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Author Topic: You are a Dungeon  (Read 47152 times)

DAPARROT

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Re: You are a Dungeon
« Reply #645 on: August 22, 2015, 10:32:27 pm »

 I vote that we create 9 zombies
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I should probably introduce the actual plot soon
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~Neri

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Re: You are a Dungeon
« Reply #646 on: August 23, 2015, 02:10:38 am »

Numbers will not help us win. It's been stated.
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adwarf

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Re: You are a Dungeon
« Reply #647 on: August 23, 2015, 02:43:35 am »

Numbers will not help us win. It's been stated.
Its not that they can't, or won't. However, in some cases numbers simply won't be able to fill the gap in power.
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pikorge

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Re: You are a Dungeon
« Reply #648 on: August 23, 2015, 09:24:08 am »

Following still with much joy.
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Re: You are the evo ape.

evilcherry

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Re: You are a Dungeon
« Reply #649 on: August 23, 2015, 09:32:02 am »

Seems 3x Bow Skeletons will be the best choice here.

Unless the GM gives us better investments.

Hawk132

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Re: You are a Dungeon
« Reply #650 on: August 23, 2015, 09:39:43 am »

Should we give the seed (Surpass Death) to our Capt'n?

+1 to 3 Bow Skeletons.
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DAPARROT

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Re: You are a Dungeon
« Reply #651 on: August 23, 2015, 09:42:00 am »

Should we give the seed (Surpass Death) to our Capt'n?

+1 to 3 Bow Skeletons.

+1 then
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

fillipk

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Re: You are a Dungeon
« Reply #652 on: August 23, 2015, 09:43:23 am »

Sure 3 bow skeletons we have enough melee anyway but we should get stronger minions.
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vjmdhzgr

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Re: You are a Dungeon
« Reply #653 on: August 23, 2015, 10:58:08 am »

Sure 3 bow skeletons we have enough melee anyway but we should get stronger minions.
The strongest we can get are skeletons equipped with weapons with a captain bones nearby.
Also 3 bow skeletons sounds like an alright plan +1
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adwarf

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You are a Dungeon
« Reply #654 on: August 23, 2015, 04:32:32 pm »

Day 15, Part 2
Deciding to expand your forces you gather your power into three graves, and will new minions into existence. Within moments three more skeletons have clawed themselves free of their temporary prison with bows in hand, and quivers at the ready. They silently join your growing horde in the depths of the graveyard to wait for an enemy to slay.

-------

The hours pass slowly and uneventfully until about midday when you sense three somewhat powerful beings trespassing on your Domain without the slightest hint of hesitation about them. Turning your attention towards them you find three individuals working their way towards the heart of the graveyard, and adorned with equipment that clearly sets them apart from those you've slain so far. The one farthest in front is a human wearing leather armor with a large two-handed sword in his hands, and some kind of thin aura radiating from him. Second among the group is a hunched figure in a green cloak whose hands hold a dagger in each hand as he seems to move from tombstone to tombstone attempting to stay in cover as often as possible.

Finally, the last party member is dressed in a similar cloak with a wooden staff as tall as he is acting as a walking stick as he follows the other two almost carelessly. From him you can faintly feel some kind of vast mana pool within ...

Spoiler: Dungeon Stats (click to show/hide)


Spoiler: Dungeon Management (click to show/hide)

« Last Edit: August 24, 2015, 03:45:11 pm by adwarf »
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FallacyofUrist

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Re: You are a Dungeon
« Reply #655 on: August 23, 2015, 05:08:28 pm »

Perhaps we should move a few of our minions back to our heart chamber as a reserve.
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DAPARROT

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Re: You are a Dungeon
« Reply #656 on: August 23, 2015, 05:10:20 pm »

Ok,strategy for combat should be:
Focus on the Mage
Keep the sneaky guy in sight at all times
Avoid the guy with the big sword until the other two are dead
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

Urist Mc Dwarf

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Re: You are a Dungeon
« Reply #657 on: August 23, 2015, 07:20:39 pm »

Form Zombies into wall Flank with melee skeletons. Have archers first aim for mage. Bats attack mage and sneaky guy

Ozarck

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Re: You are a Dungeon
« Reply #658 on: August 24, 2015, 07:51:55 am »

I'd prefer negotiations first. also, best encounter format: have everyone go inside, to the cavern and the bat room. Have the cavern minions hide until the party passes them, and then close up behind them, while the batroom peeps close up in front. Kill from both ends. Weaknesses - a) being spotted moving en masse, b) having the cavern group spotted before the trap could be sprung. c) threat of aoe or chain attacks from wizard crushing large chunks of minions at a time.

Ok,strategy for combat should be:
Focus on the Mage
Keep the sneaky guy in sight at all times
Avoid the guy with the big sword until the other two are dead
Form Zombies into wall Flank with melee skeletons. Have archers first aim for mage. Bats attack mage and sneaky guy
you'll spend too much time swinging at a high dex character while a high strength character systematically murders your minions.

try - bone archers focus on the mage, bats distract the big guy, rush the wizard. Then arrow to the everywhere on the big guy, while the melee gang waits for him to be weakened before engaging. then eliminate the little guy, or trap him inside and kill him before he gets through.

Perhaps we should move a few of our minions back to our heart chamber as a reserve.
something tells me we'll need all the minions for this encounter. To separate them is to give the enemy breathing room to recover between encounters.

Hawk132

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Re: You are a Dungeon
« Reply #659 on: August 24, 2015, 09:14:08 am »

Negotiations? They're clearly adventurers trying to kill, maim and take everything we hold dear.
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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.
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