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Author Topic: What's going on in your fort?  (Read 6228110 times)

utunnels

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Re: What's going on in your fort?
« Reply #38295 on: November 29, 2014, 12:25:27 am »

Well I got a bug. I can't attack the caravan but they can fight back...
So I think I just let them go...
Can't attack them? You sure? The station order may not work, but the kill order with the kill list surely does the job.
But yeah, let them go, they must spread the news of "...the bloodthirsty dwarves who killed our noble diplomat..."

They just stood there. I was still playing 40.13.



I retired the fortress and checked it out in legend mode.

In the early summer of 565, the dwarf Iton Moralracks was drained of blood by the human vampire Gulgud Snuggledcounsel in Rackhail.
In the early summer of 565, the human vampire Gulgud Snuggledcounsel bled to death, slain by the dwarf Medthob Copperwaters with a adamantine pick in Rackhail.
In the early summer of 565, The Empire of Stars lost a diplomat at Rackhail. They suspected the involvement of The Knife of Blockading.

« Last Edit: November 29, 2014, 12:27:32 am by utunnels »
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Magistrum

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Re: What's going on in your fort?
« Reply #38296 on: November 29, 2014, 07:54:41 am »

I think you'll have to kill diplomats some more, they may be willing to ignore a few vampire or two lost...
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smeeprocket

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Re: What's going on in your fort?
« Reply #38297 on: November 29, 2014, 09:34:55 am »

Quote from: Smeeprocket
So far, my embarks are either impossible, or just too easy.

I find overlapping biomes with at least one of them being savage neutral or good can make things interesting. Those giant thieving critters can and will kill dwarves to steal things.

My last fortress was a joyous wilds land and an untamed wilds ocean, it was ridiculously easy. The real challenge was a hydra that killed a lot of legendary dwarves but other than that cage traps caught anything dangerous or they were simply killed.

Well I meant an overlap of evil and savage good/neutral land. Chance for zombies and evil weather on one side and giant animals more than capable of killing a civilian handily on the other.

Other stuff: Don't spam cage traps/only use them sparingly, don't settle in just good areas (and avoid oceanfront territory unless you really want a fort by the sea; those creatures are useless unless you go out of your way to catch them,) make sure enemies are closeby, enable vampires, necromancers, and/or werecreatures, do specific self-imposed challenges like only making booze on site and importing all other foodstuffs and clothing materials, build something pointless or barring that, lots of something pointless - on the surface, and thus put your dwarves at risk of enemy archers/ambushes, don't maintain a professional army - part-timers only with only the bare minimum of armor: Leather body armor, mail shirts, helmets, gauntlets, wooden shields, and leather boots. Build a surface or mostly surface fort. Settle in the caverns only with no traps except cave-in ones for certain types of FB.

Gotta make your own challenges where the game fails to provide any itself.

Those are all good ideas. I am currently not making trap components to sell, but making crafts instead as part of my challenge. I didn't even think about not using cage traps. I'll stop constructing them.

I have a hard time getting goblins to even attack me lately.
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Aslandus

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Re: What's going on in your fort?
« Reply #38298 on: November 29, 2014, 08:58:00 pm »

Quote from: Smeeprocket
So far, my embarks are either impossible, or just too easy.

I find overlapping biomes with at least one of them being savage neutral or good can make things interesting. Those giant thieving critters can and will kill dwarves to steal things.

My last fortress was a joyous wilds land and an untamed wilds ocean, it was ridiculously easy. The real challenge was a hydra that killed a lot of legendary dwarves but other than that cage traps caught anything dangerous or they were simply killed.

Well I meant an overlap of evil and savage good/neutral land. Chance for zombies and evil weather on one side and giant animals more than capable of killing a civilian handily on the other.

Other stuff: Don't spam cage traps/only use them sparingly, don't settle in just good areas (and avoid oceanfront territory unless you really want a fort by the sea; those creatures are useless unless you go out of your way to catch them,) make sure enemies are closeby, enable vampires, necromancers, and/or werecreatures, do specific self-imposed challenges like only making booze on site and importing all other foodstuffs and clothing materials, build something pointless or barring that, lots of something pointless - on the surface, and thus put your dwarves at risk of enemy archers/ambushes, don't maintain a professional army - part-timers only with only the bare minimum of armor: Leather body armor, mail shirts, helmets, gauntlets, wooden shields, and leather boots. Build a surface or mostly surface fort. Settle in the caverns only with no traps except cave-in ones for certain types of FB.

Gotta make your own challenges where the game fails to provide any itself.

Those are all good ideas. I am currently not making trap components to sell, but making crafts instead as part of my challenge. I didn't even think about not using cage traps. I'll stop constructing them.

I have a hard time getting goblins to even attack me lately.
Clearly the goblins have given up sieges and become the babysitters they were always meant to be

Mister Always

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Re: What's going on in your fort?
« Reply #38299 on: November 30, 2014, 09:24:07 am »


I never had a problem with them. I always had more issue setting up traps for them before my dwarves killed them. One day I will have a silk farm. I think they only live a year though, so you need a breeding pair. (wonder if you need a nestbox?)


Incorrect. Most of the "recently" added giant insects only live for a year, it's true. But GCS live 20-30 years, according to the wiki. That's enough time to get hundreds of thousands of webs out of it. (Theoretically, at least... maybe if my engineers manage to hook those frickin' pressure plates up properly we can actually make some swanky new duds!)

