Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 409 410 [411] 412 413 ... 469

Author Topic: X-Com Chimera Squad  (Read 733316 times)

Strife26

  • Bay Watcher
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6150 on: February 11, 2017, 01:58:14 pm »

So Xcom 2 has decided it will no longer recognise the mods I'm subscribed to, so it won't let me continue my campaign since the mods "aren't installed."

:/

You might be getting into trouble with a mod updating into long war configuration. Can you isolate which one is causing the problem?
Logged
Even the avatars expire eventually.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6151 on: February 11, 2017, 03:04:52 pm »

I had the same problem and unsubscribed and resubscribed, then it worked again.
Same here, though I also verified before resubbing to everything.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6152 on: February 12, 2017, 06:43:46 am »

mechmechmechmech

We already have one who is a Mech person + Robot at the same time.

We do? I don't think so.
Logged
Love, scriver~

Neonivek

  • Bay Watcher
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6153 on: February 12, 2017, 08:38:53 am »

mechmechmechmech

We already have one who is a Mech person + Robot at the same time.

We do? I don't think so.

Yeah they had a whole expansion dedicated to it and everything.
Logged

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6154 on: February 12, 2017, 09:39:58 am »

No, those are nothing like mechs. They are just proof of why we need mechs.
Logged
Love, scriver~

Neonivek

  • Bay Watcher
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6155 on: February 12, 2017, 09:41:35 am »

No, those are nothing like mechs. They are just proof of why we need mechs.

I dunno man, they even provide cover... Plus they have many of the same attacks (albeit, reanimated)
« Last Edit: February 12, 2017, 09:43:29 am by Neonivek »
Logged

GiglameshDespair

  • Bay Watcher
  • Beware! Once I have posted, your thread is doomed!
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6156 on: February 12, 2017, 09:55:24 am »

I would say that Sparks are pretty equivalent to mecs. They fufill the same general roll as heavy supporting elements.
Logged
Old and cringe account. Disregard.

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6157 on: February 12, 2017, 10:29:25 am »

But they're not people given machine bodies. The only thing that makes them cool is missing.
Logged
Love, scriver~

SOLDIER First

  • Bay Watcher
  • Trans fucking rights, baby.
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6158 on: February 12, 2017, 10:33:56 am »

Next time XCOM will try really hard to get past ballistics so you can have your MECs in XCOM 2. I promise. :P
Logged
Black lives matter.

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6159 on: February 12, 2017, 04:16:45 pm »

MECs are amazing.
Quote
- Badass robot voices
- Gigantic, bulky, and scary as balls
- The greatest punch this side of a turn-based game since Falcon Punch: The Dot Matrix Encounter
- Do huge, gigatonnes of damage unmatched by any human (other than the sniper)
- Tanky up the arse and impossible to kill
- More weapons than an AC130
- Badass tech tree with borderline overpowered skills


SPARKs are useless.
Quote
- Lame, boring, useless voices with the exception of one whiny brat with a father-complex
- Thin, puny, and looks like something some puny Eldar scum would think of
- The most useless and worthless punch this side of my dead grandfather's last will
- Do almost worthless damage outclassed by every single other thing in the game, including GREMLINS
- Actually somehow LESS survivable than a regular human. How is this possible? Also takes eons to repair after a minor scratch
- Comes with one. ONE. heavy weapon...
- Completely garbage tech tree which transforms your useless pile of garbage into a slightly less useless pile of garbage, except most of the skills are garbage as well

Neonivek

  • Bay Watcher
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6160 on: February 12, 2017, 04:20:26 pm »

What is funny is that it is kind of an argument that exists simply because the SPARK fulfils a different role.

MECs were balanced against full genemodded soldiers.

SPARKS are balanced against normal soldiers.

Were MECs still a thing... They would probably still be just as weak.
Logged

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6161 on: February 12, 2017, 04:32:52 pm »

What is funny is that it is kind of an argument that exists simply because the SPARK fulfils a different role.

