Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3041 3042 [3043] 3044 3045 ... 3844

Author Topic: What's going on in your fort?  (Read 6189113 times)

CulixCupric

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #45630 on: January 19, 2016, 07:47:27 am »

so the baron arrives, and right after, so does a fire breathing titan. everything outside is on fire.

EDIT: to be specific, it is a fire breathing giant winged scaly slug.
« Last Edit: January 19, 2016, 07:50:18 am by CulixCupric »
Logged
Don't know what to put here... let me know if you have any ideas...

Henry47

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #45631 on: January 19, 2016, 08:40:11 am »

I finally found an embark i liked. It has iron ore, flux(really far down as marble), sand, deep caverns,(due to my advanced world-gen settings) and lots of wood. On the downside there is no coal(so i will have to rely on trees for fuel), and the map does not unfreeze till mid-summer and freezes a month later. But fortunately my hard-working founders managed to get all the essentials set up and a year later my fortress now contains 40 dwarves(after a migrant wave that doubled the population), and so far there have been no deaths. I have managed to smelt just under 600 bars of iron, and have built bedrooms for all my dwarves, but i have yet to set up a military or weapons production, nor is there water or a means of getting the deep flux to my forges. Still, the future holds promise. 
Logged

Random_Dragon

  • Bay Watcher
  • Psycho Bored Dragon
    • View Profile
Re: What's going on in your fort?
« Reply #45632 on: January 19, 2016, 11:56:26 am »

so the baron arrives, and right after, so does a fire breathing titan. everything outside is on fire.

EDIT: to be specific, it is a fire breathing giant winged scaly slug.

...snaildragon, basically. Or technically slugdragon, but snaildragon sounds funnier.
Logged
On DF Wiki ˇ On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.

Button

  • Bay Watcher
  • Plants Specialist
    • View Profile
Re: What's going on in your fort?
« Reply #45633 on: January 19, 2016, 12:06:21 pm »

For some reason I'm not getting any visitors at all on this embark. I get my yearly dwarven and elven caravans, and have had one small vile force of darkness, but otherwise nada. And there are a shitload of active civs & sites that should be sending me visitors.

I'm on an unusual embark - all but two tiles are mountain or lake, and the two tiles that are savanna have a river running through them - I wonder if that's hindering pathing? But wouldn't that also prevent the caravans from pathing to me? The VFOD came over the mountains, but the caravans have been showing up on the savanna just fine. Though, maybe the caravans are pathing over the mountains and only showing up in the savanna because that's where the depot entrance is?

Also, I'm on a Warm embark and was attacked by a Tundra Titan. That was weird. Lucky me, though, he's a web-spewer! Titan silk industry is go!
Logged
I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

Bouchart

  • Bay Watcher
  • [NO_WORK]
    • View Profile
Re: What's going on in your fort?
« Reply #45634 on: January 19, 2016, 01:09:47 pm »

My fort was attacked by an undead drake.

It sounds worse than it is.  A drake is just a male duck.  A random dwarf punched it in the head and it exploded.
Logged

Bouchart

  • Bay Watcher
  • [NO_WORK]
    • View Profile
Re: What's going on in your fort?
« Reply #45635 on: January 19, 2016, 01:14:42 pm »

For some reason I'm not getting any visitors at all on this embark. I get my yearly dwarven and elven caravans, and have had one small vile force of darkness, but otherwise nada. And there are a shitload of active civs & sites that should be sending me visitors.

I'm on an unusual embark - all but two tiles are mountain or lake, and the two tiles that are savanna have a river running through them - I wonder if that's hindering pathing? But wouldn't that also prevent the caravans from pathing to me? The VFOD came over the mountains, but the caravans have been showing up on the savanna just fine. Though, maybe the caravans are pathing over the mountains and only showing up in the savanna because that's where the depot entrance is?

I had a fort that partially bordered an ocean and got maybe one or two visitors.  Having a lake or ocean border the fort seems to do weird things.  I never had any issues with an ordinary stream or brook.
Logged

cochramd

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #45636 on: January 19, 2016, 03:31:16 pm »

The elven caravan came instead of a goblin siege this spring; this means that I won't be able to predict that the goblins will come, and they will most likely block a caravan. Damnations.

I gave the armorsmiths a break and ordered my one permanent magma forge to start churning out steel anvils. Once I got 2 masterworks, I had 2 new permanent magma forges built and had my armorsmiths resume their work. Once I've got all the masterwork armor and anvils constructed, all metal and metal item production will stop. The clear glass magma smelters will be taken down and replaced by platinum ones, designed by my finest architect (who is sadly only an Accomplished Building Designer...what's a good way to train that skill quickly?) and built only by a Legendary+5 blacksmith who likes platinum. Then shittons of tetrahedrite (then galena, then garniterite if I show run out of tetrahedrite) will be smelted to train a large pool of furnace operators. The produced low-value metal will be used to train a good-sized pool of Legendary+5 blacksmiths. Once the pool is big enough, I'll switch over to smelting gold ore and making gold furniture for everyone.

