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Author Topic: EOTFS: Emperor Wars - Game Over.  (Read 65418 times)

Gollor

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Re: EOTFS: Emperor Wars - The Beginning
« Reply #135 on: July 16, 2015, 03:18:06 pm »

Also on ruins, no frigging wonder the Church/League/Rebels were constantly fighting each other last game. Its only a matter of time now.

Oh, do you want to say that League and Church are going to start a new great interstellar war?
I agree with the new rule.
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Margrave

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Re: EOTFS: Emperor Wars - The Beginning
« Reply #136 on: July 16, 2015, 04:46:59 pm »

Quote from: Gollor
Oh, do you want to say that League and Church are going to start a new great interstellar war?
I agree with the new rule.

All I'm saying is the Patriarch is a loose cannon cop and I want him to turn in his badge and space gun on my desk.

Considering how mobile the Church and League units are spread over the Galaxy the odds of them running into each other are incredibly high. And since all of them wander around with their gun safeties off and their fingers on the trigger I would not be surprised if they started fighting before the first election.
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Vertab Nukks

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Re: EOTFS: Emperor Wars - The Beginning
« Reply #137 on: July 16, 2015, 04:52:02 pm »


Additional House Rule:

I can agree to that. Perhaps we should expand that to both the League, Church and Ministry worlds. Its not particularly believable that any of the NPC factions would allow House settlers without some sort of payment or open war.

Although judging from what little lore I know the Vau actually seem okay with settlers at least on anything that isn't Shaduveen and the Embassy world. I could be wrong.


House Colonization - Broken down by Fading Suns Lore for NPC Factions:


Symbiots: No Restrictions if you can settle, capture, or conquer it is yours

Church: The Church is stricter on some factions more than others, Holy Terra (Orthodox) no new settlements the noble houses can keep their hereditary homelands, but immigration and acquisition of new lands is heavily regulated by the Patriarch although the Church is open to the Li Halan expanding there because of their close relationship to that house, Artemus (Amaltheans) also has strict immigration the League has been allowed to mine some rare minerals on that world, but the noble houses are relegated to their hospice estates for their wounded veterans, Pyre (Avestite Inquisitors) haha no one wants to settle here the Avestites are so Draconian with their religious edicts but like all worlds the League has a presence there, Pentateuch (Eskatonics) this church faction is more liberal on immigration the Hazat, Hawkwoods, and Obun all have estates here and other factions would be welcome as well, and lastly De Moley (Brother Battle) this world is just so inhospitable because of its nuclear winter there is almost zero immigration the Decados and Al-Malik have some settlements there but they are more strategic because of the proximity to their homeworlds.

League: The League is the opposite of the Church they have open immigration on most worlds as long as it benefits the Guilds and Commerce.  Leaguehiem has a presence from four of the Noble Houses with the exception of the Li Halan they are banned from owning property on the the world since seizing the planet Rampart from the control of the League, Bannockburn is controlled by "The Muster" the mercenary guild led by their Guild Leader whose title is the "Janissary" the Hawkwoods have holdings on this world and other houses should be able to establish economic interests there as well, however, civilian ships from Stigmata must be inspected regardless of whose banner they fly to keep Symbiots from getting their spores onto that world, and finally Madoc there is little immigration here because land is so scarce and it is the home world of the amphibious alien race the Oor'ym the Al-Malik have a chain of plantation islands on this world where human and alien Shantor slaves grow sugar and alien tropical fruits for export, however, a slave revolt on one of the islands by the alien Shantor has impeded production and the Shantor Leader has declared himself King of his island.

Vau: The Vau as usual are an enigma, each of their worlds have a different policy, Shaduveen thought to be the Vau Homeworld (but is not the Vau control over 40 worlds unknown to humanity) is strictly forbidden to human settlement with the exception of a League Trading outpost, Vril-Ya the official diplomatic world to humanity forbids immigration to anywhere else on the planet except for the designated island that humans can establish residence to interact with the Vau Hegemony, however one sided those negotiations are since the Vau rarely respond to any human requests, Manitou is a Sanctuary World but only in the Western Hemisphere, outcasts from the Known Worlds such as outlaws and those persecuted by the Church may settle here, the Vau control the Eastern Hemisphere, and lastly there is Apshai humans are free to settle the Northern Hemisphre but are completely forbidden to settle the Southern Hemisphere where the indigenous G'Nesh live are are under the protection of the Vau Hegemony