MECs were balanced against full genemodded soldiers.

SPARKS are balanced against normal soldiers.

Were MECs still a thing... They would probably still be just as weak.
Have you actually played with them or are you just doing your Neonivek-Socrates thing?

They're completely and totally useless. You have NO REASON to use them whatsoever. They're outclassed by every single thing in the game. They don't do enough damage to match any human. They don't have enough survivability to be a wall. They straight up take way too long to repair, sometimes weeks for 2 bars of damage. They're way too expensive. They take ridiculously long to level up. They have horrible, terrible accuracy.

Why would you use them? What purpose do they serve?
To decorate the bottom right corner of your ship? Cause that's where they'll be the entire game, repairing.

That's ignoring the fact that they're completely unfun to use. They have no character, no charm, no wit, no panache, no class, no anything that would appeal them to anyone other than the most boring ingrate who thinks Naked and Afraid is the epitome of culture.

The MEC is the Ferrari 458.

The SPARK is an eunuch wearing the skin of a Ferrari 412.

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6162 on: February 12, 2017, 04:34:59 pm »

Fakedit:  Jeez, did a SPARK kill your mother or something? O_o
MECs are amazing.
Quote
- Badass robot voices
- Gigantic, bulky, and scary as balls
- The greatest punch this side of a turn-based game since Falcon Punch: The Dot Matrix Encounter
- Do huge, gigatonnes of damage unmatched by any human (other than the sniper)
- Tanky up the arse and impossible to kill
- More weapons than an AC130
- Badass tech tree with borderline overpowered skills


SPARKs are useless.
Quote
- Lame, boring, useless voices with the exception of one whiny brat with a father-complex
- Thin, puny, and looks like something some puny Eldar scum would think of
- The most useless and worthless punch this side of my dead grandfather's last will
- Do almost worthless damage outclassed by every single other thing in the game, including GREMLINS
- Actually somehow LESS survivable than a regular human. How is this possible? Also takes eons to repair after a minor scratch
- Comes with one. ONE. heavy weapon...
- Completely garbage tech tree which transforms your useless pile of garbage into a slightly less useless pile of garbage, except most of the skills are garbage as well
I agree that SPARKs aren't that great, since they lack equipment, but some of those statements seem a bit exaggerated.
Damage-wise, SPARKS weapons keep up with sniper rifles, and they can fire twice even at low levels.  After moving, even.  They also shred armor like a shredder heavy.
I certainly don't see how they're outclassed by *everything*.  Arguably nothing short of execution snipers/reapers, and limited-use weapons.

Endurance-wise, they don't get cover, but they have armor and can provide heavy cover (even in infiltration, they have some unexplained cloaking field which comes in handy).  After a few levels they can heal 12 damage per mission, or more after Gremlin upgrades.

I think they fall off a bit in the very late game, but they're really useful in early-mid.

That said, I miss the creepy cyborgification for humanity's survival.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Neonivek

  • Bay Watcher
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6163 on: February 12, 2017, 04:42:18 pm »

I've used Sparks... they are surprisingly good... and oddly dodgy

Though their main gimmick seems to be that they have a bit of everything.

Though I tend to prefer max level soldiers to a max level spark.

---

Though once again... Were the MECs still a thing... they would be "Just as bad" because they would be balanced against normal soldiers.

They don't get their "Better than normal soldiers" status anymore.
Logged

Strife26

  • Bay Watcher
    • View Profile
Re: X-Com 2: Ita Longissimum Bellum Coepit
« Reply #6164 on: February 12, 2017, 04:43:38 pm »

They're mediocre jack of all skills in the early game and useless jacks after that. Compared to the general carrying and sheer coolness of the MECs, they only stand out in their flaws.
Logged
Even the avatars expire eventually.
Pages: 1 ... 409 410 [411] 412 413 ... 469