I was concerned when I saw a bonecarver get into a fistfight with a female cave crocodile, not for the bonecarver's sake but because I have only captured one female cave crocodile, so if this wild one died instead of getting caught it would be a serious loss of potential. Fortunately, he managed to knock her out without giving her any injuries but some bruises and one cut on her foot and left her alone after that. However, she seems not to be going towards the trapline.....does she not like the exception brass statue I'm using as bait?
Logged
Insert_Gnome_Here has claimed a computer terminal!

(Don't hold your breath though. I'm sitting here with a {x Windows Boot Manager x} hoping I do not go bezerk.)

Kneenibble

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #45637 on: January 19, 2016, 03:40:07 pm »

I like your style, cochramd.

A good way to get that rare, shiny Legendary Building Designer is this:

1) Get a large empty area: dump a whole whack of loose stone in the corner and then unforbid them.
2) Get everybody with masonry in a burrow that does not include this cleared room.
3) Designate the room full of 1-tile bridges, using the pile of loose stones.
4) When they are finished being designed, cancel them.

The masons, burrowed elsewhere, won't be able to work in the room to finish the bridges so cancelling them is instant.  It's more efficient to clear all the stone away first to avoid cancellation spam, since the architect can't move a loose stone out of the way if it's been tasked already for another building.

It will take a while to get him to Legendary, but it's fairly low-maintenance to let him work away at the designs before you have to cancel, dump the stones back in the corner, and re-designate the bridges.
« Last Edit: January 19, 2016, 03:42:23 pm by Kneenibble »
Logged

cochramd

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #45638 on: January 19, 2016, 05:49:54 pm »

I like your style, cochramd.

A good way to get that rare, shiny Legendary Building Designer is this:

1) Get a large empty area: dump a whole whack of loose stone in the corner and then unforbid them.
2) Get everybody with masonry in a burrow that does not include this cleared room.
3) Designate the room full of 1-tile bridges, using the pile of loose stones.
4) When they are finished being designed, cancel them.

The masons, burrowed elsewhere, won't be able to work in the room to finish the bridges so cancelling them is instant.  It's more efficient to clear all the stone away first to avoid cancellation spam, since the architect can't move a loose stone out of the way if it's been tasked already for another building.

It will take a while to get him to Legendary, but it's fairly low-maintenance to let him work away at the designs before you have to cancel, dump the stones back in the corner, and re-designate the bridges.
Oooooh, this sounds fun. I've got a lot of big open spaces with stone nearby, so I don't even have to bother with hauling first. I've also got 7 masons and nothing important to do with them at the moment, so I can skip the burrowing too. According to DT and my calculations, it should take him.....exactly 128 bridges (for most people it would've been 640, but I playrf with the raws to quintuple the gain and stop the rust of skills and attributes). I can do that without needing to redesignate. Sweet! Pity, though, that the "more experience comes from jobs with bigger stacks" thing doesn't apply to bridges, because that would make this much, much faster, both for me designating it all and her actually doing it.

I built another statue and trapline, but the aforementioned cave crocodile took no interest. This was particularly troubling, as the casting chamber was full and she was right by the inlet for one of the coolant injectors. I found a partial olm skeleton in the castign chamber not too long ago, so my grates aren't a 100% guarantee nothing important will get sucked in, and I couldn't risk losing her. She attacked my dwarfs earlier, so knowing that she was attracted to live bait I ordered that cage traps be built right up to the water's edge and low and behold after two scuffles, the first of which knocked her unconscious (fortunately she got nothing worse than bruises) she was captured. Once I knew she was safe, I let the coolant injection begin. Oh, and speaking of cave crocodiles, those eggs have hatched. Going to give them "the usual" (train them all up, let them reach adulthood and slaughter them if I haven't mastered cave crocodile training by then).

Got another artifact instrument:


Man, this has been one busy spring.
Logged
Insert_Gnome_Here has claimed a computer terminal!

