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Author Topic: What's going on in your fort?  (Read 6102427 times)

utunnels

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Re: What's going on in your fort?
« Reply #38280 on: November 28, 2014, 11:38:44 am »

Meh, I think you'll have to kill another diplomat, because no one survived to tell the history to the humans...
Maybe their caravans can do the job?

Next you wash the blood into your cistern for extra !!FUN!!
Vampire fortress?
« Last Edit: November 28, 2014, 11:40:41 am by utunnels »
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Magistrum

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Re: What's going on in your fort?
« Reply #38281 on: November 28, 2014, 11:56:18 am »

Maybe their caravans can do the job?
Oh, I didn't took them into account... Besides the whole "THIS IS WAR" thing makes you wonder if the caravan left out unscratched...
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utunnels

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Re: What's going on in your fort?
« Reply #38282 on: November 28, 2014, 12:04:05 pm »

Maybe their caravans can do the job?
Oh, I didn't took them into account... Besides the whole "THIS IS WAR" thing makes you wonder if the caravan left out unscratched...

Well I got a bug. I can't attack the caravan but they can fight back...
So I think I just let them go...

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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

Magistrum

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Re: What's going on in your fort?
« Reply #38283 on: November 28, 2014, 12:43:48 pm »

Well I got a bug. I can't attack the caravan but they can fight back...
So I think I just let them go...
Can't attack them? You sure? The station order may not work, but the kill order with the kill list surely does the job.
But yeah, let them go, they must spread the news of "...the bloodthirsty dwarves who killed our noble diplomat..."
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Huntthetroll

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Re: What's going on in your fort?
« Reply #38284 on: November 28, 2014, 03:20:35 pm »

To cure my dwarves of cave adaptation and improve their performance in outdoor combat, I had them build a sculpture garden outside the main entrance.  Naturally, my 70+ dwarf kids started throwing parties there.  They all got nauseated by the sun, and now my entire main entrance hall is covered top to bottom with vomit.  More than half of the fort's bedrooms are also painted a delightful shade of puke green.
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Magnumcannon

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Re: What's going on in your fort?
« Reply #38285 on: November 28, 2014, 03:23:56 pm »

A tree-climbing yak just starved to death.
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Broseph Stalin

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Re: What's going on in your fort?
« Reply #38286 on: November 28, 2014, 03:53:04 pm »

Has anybody noticed ravens getting stuck like all fliers used to?

Urist McPanzerbeard

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Re: What's going on in your fort?
« Reply #38287 on: November 28, 2014, 06:00:38 pm »

So.. I.. think a Giant Cave Spider just got killed..
by a brewer..
by punching.

This is the only part that showed up in the combat log, for some reason:


but when I checked the unit list, since I couldn't find the spider at all, it was dead, shortly after:


and the brewer's kill list:


This is my first time encountering GCS, but I thought they were supposed to be ravening horrors from the deep, tearing apart dwarves with reckless abandon. Have they been nerfed, or something?  ???
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94dima94

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Re: What's going on in your fort?
« Reply #38288 on: November 28, 2014, 06:09:38 pm »

This is my first time encountering GCS, but I thought they were supposed to be ravening horrors from the deep, tearing apart dwarves with reckless abandon. Have they been nerfed, or something?  ???

They actually ARE "ravening horrors from the deep". But, hey, this is Dwarf Fortress, after all. You can be as badass and dangerous as you want, but a small, random creature WILL get you with a lucky punch/kick/scratch to the head.
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smeeprocket

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Re: What's going on in your fort?
« Reply #38289 on: November 28, 2014, 06:12:43 pm »

So.. I.. think a Giant Cave Spider just got killed..
by a brewer..
by punching.

This is the only part that showed up in the combat log, for some reason:


but when I checked the unit list, since I couldn't find the spider at all, it was dead, shortly after:


and the brewer's kill list:


This is my first time encountering GCS, but I thought they were supposed to be ravening horrors from the deep, tearing apart dwarves with reckless abandon. Have they been nerfed, or something?  ???