As for my fort... Man, what isn't going on? 200 dwarves, and almost everyone's busy with something. 1 idler, not counting children. Using DFHack to designate all the brewable surface plants for picking might be a contributing factor...
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smeeprocket

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Re: What's going on in your fort?
« Reply #38300 on: November 30, 2014, 09:27:39 am »

I can't seem to find enough things for all my dwarves to do lately.
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Spehss _

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Re: What's going on in your fort?
« Reply #38301 on: November 30, 2014, 09:34:15 am »

Year 2 of Silvershrines. The dwarf caravan came and went. Our legendary metalcrafter's sterling silver goblets sold for a high price, averaging 575 and masterworks selling for 1375. Bought a bunch of food, booze, leather and cloth, various iron and steel to melt and reuse, and a breeding pair of alpacas.

Currently digging out the rest of the bedrooms, then I guess we'll see about setting up a hospital. The only source of water is ~100 levels down in the caverns, so either my well will take a while to get water or I'll need to make a pumpstack. Was already planning on a magma pumpstack as a  part of a megaproject, don't really want to have to finagle with powering a huge water pumpstack as well.
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Arx

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Re: What's going on in your fort?
« Reply #38302 on: November 30, 2014, 11:03:04 am »

I can't seem to find enough things for all my dwarves to do lately.

Vast above-ground fortifications! Carve out a massive chunk of mountainside and build Minas Tirith-style tiered walls! Engrave all the things! Form a military of fifty! Make sure every single weapon trap is fully loaded with whatever you like! Do one of these!
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Broseph Stalin

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Re: What's going on in your fort?
« Reply #38303 on: November 30, 2014, 11:24:12 am »

Has anybody had sparring work recently?

smeeprocket

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Re: What's going on in your fort?
« Reply #38304 on: November 30, 2014, 11:25:30 am »

Has anybody had sparring work recently?

I've had it show up on the jobs list, a couple of my soldiers sparring. I didn't look further than that and I don't see it super often.
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Spehss _

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Re: What's going on in your fort?
« Reply #38305 on: November 30, 2014, 12:01:31 pm »

Has anybody had sparring work recently?
Which version are you on? I'm on 40.16 with the Starter Pack, works for me. Might be a bugfix from DFHack though, don't know.
-------

In fort news, we had a miner die of dehydration while digging the shaft down to the water reservoir for the well. I was not expecting a miner to fall asleep while channeling down and then refusing to continue channeling when she woke up.

Kinda sad, she was a founding miner and was in a romantic relationship with one of the other founding miners. They were a perfect match, their last names both had the word "mirror" in it. That practically made them soulmates. her lover seems to be taking it well, he's grieving for a loved one but that's it. Currently digging and smoothing her tomb and having some slabs and coffins made, one slab and coffin for her tomb, and one slab to go in front of the well she died digging for.
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smeeprocket

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Re: What's going on in your fort?
« Reply #38306 on: November 30, 2014, 12:15:47 pm »

Has anybody had sparring work recently?
Which version are you on? I'm on 40.16 with the Starter Pack, works for me. Might be a bugfix from DFHack though, don't know.
-------

In fort news, we had a miner die of dehydration while digging the shaft down to the water reservoir for the well. I was not expecting a miner to fall asleep while channeling down and then refusing to continue channeling when she woke up.

Kinda sad, she was a founding miner and was in a romantic relationship with one of the other founding miners. They were a perfect match, their last names both had the word "mirror" in it. That practically made them soulmates. her lover seems to be taking it well, he's grieving for a loved one but that's it. Currently digging and smoothing her tomb and having some slabs and coffins made, one slab and coffin for her tomb, and one slab to go in front of the well she died digging for.

Man you treat your dwarves with so much respect. I just dig a hole, throw up coffins or slabs as is required to prevent ghosts and seal it off with a door to keep any excess bodies from upsetting my dwarves before all the coffins are made.
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StagnantSoul

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Re: What's going on in your fort?
« Reply #38307 on: November 30, 2014, 12:20:04 pm »

Finally, after a week, irl, of trying to catch that pair of cave dragons, I got them in between my Forgotten Beast catching bridges! Now, just to set up some cage traps just down the- what? Forgotten beast made of stone? Fire breath? Ugh... What! A Mountain Titan? Seriously?!? Lock the fort... Assemble the military...
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Re: What's going on in your fort?
« Reply #38308 on: November 30, 2014, 12:25:04 pm »

Which version are you on? I'm on 40.16 with the Starter Pack, works for me. Might be a bugfix from DFHack though, don't know.
-------


.19

Spehss _

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Re: What's going on in your fort?
« Reply #38309 on: November 30, 2014, 12:27:58 pm »

Man you treat your dwarves with so much respect. I just dig a hole, throw up coffins or slabs as is required to prevent ghosts and seal it off with a door to keep any excess bodies from upsetting my dwarves before all the coffins are made.
Well, this is a founding dwarf we're talkin' 'bout here. If it was some random migrant who just showed up to the fort and died of their own stupidity then I'd probably stick their coffin in a mineshaft and call it a day.

Also I figured putting a slab in by the well as a memorial would add some character to the fort.
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