Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3046 3047 [3048] 3049 3050 ... 3844

Author Topic: What's going on in your fort?  (Read 6188872 times)

Bouchart

  • Bay Watcher
  • [NO_WORK]
    • View Profile
Re: What's going on in your fort?
« Reply #45705 on: January 22, 2016, 04:11:02 pm »

Elves can bring instrument parts made from divine metals for some reason.  They're really expensive too, but you can't melt them back down at a smelter.
Logged

Chevaleresse

  • Bay Watcher
  • A knight, returned from a journey weary and long
    • View Profile
    • Patreon
Re: What's going on in your fort?
« Reply #45706 on: January 22, 2016, 04:25:20 pm »

Huh.

Well, the merchant's name was Cacame; maybe I've had a visit from the legend himself, bringing some of his spoils to show off.
Logged
GM of Trespassers V2.
If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.

Button

  • Bay Watcher
  • Plants Specialist
    • View Profile
Re: What's going on in your fort?
« Reply #45707 on: January 22, 2016, 04:36:13 pm »

The current theory for elven instruments using divine silk is that, since most elven civs don't have access to silk, when the game generates goods which require silk bits for them, it grabs a random(?) silk material to meet the requirement. You'll also see elven instruments with forgotten beast silk on occasion.
Logged
I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

cochramd

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #45708 on: January 22, 2016, 04:36:47 pm »

Can't be him, too many survivors.

The current theory for elven instruments using divine silk is that, since most elven civs don't have access to silk, when the game generates goods which require silk bits for them, it grabs a random(?) silk material to meet the requirement. You'll also see elven instruments with forgotten beast silk on occasion.
They brought me a breeding pair of giant jumping spiders before, and have brought me spiders before as well. They shouldn't need to grab a random silk material, they just need to use the silk sources they have. But I guess that's just not how it is.
« Last Edit: January 22, 2016, 04:43:20 pm by cochramd »
Logged
Insert_Gnome_Here has claimed a computer terminal!

(Don't hold your breath though. I'm sitting here with a {x Windows Boot Manager x} hoping I do not go bezerk.)

kingu

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #45709 on: January 22, 2016, 04:44:31 pm »

"The armorer punches the human hammerman in the throat with her left hand and the injured part explodes into gore"

This was my first ever bar-fight. My armorer is a 14 year old girl.

Mecenaries will not pick fights i dwarven taverns any more i guess.
Logged

khearn

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #45710 on: January 22, 2016, 04:51:32 pm »

I've got some elves in my trade depot right now with a couple of divine material instrument parts. Neither of which have "silk" in the material names. One is a "motes of light atara strings", described as "This is a motes of light atara strings. It is made from motes of light cloth". The other is "this is a flickering light eyi bag. It is made from flickering light cloth cloth." (sic)

They're 9000 each. Hey cochramd, you want to make some high value instruments? I got some parts for you right here. :)

I also bought an instrument from them with forgotten beast silk strings. It wasn't any more expensive than the rest of the instruments they were peddling, but I bought it anyways. I mean, who wouldn't want to play an instrument with forgotten beast silk strings?

They didn't say which beast the silk was from. I guess they forgot.
Logged
Have them killed. Nothing solves a problem quite as effectively as simply having it killed.

cochramd

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #45711 on: January 22, 2016, 04:59:26 pm »

"The armorer punches the human hammerman in the throat with her left hand and the injured part explodes into gore"

This was my first ever bar-fight. My armorer is a 14 year old girl.

Mecenaries will not pick fights i dwarven taverns any more i guess.
Metalworking of any kind builds up serious muscle.

The giant olms are having another population explosion; it's time to slaughter the beasts, but first I have to set up my new butcher shops and tanneries downstairs.

I've got some elves in my trade depot right now with a couple of divine material instrument parts. Neither of which have "silk" in the material names. One is a "motes of light atara strings", described as "This is a motes of light atara strings. It is made from motes of light cloth". The other is "this is a flickering light eyi bag. It is made from flickering light cloth cloth." (sic)

They're 9000 each. Hey cochramd, you want to make some high value instruments? I got some parts for you right here. :)

I also bought an instrument from them with forgotten beast silk strings. It wasn't any more expensive than the rest of the instruments they were peddling, but I bought it anyways. I mean, who wouldn't want to play an instrument with forgotten beast silk strings?

