I'm participating in.  Sorry.

Ozarck

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(I think my storage room has not yet been added into the map.)
Foragers, forage on the fertile tile. Evolve 50 diggers. Ants breed.
Ya can't forage this turn.
This turn structure is so frustrating. -sigh- editing.

fillipk

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50 farmers to build a farm
(I think my storage room has not yet been added into the map.)
Foragers, forage on the fertile tile. Evolve 50 diggers. Ants breed.
Ya can't forage this turn.
This turn structure is so frustrating. -sigh- editing.
I know Criptfeind pointed it out and I finally understand, the update has what turn you are posting actions for now so hopefully that helps
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

Ozarck

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50 farmers to build a farm
(I think my storage room has not yet been added into the map.)
Foragers, forage on the fertile tile. Evolve 50 diggers. Ants breed.
Ya can't forage this turn.
This turn structure is so frustrating. -sigh- editing.
I know Criptfeind pointed it out and I finally understand, the update has what turn you are posting actions for now so hopefully that helps
perhaps: "resolution of turn x (early/mid/late season) [player stats] It is now (early/mid/late season)" [start of turn information and events]

H4zardZ1

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Diggers: Dig a burrow.
Everyone else: Scout random tile.
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Criptfeind

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Oh. I just saw that there are more evolutions and such, didn't really notice the thread.

Are negative evolutions free when you tack them onto existing evolutions?

Do farms permanently consume the farmers that made them?
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fillipk

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Oh. I just saw that there are more evolutions and such, didn't really notice the thread.

Are negative evolutions free when you tack them onto existing evolutions?

Do farms permanently consume the farmers that made them?
Negative evolutions cost the same amount of food as a positive evolution of the same level but reduce upkeep

No the farmers aren't consumed.
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

Rolepgeek

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How many farmers are needed to cnvert a farm?
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

fillipk

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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

fillipk

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Double posting to say I just saw Ant Man and it was awesome.
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.
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