Imperial Worlds:  Byzantium Secundus is already overpopulated and the Regency strictly prohibits any new construction on this world, all Houses, the Church, and the League has economic interests on this world especially the Hazat and Decados that control the major space vehicle manufacturing shipyards, and the Minor Noble House Cameton the rulers of this world (in name only) function more as administrative overseers for the Regency's economic interests on this world, Tethys called the "Armory of the Empire" is the home of the bulk of the industrial base for the Imperial Fleet, this world is completely open to immigration since the Regency seeks to attract the best skilled workers to this world to aid in the maintenance and construction of Imperial Weapons, all Houses, the Church, and League have a presence on this world, Stigmata Garrison this world is under strict quarantine and humans coming and going are subjected to intensive body cavity searches lest a Symbiot spore makes its way into the Known Worlds to wreak havoc on an unprepared population settlement of this world will only come once the Symbiot infestation is eradicated, and lastly Nowhere this world was lost to humanity for centuries and once the jumpcodes were established the Imperial Fleet expected to find a lush thriving world that was described in the historical Imperial records but instead found a desolate inhospitable world that suffered some calamity a planet that once was the home of millions now only had a few thousand humans remaining mostly living a nomadic existence, and the planet was infested with Husks (Zombies) the Regency has decided that this world will be soley under the jurisdiction of the Ministries, the Imperial Fleet and Imperial Eye have established outposts on this world, and visitors throughout the Known Worlds come to visit the Gargoyle of Nowhere a huge ancient Gargoyle that grants those who touch it with a glimpse of their future

Independent Worlds: In the Emperor Wars Mod there is just one and that is Grail controlled by the Minor House Keddah and is home to the alien Avian Race the Etyri, this world has managed to keep their independence but one of the ambitious leaders of the Five Major Houses can possibly bring them to their knees and claim the world as their own the Hazat and Li Halan both have their eyes on conquering this world.
« Last Edit: July 16, 2015, 05:20:55 pm by Vertab Nukks »
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Vertab Nukks

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Re: EOTFS: Emperor Wars - The Beginning
« Reply #138 on: July 16, 2015, 05:09:37 pm »

Quote from: Gollor
Oh, do you want to say that League and Church are going to start a new great interstellar war?
I agree with the new rule.

All I'm saying is the Patriarch is a loose cannon cop and I want him to turn in his badge and space gun on my desk.

Considering how mobile the Church and League units are spread over the Galaxy the odds of them running into each other are incredibly high. And since all of them wander around with their gun safeties off and their fingers on the trigger I would not be surprised if they started fighting before the first election.

Margrave, not just between them but I have had solo games where they run into one of my high camo units and they declare war on my house, next thing I know the Church or League Fleet is blockading my worlds and reigning holy hell upon my house. Fun Times!!! :o
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Karlito

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Re: EOTFS: Emperor Wars - The Beginning
« Reply #139 on: July 16, 2015, 05:51:21 pm »

Hmm, maybe I can just station some obvious units around my plague-bomb bearing alien ruins for now.

Turn Sent
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Gollor

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Re: EOTFS: Emperor Wars - The Beginning
« Reply #140 on: July 16, 2015, 08:02:10 pm »

Turn Sent

House Decados space vessels translate broadcast message. Vladimir Decados greets Church ships and asks them to help in maintaining the situation in the region.
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Vertab Nukks

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Re: EOTFS: Emperor Wars - The Beginning
« Reply #141 on: July 16, 2015, 08:57:33 pm »

Turn Sent

House Decados space vessels translate broadcast message. Vladimir Decados greets Church ships and asks them to help in maintaining the situation in the region.

The Avestite Inquisitors have begun to make their rounds, you know they say brothers that heretics and Symbiot taint can be found in ruins.  Let's burn those places first!  ;D
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Margrave

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Re: EOTFS: Emperor Wars - The Beginning
« Reply #142 on: July 16, 2015, 09:51:03 pm »

Turn Sent

House Colonization - Broken down by Fading Suns Lore for NPC Factions:
You know, what I mostly take away from this is that besides the two open Vau worlds and the Symbiot Cluster then the only worlds really open or easily available to peaceful lore friendly squatting colonization are all closely connected to House Hawkwood. Which normally I'd be happy about but it seems a tad unfair for me to have access to three very nice planets when some others do not have any (or at least easily available choices). Just because I'm closest doesn't make them automatically mine, but it does make it the easiest for me.

