Pursue the shadow. If whoever I find is antagonistic, retreat back to the ceiling of the fish shop. If friendly, ask for advice regarding breaking into locked shops.
You fly after the shadow, and you see a hooded figure staring at you, holding a machete defensively.
"Speak fool." The figure speaks in a frightening, gravelly voice that sends a chill down your spine.
"I feel strange young ones. Crystal full of strange. This place dangerous. Leave now. Ouak, his cat friend, and his cubs take one last look around the cave for supplies and interesting things. Then they move on towards the light in the distance.
You look around the cave, distracted by the voices in your head, yet you still manage to find a dead mans backpack. It contains a can of tuna and a flashlight, which are both functional, but the backpack itself is ripped to much to be usable. You take the stuff and exit the cave, heading towards the light in the distance.
Hours pass...
You now have 10 AP left. You feel oddly tired, so you begin to rest under the shade of a nearby tree. As you do, the voices in your head grow stronger, making you unable to focus. You close your eyes and try to sleep, but you only see maddening hallucinations, such as mysterious runic symbols, and a variety of cultic chants. You open yor eyes and tell your group to continue onwards, as you cannot sleep. You follow behind them, distracted.
You gained traits!
Positive - N/A
Neutral - Forbidden Knowledge - You know many things about.... things....
Negative - Loud Voices in your head - You suffer from a -2 penalty to everything, Hallucinations - You suffer lucid visions, which are dramatized when you close your eyes. (-2 to all perception rolls), Insomnia - You cannot sleep due to your lucid hallucinations.
Wake
You wake from your sleeping spot just outside the zoo. You can see many buildings around you, or you could continue down the street to the left or the right.
Crusch decides to find the centre location of the shaking.
You wander towards the shaking, and see Sneeuwitje fighting what appears to be a clump of shadows.
Charge as well.
You charge back at the wolf, and hit it head on, causing a burst of bright yellow light. Some shadows have fallen off the wolf's face, and it looks surprised. The orb has been absorbed into your body. and you begin to glow with a striking yellow light.
You gained a trait!
Positive - Mysterious Light - You glow fiercely, producing an almost heavenly light. You feel stronger, of body, mind, and sense. (+1 to all stats.)
Go through the door with Bot. What's in there?
You enter the cellar, and cannot see very far, as it is quite dark. There is a cupboard in the corner of this room and a doorway leading deeper into the cellar.
Walk into the hunting store, take whatever looks dangerous. See if there are any manuals for use of these items.
You see a couple of rifles, and a hunting knife. You take them. You cannot see any manuals however.