Fakedit: Jeez, did a SPARK kill your mother or something? O_o
MECs are amazing.
- Badass robot voices
- Gigantic, bulky, and scary as balls
- The greatest punch this side of a turn-based game since Falcon Punch: The Dot Matrix Encounter
- Do huge, gigatonnes of damage unmatched by any human (other than the sniper)
- Tanky up the arse and impossible to kill
- More weapons than an AC130
- Badass tech tree with borderline overpowered skills
SPARKs are useless.
- Lame, boring, useless voices with the exception of one whiny brat with a father-complex
- Thin, puny, and looks like something some puny Eldar scum would think of
- The most useless and worthless punch this side of my dead grandfather's last will
- Do almost worthless damage outclassed by every single other thing in the game, including GREMLINS
- Actually somehow LESS survivable than a regular human. How is this possible? Also takes eons to repair after a minor scratch
- Comes with one. ONE. heavy weapon...
- Completely garbage tech tree which transforms your useless pile of garbage into a slightly less useless pile of garbage, except most of the skills are garbage as well
I agree that SPARKs aren't that great, since they lack equipment, but some of those statements seem a bit exaggerated.
Damage-wise, SPARKS weapons keep up with sniper rifles, and they can fire twice even at low levels. After moving, even. They also shred armor like a shredder heavy.
I certainly don't see how they're outclassed by *everything*. Arguably nothing short of execution snipers/reapers, and limited-use weapons.
Endurance-wise, they don't get cover, but they have armor and can provide heavy cover (even in infiltration, they have some unexplained cloaking field which comes in handy). After a few levels they can heal 12 damage per mission, or more after Gremlin upgrades.
I think they fall off a bit in the very late game, but they're really useful in early-mid.
That said, I miss the creepy cyborgification for humanity's survival.