I never had a problem with them. I always had more issue setting up traps for them before my dwarves killed them. One day I will have a silk farm. I think they only live a year though, so you need a breeding pair. (wonder if you need a nestbox?)

It's been raining elf blood nonstop in my new fort. Periodically my people get horrified by this, and do not seem to gain any sort of immunity to it in this manner. The original seven, I should note, remain unaffected.

The gray langurs that were stealing things from me died quickly, but now there are keas. I just want to delete them from the raws sometimes.

Otherwise, absolutely nothing menacing or terrible has shown up in this sinister embark. I've had time to start making metal crafts and such (no trap components or prepared meals this time.) Everything is loosely set up. I hope I have goblins to siege me, I didn't check the civs before I embarked.

So far, my embarks are either impossible, or just too easy.
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Splint

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Re: What's going on in your fort?
« Reply #38290 on: November 28, 2014, 06:16:58 pm »

Quote from: Smeeprocket
So far, my embarks are either impossible, or just too easy.

I find overlapping biomes with at least one of them being savage neutral or good can make things interesting. Those giant thieving critters can and will kill dwarves to steal things.

smeeprocket

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Re: What's going on in your fort?
« Reply #38291 on: November 28, 2014, 06:24:24 pm »

Quote from: Smeeprocket
So far, my embarks are either impossible, or just too easy.

I find overlapping biomes with at least one of them being savage neutral or good can make things interesting. Those giant thieving critters can and will kill dwarves to steal things.

My last fortress was a joyous wilds land and an untamed wilds ocean, it was ridiculously easy. The real challenge was a hydra that killed a lot of legendary dwarves but other than that cage traps caught anything dangerous or they were simply killed.
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Transpersons and intersex persons mod for Fortress mode of DF: http://dffd.wimbli.com/file.php?id=10204

Twitch: http://www.twitch.tv/princessslaughter/

"I can't wait to throw your corpse on to a jump pad and watch it take to the air like a child's imagination."

Splint

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Re: What's going on in your fort?
« Reply #38292 on: November 28, 2014, 06:39:24 pm »

Quote from: Smeeprocket
So far, my embarks are either impossible, or just too easy.

I find overlapping biomes with at least one of them being savage neutral or good can make things interesting. Those giant thieving critters can and will kill dwarves to steal things.

My last fortress was a joyous wilds land and an untamed wilds ocean, it was ridiculously easy. The real challenge was a hydra that killed a lot of legendary dwarves but other than that cage traps caught anything dangerous or they were simply killed.

Well I meant an overlap of evil and savage good/neutral land. Chance for zombies and evil weather on one side and giant animals more than capable of killing a civilian handily on the other.

Other stuff: Don't spam cage traps/only use them sparingly, don't settle in just good areas (and avoid oceanfront territory unless you really want a fort by the sea; those creatures are useless unless you go out of your way to catch them,) make sure enemies are closeby, enable vampires, necromancers, and/or werecreatures, do specific self-imposed challenges like only making booze on site and importing all other foodstuffs and clothing materials, build something pointless or barring that, lots of something pointless - on the surface, and thus put your dwarves at risk of enemy archers/ambushes, don't maintain a professional army - part-timers only with only the bare minimum of armor: Leather body armor, mail shirts, helmets, gauntlets, wooden shields, and leather boots. Build a surface or mostly surface fort. Settle in the caverns only with no traps except cave-in ones for certain types of FB.

Gotta make your own challenges where the game fails to provide any itself.

utunnels

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Re: What's going on in your fort?
« Reply #38293 on: November 28, 2014, 07:02:34 pm »

I used dfhack to exterminate most creatures on the map. Now I have better fps, slightly.
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

taptap

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Re: What's going on in your fort?
« Reply #38294 on: November 28, 2014, 07:04:49 pm »

I think they only live a year though, so you need a breeding pair. (wonder if you need a nestbox?)

Too much stuff is written before actually trying... The "only live one year" part is definitely wrong, just put mine to rest after 18 years of exhausting service. You may end with a particularly old specimen though.
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