1) You are trying to min-max instead of doing what seems... logical for dungeon to do (grow)
2) My plan is an attempt to create the first facility of the dungeon not just "more room". Oh, and it is being nice to our minions. Bats need home
3) Breeding idea may fail but even if it will fail we get a layer of defence that we may need in case if things go badly. All we need now is one adventurer to sneak past skeletons
4) BTW, Rusty swords suck. Wait for looted weapons to raise skeletons.
5) Room can be repurposed. Low level troops stay there and slowly become useless. I am talking about zombies
1) I am trying to use our points wisely. that is hardly minmaxing. And "(expensive) bat breeding room (yay!)" hardly seems logical.
2) there is no indication that minions breed. If minions breed, they may need special rooms we don't have access to. As for being nice, baloney. as for needing a home, the entrance hall is vast.
3) space is not defense. Enemies can walk the distance of a silly room far more easily than they can wade through a troop of enemies.
4) rusty swords are the bet weapon we have available, and the town nearby IS aware of an undead uprising. If we leave minions at the numbers they are now, the next wave will likely overrun us.
5)rooms can be added when dp income is high. minions cannot be added when dungeon is overrun. By the time zombies are useless, we will have developed enough that it won't matter. Or they'll all be re-dead.
If we keep all our minions (in particular, the skeletons) in one group, and locate them in either the graveyard or the mausoleum, we won't need a second captain bones yet
Hover your mouse over the Mausoleum in the spoiler. Its a small room, and thus can only hold six minions.
Entrance hall. I meant entrance hall. It's "vast" I believe.