Stuff happened overnight.
I gave the armorsmiths a break. The anvils I needed were made quite a while ago, and I have 6 permanent magma forges now.
More cave crocodiles hatched, and all the hatchlings were trained.
I've realized that since volcanos refill, creating a tube inside the volcano would be extremely dangerous if not impossible and attempting it would result in the loss of several miners whether I succeed or fail. I can get most of the block extended while risking only 2 lives; I guess I'll just accept that weird bump in the duke's dining chambers.
The dwarven caravan came, traded and left. Instruments sold at 126% their usual price this year; the next time the dwarven caravan arrives, they will sell at 219% their usual price. My glassmakers, endlessly toiling to churn out green glass saxophones that regularly go for 500 or 1200 dorfbucks depending on if they're exceptional or masterwork, they will earn their keep manyfold in the coming year (or years, depending on when the goblins arrive) doing more than their fair share in helping me purchase large amounts of desired metals, gems, expensive leathers and parchments and whatever else the hell I feel like picking up from the caravan.
Obsidian was mined out, smoothed and engraved. The obsidian boulders are being consolidated into stockpiles as I type this.
My architect is not training as fast as I wish he would. Build those bridges, dammit!
I opened up the second (and final, because I played with worldgen) cavern for giggles and shits. Lots of ores and gems down there, lots of colorful trees, a big lake and no creatures but crundles so far.
I've smelted all the iron ore I've yet found, and I'm running out of things to melt. I've had my 2 Legendary+5 Armorsmiths (one of whom is also a Legendary+5 Weaponsmith; the other is additionally Legendary+5 in Blacksmithing, Cooking, Farming, Woodcrafting and, thanks to my recent smoothing and engraving binges, Stone Detailing) resume their work in 2 forges, and had my Legendary+5 Weaponsmiths (I have 5, plus the guy who's an Armorsmith too) to work making large serrated steel discs in 3 forges, leaving one forge open for strange moods. According to my stocks screen, I have 207 steel bars, 14 pig iron bars, 1726 iron bars and I don't need to look at the stocks screen to know that I don't need to worry about flux stone or fuel. I've got what I need to make the rest of the armor I need, so I don't have to worry about that. Getting all the steel I need for the trapline, on the other hand, now that I'm going to have to do some exploratory mining for because the caravans don't bring me THAT much iron, pig iron and steel every year.
It is the 15th of Obsidian, the dead of winter. I cannot help but wonder when the goblins will come again. A recent engraving indicates that their last siege was in fact 2 years ago this spring. This means that they're changing their schedule again and I can't predict when they'll show up. This really isn't a big problem for me; my fort is so inwardly focused now that hunters are the only ones who ever go outside (and thus could be killed by goblins before making it to the safety of the burrow). For someone else, though, I can see how not being able to predict when the goblins will arrive could be disastrous. Imagine that you're starting a massive outdoor construction, and the goblins come onto the map right next to it!
Oh, and did I mention that the giant olms and giant toads are popping out babies? Because they are.