New embark, this time clear path to a goblin civ/forress 1 region tile in the west, with no brooks, no stream, no river, in between, just woods.
And a bonus necro tower 2 region tiles in the east.
It has aquifer, so I embarked with 40 bauxites to make at least 32 mechanisms.
20 rutiles to complete my "red and purple" theme decors.
Embarked with 10 cassiterite + 10 malachite, and Armorsmith+5. I now have 40 bronze bars and starting to build 4 sets of bronze: mail shirt, gauntlets, high boots, helm, greaves, and breastplates.
Above ground walls was priority and 2-z walls were up before Summer.
Summer necro siege did not disappoint! 1 necro, 4 undead, +2 seemingly independent zombies that did not follow the necro.
I only had 1x3 traps each in the North, South, and East (Depot).
Necro beelined to the north and was captured first.
1st zombie captured, but the 3rd trap is in the wrong angle, so I forbid the hatch.
zombies moved west then south to the other set of 1x3 trap + hatches.
2nd zombie trapped, but diagonal path to hatch is risky, so forbid that and unlocked East.
Perfect, zombies moves east so I One-step it, until zombie lines up a straight path north to trap.
With some micro management, I captured 1 necro + 4 zombies from 6 cage traps.
Siege was over, when the +2 zombies stayed on the north map edge and left.
Herbalist gathered so much plants, that focus to cook was late.
Autumn, only 5 barrels full of prepared lavish meals, worth 15.000 urists.
Trade went well for more food items, gems, glass, bars, blocks, bags, cloth, leather, animals, steel anvil, and a few select steel items and iron items.
Aquifer breaching also started, and plan to use multi-pump instead of double slit.