(Don't hold your breath though. I'm sitting here with a {x Windows Boot Manager x} hoping I do not go bezerk.)

lowbart

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #45639 on: January 19, 2016, 06:00:32 pm »

Logged
"Are you there, gods? It's me, Mistęm."
Quote from: Boatmurdered
Guerilla Burialgears absently tucks the child's rock into his pack and turns to leave for good; his head hung low. His words trail behind him as he disappears over the ridge. It is a haunting whisper, quickly stolen away by the wind: "All burn..."

cochramd

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #45640 on: January 19, 2016, 06:19:39 pm »

Why, of all the stupid luck! I checked the new female cave croc in DT, and she's asexual! To butcher shop with you!
Logged
Insert_Gnome_Here has claimed a computer terminal!

(Don't hold your breath though. I'm sitting here with a {x Windows Boot Manager x} hoping I do not go bezerk.)

Skribbblie

  • Bay Watcher
  • Dlaglunkis slugutalbis!
    • View Profile
Re: What's going on in your fort?
« Reply #45641 on: January 19, 2016, 06:23:59 pm »

So I decided to build a fort in a haunted field. Somehow within range of a necromancer's tower, despite an ocean being in the way. South of a goblin nation. At war with an elven nation. Representing a dwarven nation without an outpost liaison, and what appeared to be a single site on the map.

And an aquifer to top it all off.

It's gone... rather more smoothly than I anticipated. The aquifer has been successfully breached and sealed, granting us access to stone and all the other nice things that come with not-being-stuck-on-the-surface.

A few clouds of fiendish ash drifted by and zombified four badgers, but our lone macedwarf dispatched them in short order, rather more successfully than a platoon of soldiers sent to kill a single thralled peachick in a previous version (everyone died).

So despite all the challenges listed, the fort looks like it will do very well.

But we've had no visitors so far. That's a bit odd. And our last migrant wave declared that -a- migrant arrived. So things might start getting a bit more dire as time goes by.

EDIT: An undead invasion force has arrived! Apparently they CAN get across the sea. Somehow.

It's really too bad they're so... late. And slow. The wooden shell over my fortress has been complete for awhile now, and the emergency alert worked perfectly. No one's hurt. No one's in danger. No one's left on the surface but enemy zombies, huddling together in a group. And a few badgers.
« Last Edit: January 19, 2016, 07:11:24 pm by Skribbblie »
Logged
I'm not really sure that maiming someone and forcing them to live with a crippling disability for your amusement can really be considered "merciful." Just sayin'.
Dwarven mercy.

martinuzz

  • Bay Watcher
  • High dwarf
    • View Profile
Re: What's going on in your fort?
« Reply #45642 on: January 19, 2016, 07:43:55 pm »

Having an elf for a mayor (which keeps getting re-elected, I gave up on replacing her, and her mandates aren't too bad), has just been slightly compensated by the elves selling me a breeding pair of elephants.
War elephant breeding program initiated. First 3 calves born. Now if only I could crossbreed them with my GCS.
<insert nightmare vision of web spewing war elephants with poisonous tusks here>

Speaking of my elf mayor, she just found time in between mayoring duties to write a book on medical ethics.

« Last Edit: January 19, 2016, 07:51:08 pm by martinuzz »
Logged
Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: What's going on in your fort?
« Reply #45643 on: January 19, 2016, 07:58:24 pm »

So I'm on year 3 or so of this fort.
Reasonably well set up, just completed all the engraving of my legendary dining room, got tons of iron smelted and working on pig iron/steel.
Haven't had a strange mood yet oddly, and gobbo's haven't shown up.

But right now there is a random ass wildfire outside and I don't know where it came from. ALL THOSE TREES! The elves aren't gonna like me, not that it matters since I steal all their shit anyway :P
Speaking of which, one such thing I stole was a breeding pair of grizzly bear!
Now once they start ACTUALLY FUCKING I can have a steel-clad military flanked by war grizzly auxiliary.
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

SyrusLD

  • Bay Watcher
  • [NOCTURNAL]
    • View Profile
Re: What's going on in your fort?
« Reply #45644 on: January 19, 2016, 08:15:56 pm »

I was trying to flood my fortress with lava from the vulcano - it is sadly too high to just dig a hole into the vulcano, so I build some pumps while suffering 7 fps...

And then I realized that there was absolutly no wind on this map.
Even at +10 there's no wind, and considering how incredibly slowly this is going - it took me several hours to just get up to +10 and build the stuff to test whether there was wind up there - I doubt I'll try any higher.

Really hate it when my plans to slaughter my fortress fail because of some minute detail not functioning...


Just had to vent my disappointment somewhere. Now I can't even properly close the chapter "Rocksinged". Meh!
Logged
In Remembrance of Bengel Hairybasement,
Strangler of a Sasquatch, Troglodytes and a Cyclops,
Slayer of a Giantess, whom he burned alive.
Died in a Heroic Fight with a Grizzly Bear.
Pages: 1 ... 3041 3042 [3043] 3044 3045 ... 3844