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Author Topic: X-Com Chimera Squad  (Read 737129 times)

Aklyon

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Re: X-Com 2: REMOVE AYY
« Reply #1050 on: June 10, 2015, 11:06:01 am »

How does ayy lmao get to classic aliens? That looks completely arbitrary and I thought it meant something else.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

MetalSlimeHunt

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Re: X-Com 2: REMOVE AYY
« Reply #1051 on: June 10, 2015, 11:07:10 am »

There will come a day when the hearts of men falter, and we speak entirely in memes, and it is this day!
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
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GiglameshDespair

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Re: X-Com 2: REMOVE AYY
« Reply #1052 on: June 10, 2015, 11:10:23 am »

How does ayy lmao get to classic aliens? That looks completely arbitrary and I thought it meant something else.

Spoiler: The original (click to show/hide)

And then it was a meme, and so... yeah. Now it's a thing.
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Old and cringe account. Disregard.

Hawk132

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Re: X-Com 2: REMOVE AYY
« Reply #1053 on: June 10, 2015, 11:13:39 am »

Meet The XCOM 2 Specialist - IGN First

Looks like only the video is up right now. I recommend checking in later for the article itself.
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Perplexicon: A New Arena - Abandoned, but feel free to give it a read.

KingofstarrySkies

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Re: X-Com 2: REMOVE AYY
« Reply #1054 on: June 10, 2015, 11:26:46 am »

Ayy, as in Ayylien.
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Sigtextastic
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Gabeux

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Re: X-Com 2: REMOVE AYY
« Reply #1055 on: June 10, 2015, 11:36:25 am »

Given that the Ethereals are really sick minded beings, pretty sure the snektits was designed to make humans look at their boobs.
They probably watched this video and confirmed it by browsing YouTube for a bit.
So there'll probably be a hidden negative "Staring at fake boobs" condition in which you'll lose aim/willpower, even worst if the soldier has a "Furry" or "Interested in interracial relationships" trait.


And maybe I should stop feeding such snek things  :P
Actually, I could see what they were going for in the concept art. And in the trailer, I didn't find them to be sexualized at all, but I do agree it looks too much like boobs, but it should take only a few seconds to adjust it correctly.

In any case, I really loved the trailer, and I shouldn't have watched it.
Now I want my ninja operatives just murdering everything - even humans, because after I finished XCOM almost three times, the human race goes around and gets their buttkicked!?
Ha. I love XCOM.

EDIT: Put a link to the video. I know it's stupid, but there's no greater truth.
« Last Edit: June 10, 2015, 11:50:18 am by Gabeux »
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Dansmithers

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Re: X-Com 2: REMOVE AYY
« Reply #1056 on: June 10, 2015, 11:38:55 am »

the snek-tits  look more like shoulder blades to me. that said, humans have shoulder blades on their backs, so...
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Well, let's say you're going away from Earth on huge spaceship and suddenly shit goes wrong and you have Super Mutants. Social Experiments prepared them for this.

KingofstarrySkies

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Re: X-Com 2: REMOVE AYY
« Reply #1057 on: June 10, 2015, 12:01:47 pm »

The Ranger...Well, considering my favorite class in XCOM is Assault, hopefully I'll get plenty of stabbies.
Specialists are the evolution of Supports, eh? So in other words they'll NEVER FUCKING SHOW UP i mean i'm fine
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Sigtextastic
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Aklyon

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Re: X-Com 2: REMOVE AYY
« Reply #1058 on: June 10, 2015, 12:07:18 pm »

I had plenty of green Supports.

As in, they wore green. Not that they were worse shots than rookies.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Henny

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Re: X-Com 2: REMOVE AYY
« Reply #1059 on: June 10, 2015, 12:09:53 pm »

I had plenty of green Supports.

As in, they wore green. Not that they were worse shots than rookies.
Were your assaults also red, snipers blue and heavies yellow?
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KingofstarrySkies

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Re: X-Com 2: REMOVE AYY
« Reply #1060 on: June 10, 2015, 12:12:49 pm »

I always made my Snipers black, my Heavies green, my assaults red, my supports white, and my MECs were usually random colors.
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Sigtextastic
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forsaken1111

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Re: X-Com 2: REMOVE AYY
« Reply #1061 on: June 10, 2015, 12:15:18 pm »

I tied their color to their engagement ranges. Red was close combat, blue was medium range (riflemen, heavies), black was for long range/squadsight/snipers, white was for support character with crappy aim that I had to use anyway but they seemed to be cursed and couldn't hit the broad side of a muton
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Rolan7

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Re: X-Com 2: REMOVE AYY
« Reply #1062 on: June 10, 2015, 12:15:36 pm »

I always made my Snipers black, my Heavies green, my assaults red, my supports white, and my MECs were usually random colors.
What color is a charging MEC?
Spoiler (click to show/hide)
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Aklyon

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Re: X-Com 2: REMOVE AYY
« Reply #1063 on: June 10, 2015, 12:17:48 pm »

I had plenty of green Supports.

As in, they wore green. Not that they were worse shots than rookies.
Were your assaults also red, snipers blue and heavies yellow?
Red heavies, Black snipers, and assaults/MECs got whatever color I felt like that was not already being used on the squad. Usually blue or purple or orange.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

forsaken1111

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Re: X-Com 2: REMOVE AYY
« Reply #1064 on: June 10, 2015, 12:18:35 pm »

Oh yeah, purple I used for my psi specialists.
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