Ant Colony
In this game you control an ant colony and you must grow it and ensure its survival. But the meadow is a dangerous place for ones as small as the ant, not to mention the other ant colonies that don't like you encroaching on their foraging grounds. To humans the meadow may seem a peaceful place, but when you are the size of an ant it is dangerous and unforgiving. Come, your colony needs you to bring them to prosperity.
This is a turn based game where you must ensure the prosperity of an ant colony. The game is broken into turns, and on each turn all ants of the same type take an action.
This game is broken into seasons and the seasons change every three turns.
The seasons are Spring, Summer, Autumn, and Winter in that order.
- Spring: Ants gather 50% more food
- Summer: Ants gather 75% more food
- Autumn: Ants gather normal food
- Winter: Ants gather no food
On your turn you have you can do 1 group of ants, groups are determined by what evolutions they have, your Queen does not count, the actions are:
- Move: Move a group of ants 5 squares, this is used in combat or exploration, you can not move diagonally
- Forage: Gather food, each ant gather's one food and then a percentage of your ants, determined by a d100 gather extra food. Ants only gather from spaces at most 2 squares from your colony and avoid hostile critters and ants, only one group of ants can forage at any given tile
- Dig:Dig rooms for your colony or destroy them, it takes 50 ants to dig or destroy a room, the room choices are:
- Burrow: a basic room, it houses 50 ants and stores 150 food
- Storeroom:a food storage room, it can store 1,000 food
- Queen Chambers:a room that houses one Queen, gives you the colony defense bonus if one exists in the colony
- Reproduce: Increase your ant population by 50% of the ants that reproduce, needs a Queen, a Queen can only be used to reproduce once a turn, all ants reproduced are basic ants, instead of reproducing ants you can birth a Queen with this action, If you have less then 50 ants you can have your Queen produce 50 ants in two turns
Evolve is a free action that can be performed as much as you can pay for it, ants can be evolved as much as they want but can't perform another actionEvolve: Evolve some of your ants (can use only some of a group) and give them new bonus's or abilities, this cost 1 food per ant multiplied by the number of times the ants have been evolved counting this one. However to evolve ants past level 1 you have to have an evolved Queen. Evolving a Queen costs 5 per level, so 5, then 10, then 15 etc. a Queen can only go up one level a turn and its upkeep is increased by 5 every level.
Level 0(starting level): 1st level of basic evolutions
Level 1: 1st level of positive special evolutions
Level 2: 2nd level of basic evolutions
Level 3: 1st level of negative special evolutions
Level 4: 3rd level of basic evolutions
Level 5: 2nd Level of positive special evolutions
Level 6: 4th level of basic evolutions
Level 7: 2nd level of negative special evolutions
Level 8: 5th level of basic evolutions
Level 9: All special evolutions
Level 10: Can reproduce level 1 basic evolutions, however all ants born are of the same type.
Level 11+: one more level of basic evolutions.
These evolutions count as 1 evolution per level, each level increases the amount of ants the ant counts for by 1
Digging:Your ant counts as two ants when digging
Foraging:Your ant counts as 3 ants when foraging
Combat:Your ant counts as two ants when determining combat strength
Toughness:Your ant counts as two ants when determining loses, always dies first
Movement:Your ant can move two extra square
Reproducing:Your ant counts as two ants when reproducing
These evolutions have a variable cost depending on how powerful they are, could be positive or negative, (meaning that the ants requires less upkeep then usual and evolutions cost less, nothing can go below 1.
Cost 1 Positive Evolutions:Big: counts as two ants for the purpose of combat and dying but takes up two spaces of storage in the colony
Vision: Ants can see one square away
Farmer: Ants can turn burrows into farms, cost 100 food produces 50 per turn
Cost 1 negative evolutions:Ravager: when this ant forages it has a 0.01% x the number of ravagers foraging to degrade the tile one step, fertile - regular - barren
Tiny: For all purposes all tiny ants are half an ant, except in an area which it has a basic evolution
Cost 2 positive evolutionsFire breathing: These ants can forage for 50% food in winter also gives +1 combat strength per ant
Slaver: Any non-soldiers these ants kill are instead captured and enslaved
Costs 2 negative evolutionsPacifist: these ants have no combat strength
Costs 3 positive evolutionsOracle: ants with this evolution can use their evolution to view a tile, each tile costs 25 ants, and each additional tile after the first one expands off the first tile in a square pattern
Flying: doubles movement and allows you to cross the river and avoid monsters and hostile ants on the ground, has to land each turn
Costs 3 negative evolutionsTimed Life: Ants live for 12 more turns, you can't get rid of it
(I created a thread to discuss ideas
here it is)
The meadow is 100 by 100 squares and it has a top (floor zero) and 5 squares deep, each square is 4ft. You can request a map of your colony plus the area you know at any time to determine start locations I will randomly decide the x and y coordinates and then you will get a three square deep colony, (2 burrows and a Queen chamber) 100 ants, 1 Queen, 300 food (enough for 2 turns)
Each turn ants require upkeep. An ant requires 1 food per turn multiplied by how many times it has been evolved +1, a Queen requires 5 food per turn multiplied by how many times it has been evolved+1
After 5 turns random events will start happening every turn, these can range anywhere from really good to really bad these are determined with a d100 as well.
1-10 - really bad event
11-35 - bad event
36-65 - neutral event neither good nore bad
66-90 - good event
91-100 - really good event
Combat:Combat occurs when one group of ants attacks, or is attacked by a hostile creature or another group of ants. An ant army's combat strength is how many ants are on that army, the winner is the side with the highest combat strength. The loser looses a number of ants equal to the winner's combat strength while the winner looses an amount of ants equal to half the loser's combat strength. In the case of a tie the defending player wins, being in your own colony doubles your combat strength.
Side A has 100 basic ants and attacks side B which only has 50 ants. Side A has the higher combat strength (100-50) so Side A wins. Side B looses all their ants (50-100<0) Side B on the other hand, looses 25 ants (50/2=25 100-25=75)
Discovered Monsters:Combat Strength: 200
Move: 8
Toughness: 200
Special Abilities: None
Description: A normal centipede, the weakest and tamest of the monsters to challenge the ants
Other Notes:There is a river in the map, ants cannot walk on the moving river
An ant hole gives 2 squares vision, otherwise ants can only see the square they are on.
Your colony only counts as 1 square for movement purposes no matter how big it is
Some squares are plentiful and give double food if foraged at, other squares are baren and can't be foraged. (1+1% for plentiful, 10% for barren)
Actions occur in a random player order
If you cannot pay upkeep then ants will canabilize other ants for food until they are fead round up
Turn Sequence:1. State Action
2. Actions occur
3. Upkeep is paid
4. Next Turn's Event is determined
Player1: H4zardZ1
Player2: Kansa
Player3: DAPARROT
Player4: Gameboyblue
Player5:
Player6:
Player7: Sheb
Player8: Ozarck
Player9:
Player10: Rolepgeek
Player11:
Player12: Megggas
Player13: Deny
(Suggestions on how to improve the game are always welcome)
[This post is constantly being updated with clarifications and examples, if you have a question check to see if it was answered]