First siege of this fort.
Unlike last time where I lost 2/3 of my dwarves before mysterious cancellation spam doomed the fort to abandonment, I have 7 militia dwarves, instead of 3. all are fully outfitted in steel (whereas before they were in iron, and some were missing pieces), and this time they're being burrowed to the Forge, and the metalsmiths are pumping out armor and weaponry in case the weapon traps and militia all fail me, and the civilians are called on to defend the fortress.
I do regret the death of one of my dwarves, who charged a poisonous bite forgotten beast when he spotted it before I meant for him to. And attacked it, unsupported. He did managed to badly mangle it, and when the other dwarves showed up it was quickly dispatched.
So. I have exactly zero cage traps on my entrance, and no windy entrance this time, either.
However, the goblins will have to make it past 3 Masterpiece-Mechanism weapontraps, with 8 masterpiece Large, Serrated Blades (either Steel or Glass). Once they do, they will have to fight my 3 speardwarves and 4 hammerdwarves (once they get decent skill levels with hammers, they're switching over to marksdorfs).
And if they decide they've had enough and try to run away, they've got to make it BACK through the weapon traps.
The sheep and horses who have been breeding indiscriminately are basically all a total loss, though. not that I've really cared. HOPEFULLY the named cats will get slaughtered, since they're still guarding the food from vermin. Fortunately I have way too many dogs and cats in a cage to replace them, though.
seriously?
One Axegobbo gets a guest appearance on "Will it Blend," and another steps onto a cage trap, and they all run away?
BOO!
bring your balls with you next time.
......we will turn them into a delicious prepared food, and sell them to the elves.