So we should vote for how we're gonna handle NPC land grabbing. I think that the Symbiot planets, Apshai, Manitou, Grail and maybe Stigmata at the future Garrison Commander's discretion would be open for player engineers. The other non-player worlds would have to be fought and taken from the current NPC occupants for the right to rule that planet. 

Or we could just make it frowned upon if the Imperial Eye catches you doing it. It's up to you folks. I just don't like the idea of taking advantage of the computer being unable to recognize the slow creep on their planets.
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Il Palazzo

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Re: EOTFS: Emperor Wars - The Beginning
« Reply #143 on: July 17, 2015, 07:24:00 am »

Turn sent

About colonising NPC worlds, I think it should be alright as long as we keep to the lore outlined in Vertab's post (i.e., only Hazat & Hawkwood on Pentateuch etc.).
We could add some sort of 'land purchase' rule, where you have to pay a set amount of money to the Church or the League for each city you build there. Maybe 10 grand? Maybe different amounts for different cities?
But then how to handle razing own cities to make room for another?
And you can't pay Vau - unless we abstract it to e.g. disbanding 20 gems or something.

Just keep in mind I've already built a city on a League world, so I'd like to know if any new rule will affect me retroactively.
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Vertab Nukks

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Re: EOTFS: Emperor Wars - The Beginning
« Reply #144 on: July 17, 2015, 07:59:19 am »

I like the land purchase rule, maybe we should make it 10,000 per city whether it is League, Vau, or Church, and the player has to make a role playing announcement on this board that a new fief has been colonized and where.
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Vertab Nukks

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Re: EOTFS: Emperor Wars - The Beginning
« Reply #145 on: July 17, 2015, 07:59:47 am »

Turn 5 Sent to the Hazat
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Karlito

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Re: EOTFS: Emperor Wars - The Beginning
« Reply #146 on: July 17, 2015, 09:21:33 am »

Well, you can't pay the Imperial Fleet for constructions on Tethys either. I'm open to the idea of paying for construction on another's world, though I'm not really sure there's an elegant way to go about it- I guess things are easy enough in the case of Church and League worlds.

Say, do the Husks on Byzantium Secundus obey the edict against ground combat?

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Il Palazzo

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Re: EOTFS: Emperor Wars - The Beginning
« Reply #147 on: July 17, 2015, 09:45:46 am »

How about this rule proposition then?

Securing new fiefs on NPC-controlled planets

(all colonisation restrictions as per the earlier post by Vertab apply, so e.g. no colonisation on Holy Terra allowed)

To build a city on a viable planet controlled by (i.e., owns palace) the Church or the League, a player needs to purchase land from the owner by sending the appropriate faction a 5000 gp fee on the same turn as the city is established. This has to be done for each city separately.
If this is the first colony of a given player on that planet, he has to pay an additional, one-off 20 000 gp administrative fee.

To build a city on a viable Vau planet a player needs to purchase land from the Vau by disbanding 20 gems (anywhere, per city).

To build a city on a planet controlled by a ministry (incl. Stigmata), the player needs to be in control of that ministry at the time of construction.
The ministry controller may allow other players to settle at his discretion.

Razing a city to build another one in its exact same spot, on the same turn, is allowed free of charge (the land is already bought).

All purchases and/or ministry colonisations must be communicated before the senate (number of cities only).


What do you guys think?
« Last Edit: July 17, 2015, 09:47:53 am by Il Palazzo »
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Vertab Nukks

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Re: EOTFS: Emperor Wars - The Beginning
« Reply #148 on: July 17, 2015, 10:18:07 am »


Say, do the Husks on Byzantium Secundus obey the edict against ground combat?

Turn Sent

They will attack but the combat will not engage unless the defender is a Van Gelder, Spy, or Assassin Class unit.
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Margrave

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Re: EOTFS: Emperor Wars - The Beginning
« Reply #149 on: July 17, 2015, 10:25:50 am »

Say, do the Husks on Byzantium Secundus obey the edict against ground combat?

The no combat rule is hard coded into Byzantium regardless of faction. I've seen a single player game where Byzantium was connected one world away from Stigmata and there were Symbiot spitters randomly attacking (unsuccessfully) any unit close by.

I just imagined it as a particularly big native species of mosquito.

I like Palazzo's purchasing rule. Should we also add a limited combat unit rule as well similar to the loose embassy rules we have now? Defensive units, infantry, smaller garrisons etc.

I doubt the League/Church would in reality tolerate huge mechanized stacks on their worlds. For defense of course.
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