just had a battle that killed off 2/3 (20 out of around 35) of the fort (vs. 8 goblins. damn silver spears vs my iron armor. also only 3 militiadwarves vs the 4-5 goblins that made it past the weapon traps) in an embark where I decided not to cheese the cage traps.
Okay, fine. I take stock of who I have left, assign a few to the militia, and figure out which jobs I ABSOLUTELY need done right now.
Unpause, and nobody is doing anything. okay, fine. reclaim a few things, shuffle a few things, remember to turn back on announcing some job cancellations.......and I'm inundated by job cancellation spam. which had started during the siege when I burrowed everyonee, prompting me to turn off cancellation announcements.
Fine, make sure I have all alerts turned off, take everyone out of burrows.....
smiths aren't smithing nor smelting. carpenter is just sitting there with an axe despite the fact I want him to work carpentry, not tree cutting, and everyone is complaining about not being able to reach their destination.
I really liked this world (so deep! Surface at 160-170 or so, and the top of the Great Magma Sea at -30 or so), and I've reached about the end of what I can figure out.
boo.
EDIT: To assuage my grief (lol. Dissapointment?) over my last Untamed Wilds tropical embark, I decided to gen up a new world and embark. I had trouble finding what I wanted (Shallow/Deep Metals, Flux Stone in a Tropical Untamed Wilds for Giant/men versions of animals.....aslo elephants, tigers, lions, and more).
I neded up with a FREAKING AWESOME embark.
Not only do I get a waterfall (which I wasn't expecting), I get a natural, 3-Z cavern BEHIND the waterfall, surface Limonite, surface Limestone, and surface Lignite, on top of a river for easy bridge+cage traps to snatch up local wildlife and plenty of trees, clay, and sand.
All of this in a world with a lot of megabeasts (at least 7 Rocs, 7 bronze colossi, and the pocket size means they'll be visiting me sooner rather than later I would think), and about 3x (IIRC) as may semi-megas as megabeasts. On top of which I should be less than 5-10 tiles from the goblin capital--which I am editing the raws, right now, to allow for goblin invasion once I hit 20 people.
juuuust gotta keep everyone away forom the river because of the alligators.
And just to make it more interesting, I'm going to be sequestering 4 of my initial 7 dwarves away, because they're already friends with each other and within 10 years of age.....and I really want to have a lot of babies running around this carnage. In my last fort I had a pair of dwarves that didn't know each other at all sealed in a room with a tavern painted over the top for about a year and a half, and they didn't get to know each other at all
Slightly dissapointed I don't have fire clay. Not having to glaze ceramic pots is a godsend.
Time to try for a repeat of my minimal cage trap approach. stonefall traps seem worse than useless, though. units with shields will just block it, and units without shields get ripped to shreds by weapon traps faster than a stonefall cage can crush them. Not to mention actually, you know, LOADING the damn things.