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Author Topic: What's going on in your fort?  (Read 6227635 times)

utunnels

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Re: What's going on in your fort?
« Reply #38325 on: December 01, 2014, 12:15:49 am »

A goblin siege.

I lose a carpenter and some war dogs.

Well it was a stupid mistake, I tried to assemble my army, but they just went a wrong way due to a pathing issue.
So the hammer lord charged, alone. He killed almost all the goblins without even breaking a sweat. But some goblins had already rushed into my gate, and some dorfs ran out ignoring their burrow, the goblin archers immediately opened fire and wounded many before the hammer lord killed them all.
Fortunately, my army came back just in time to kill those goblins already went into my gate, otherwise casualty would be really high.

Well I should redesign my traps, it seems.

Now I have to deal with some unhappy dorfs.
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Max™

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Re: What's going on in your fort?
« Reply #38326 on: December 01, 2014, 02:33:36 am »

One thing I do to track family lineage is renaming dwarfs. I set my init to have nicknames REPLACE_ALL instead of REPLACE_FIRST. Then, married couples are renamed so that they have matching last names, currently using the husband's last name, and any children born from the couple get the last name. Any grandchildren of said couple also use the same last name. So I can track lines of dwarves from the first migrant couples if I want to just by checking names.

For example, Urist Blockhead and Catten Toolshed migrate to the fort and get married. Urist is the husband, Catten is renamed to "Catten Blockhead". Urist and Catten have a child initially named Mekost Dumbname. Their child is renamed "Mekost Blockhead". Eventually Mekost comes of age and gets married to Dumas Whatsherface. Dumas is renamed "Dumas Blockbhead". Any children born from their couple also get the last name "Blockhead." Eventually I have a "clan" of "Blockhead" dwarves descended from Urist Blockhead. It's neat to see it unfold.
I find it adds a lot of personalization if I just replace the names of the initial 20 with the translation of their last name. Having "Ivyclasped" and "Manorsmashes" running around is easier to keep track of, and helps me follow the original group after I raise the pop cap.
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Thisfox

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Re: What's going on in your fort?
« Reply #38327 on: December 01, 2014, 03:17:18 am »

Floating eyes attacking dorfs in the dining room led me to wall off the caverns once and for all. A short while later, a forgotten beast made of something disgusting appeared in the caverns, and I shrugged and left it to chase floating eyes, spiders, and elk birds. Another year onward, and a new forgotten beast arrives: this one is evidently fiery. Because the entirity of the caverns catches on fire. I've been watching some webs burn for over a year. The mushroomtrees in the underground lake make the lake steam, which is kind of cool to watch. Sooooo glad that it's all walled off.
The framerate when the entire cavern caught on fire was pretty awful though.

...I think the FB is dead, now, though, because Beast #3 arrived, a rather unimpressive animal with an extra eye. And it fought the much weakened flaming thing, the result being death and destruction for the remaining fiery elkbirds, but also the ability to make forgotten beast memorial slabs. I'm getting someone to do something about that, but the first time I tried, the craft workshop got taken over by a possessed dorf.

More important than the !!ForgottenBeastDeathMatches!! is the problem of the injured dorfs. We have had the baroness (now countess) and three of her friends in beds in the hospit for over three years. For more than a year, no one has tended their wounds. I have changed Chief Medical Dwarf twice in that time in an attempt to get them to do their job, and I've turned off all jobs other than tending the wounded on two different dorfs, one of them our new chief medic. No one is interested.

I'm going to remove the table from under one of the injured, to see if that helps kickstart something.

...throughout these three years, an elf has been waiting to talk to the countess. He just sits there next to her bed, waiting. I know just what he's going to say....
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Thisfox likes aquifers, olivine, Forgotten Beasts for their imagination, & dorfs for their stupidity. She prefers to consume gin & tonic. She absolutely detests Facebook.
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utunnels

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Re: What's going on in your fort?
« Reply #38328 on: December 01, 2014, 03:24:22 am »

My bookkeeper drowned.
And he gave off the biggest miasma ever seen.
Spoiler (click to show/hide)
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Thisfox

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Re: What's going on in your fort?
« Reply #38329 on: December 01, 2014, 04:51:52 am »

My bookkeeper drowned.
And he gave off the biggest miasma ever seen.

I've had bigger from a rotten !!ReindeerCheese!! of doom. First it gave off a huge multi-z-level purple stench, then it caught on fire and filled the entire food level with smoke (there was a !!ForgottenBeast!! involved), then when it finally went out, it proceeded to make a hugely wide multiple z level purple stink again. I eventually walled the horrid thing into its own tiny room. I didn't blame the dorfs for never wanting to throw it away, I wouldn't want to have touched it with a ten foot pole...
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Mules gotta spleen. Dwarfs gotta eat.
Thisfox likes aquifers, olivine, Forgotten Beasts for their imagination, & dorfs for their stupidity. She prefers to consume gin & tonic. She absolutely detests Facebook.
"Urist McMason died out of pure spite to make you wonder why he was suddenly dead"
Oh god... Plump Helmet Man Mimes!

smeeprocket

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Re: What's going on in your fort?
« Reply #38330 on: December 01, 2014, 09:34:35 am »

I had a forgotten beast roaming around in the caverns for awhile, I was kind of hoping a second one would come and they could fight. Instead it just killed everything it could find. Finally I opened up the caverns fully and killed it. Then right after a second one finally showed, which died much faster. Still no signs of goblins /sigh.