They didn't say which beast the silk was from. I guess they forgot.
Dwarves can't assemble elf instruments. Besides, I'm under the impression that instrument quality affects how enjoyable a performance is, and even if I'm wrong....meh.
Logged
Insert_Gnome_Here has claimed a computer terminal!

(Don't hold your breath though. I'm sitting here with a {x Windows Boot Manager x} hoping I do not go bezerk.)

AzyWng

  • Bay Watcher
  • Just one of many
    • View Profile
Re: What's going on in your fort?
« Reply #45712 on: January 22, 2016, 05:52:20 pm »

Goblin Poet started a quick barfight, but apparently got hit in the guts or something because the poet started wretching and vomiting for a while in the combat logs.

I think my tavern may be a bit too crowded, so I'm planning to add a second dining room. Not sure where to put it (Probably on the same floor/z-level) but I know that somethings gotta give at some point.
Logged

FrisianDude

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #45713 on: January 22, 2016, 05:53:04 pm »

A troll vampire is beating a dwarf child to death with a dress and a sock.

How delightful.



I am not kidding. That is what is happening. A detail of a grander defeat, but it is happening.
Spoiler (click to show/hide)
Logged
A tiny, foul-tempered humanoid creature that dwells in the evil mountains. They are known to enjoy drinking liquor and will take any unguarded supplies of booze.

Jefthefirst

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #45714 on: January 22, 2016, 05:58:28 pm »

A troll vampire is beating a dwarf child to death with a dress and a sock.

How delightful.



I am not kidding. That is what is happening. A detail of a grander defeat, but it is happening.
Spoiler (click to show/hide)

And the dwarf it killed is named Urist. That's just too perfect.
Logged
I just atom smashed 30 children.

FrisianDude

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #45715 on: January 22, 2016, 06:01:38 pm »

It also ties in with completely intentional 'research'  on weaponizing temples. It's no good. But two of the trolls were cursed for toppling statues. I guess that's an advantage to making multiple single-deity temples (along with the bug I've seen mentioned of Dwarfs only praying to one of multiple deities when in the unfocused temples)
Logged
A tiny, foul-tempered humanoid creature that dwells in the evil mountains. They are known to enjoy drinking liquor and will take any unguarded supplies of booze.

Oafsalot

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #45716 on: January 22, 2016, 06:07:39 pm »

Just finishing off a few projects before I invite the clowns to come to play.

Water reactor, check. Mist Generator, Check. Flooding/Draining moat, check. Fifty Elite Dwarves, 20%. Danger Room, 25%.

Time until clown cart, about 3 days.
Logged
If you like this game why not head over to https://www.patreon.com/bay12games/posts and make a small contribution?!

cochramd

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #45717 on: January 22, 2016, 07:17:10 pm »

Ever feel like you'd another 300 dwarfs to get anything done in good time because everybody is busy hauling? That's how I feel now trying to move agriculture downstairs at 5 FPS.
Logged
Insert_Gnome_Here has claimed a computer terminal!

(Don't hold your breath though. I'm sitting here with a {x Windows Boot Manager x} hoping I do not go bezerk.)

Cerapter

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #45718 on: January 22, 2016, 07:18:22 pm »

Ever feel like you'd another 300 dwarfs to get anything done in good time because everybody is busy hauling? That's how I feel now trying to move agriculture downstairs at 5 FPS.
More dwarves won't solve your problem if your problem is that, though.
Logged
My anaconda man don't want none unless you got 5,000 cm3 of [SELECT_BP:LOWER_BODY:REAR][SELECT_ADDITIONAL_BP:UPPER_LEGS:REAR] hun.

Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.

martinuzz

  • Bay Watcher
  • High dwarf
    • View Profile
Re: What's going on in your fort?
« Reply #45719 on: January 22, 2016, 07:25:20 pm »

Just started another fort. Embarked, started digging. To my surprise, cave moss is growing as soon as I dig out the first layer of soil. Didn't breach caverns yet. Wtf?
Logged
Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479
Pages: 1 ... 3046 3047 [3048] 3049 3050 ... 3844