Not only that, but my dwarves didn't bother to butcher either of the tasty FBs. Instead they ran around gathering crundles that it had killed previously.
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utunnels

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Re: What's going on in your fort?
« Reply #38331 on: December 01, 2014, 09:54:50 am »

Two steam haunts sneaked into my magma forge area (I removed an artifact hatch but forgot to replace it with another one).

They attacked all dorfs on sight, but since it was made from steam, they couldn't even penetrate clothes... a bone carver punch one haunt in the head and the head sailed off in an arc. Another haunt was extremely hard to hit, soon my suturer were overexerted.

I used burrow to lure the steam haunt near other dorfs, eventually a potash maker punch its head off.



While I was typing this topic, I forgot to pause the game. And other demons swarmed into my fort before the hatch was finished...
 :'(

*facepalm*
« Last Edit: December 01, 2014, 10:00:19 am by utunnels »
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

fourpotatoes

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Re: What's going on in your fort?
« Reply #38332 on: December 01, 2014, 10:34:01 am »

A werebeaver attack (before my fortress was a year old) killed one dwarf and infected two more. Two other dwarves were bitten but did not turn.

I sealed both werebeavers in an isolation suite, and they were fine for several seasons. I even managed to let one out for a mood without getting anyone else bitten. This full moon, though, they attacked each other and one is now dead.

I'm glad it's the novice smith / farmer and not the legendary craftsdwarf I've spent some effort on keeping alive. This does, however, put a damper on my plans to infect & train a werebeaver army, and I'm concerned that if I allow her any more contact I might have a loyalty cascade on my hands.
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Spehss _

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Re: What's going on in your fort?
« Reply #38333 on: December 01, 2014, 10:39:10 am »

I've had multiple forgotten beasts in one cavern before, but they didn't fight each other. They all fought my dwarves though. Made for quite the epic battle in the one tile wide hallway my militia met them in.
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MDFification

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Re: What's going on in your fort?
« Reply #38334 on: December 01, 2014, 10:43:41 am »

A werebeaver attack (before my fortress was a year old) killed one dwarf and infected two more. Two other dwarves were bitten but did not turn.

I sealed both werebeavers in an isolation suite, and they were fine for several seasons. I even managed to let one out for a mood without getting anyone else bitten. This full moon, though, they attacked each other and one is now dead.

I'm glad it's the novice smith / farmer and not the legendary craftsdwarf I've spent some effort on keeping alive. This does, however, put a damper on my plans to infect & train a werebeaver army, and I'm concerned that if I allow her any more contact I might have a loyalty cascade on my hands.

Yeah, werebeasts have [CRAZED] which allows them to attack anyone, even other [CRAZED]
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utunnels

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Re: What's going on in your fort?
« Reply #38335 on: December 01, 2014, 11:07:14 am »

So many dorfs are throwing tantrum.
I have to make many coffins... ::)
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Broseph Stalin

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Re: What's going on in your fort?
« Reply #38336 on: December 01, 2014, 02:22:49 pm »

Embarked next to an alligator and lost the fort but not in the way you're thinking. All 7 founders charged it and started beating it to death but it turns out kicking an alligator to death isn't as easy as it sounds so it just won't die. The alligator can't stay awake long enough to kill them and they refuse to pick up weapons or interact with the embark supplies in any way because the alligator's too close.

ptb_ptb

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Re: What's going on in your fort?
« Reply #38337 on: December 01, 2014, 04:09:06 pm »

Embarked next to an alligator and lost the fort but not in the way you're thinking. All 7 founders charged it and started beating it to death but it turns out kicking an alligator to death isn't as easy as it sounds so it just won't die. The alligator can't stay awake long enough to kill them and they refuse to pick up weapons or interact with the embark supplies in any way because the alligator's too close.

That happens with capybara a lot. I know a trick to get around it, though. Temporarily retire your fort then reclaim it. The capybara will have wandered off.
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arbarbonif

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Re: What's going on in your fort?
« Reply #38338 on: December 01, 2014, 07:29:08 pm »

So it seems that werebeasts are way nastier than they used to be.  Werellama shows up in after the first elven caravan arrives.  Three seconds after the reveal it has killed 5 dwarves, 1 elf and bitten several more before it was killed by my one military guy (who was wounded in the process).  I set up a hospital in the main area, having given up on saving the fort, and 2 of the injured turn.  Those 2 werellamas killed 46 of the remaining 54 dwarves (including my sworddwarf) before they turned back.  There were heads lying on levels that had no corpses, they had been launched at least 10 squares.  The record was 5 corpses in a single tile...
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utunnels

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Re: What's going on in your fort?
« Reply #38339 on: December 01, 2014, 07:51:26 pm »

A tantrum spiral is near. I buried nearly 30 dorfs.

Two traders went mad(I just have too many traders). I trapped one of them using two raising bridges. But for some reason he escaped! I wonder how did he do that....neither werebeasts nor titans had ever escaped from there.
« Last Edit: December 01, 2014, 07:53:03 pm by utunnels »
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!
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