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Author Topic: What's going on in your fort?  (Read 6220835 times)

the1337doofus

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Re: What's going on in your fort?
« Reply #36855 on: August 29, 2014, 01:14:54 pm »

Just had one of my early migrants, a novice weaponsmith, get a fey mood. The product? An iron war hammer. Along with a good source of money and weaponry. Apparently the RNG favors me today.

Edit: Or not. There's a GCS sitting dangerously near my stairwell....
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khearn

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Re: What's going on in your fort?
« Reply #36856 on: August 29, 2014, 01:28:39 pm »

It was early autumn, and the fort was pretty new and didn't have much of a military set up, just one axedwarf and one crossbowdwarf. What it did have set up was bridges over the streams that went 3/4s of the way around the map. Well, floors if you want to be technical. Floors with cage traps on them to capture wandering wildlife (who needs hunters?). Then a goblin siege arrives, and tries to cross a bridge and the two squad leaders both get trapped, leaving most of the squads to aimlessly mill about nearby, with my dwarves confined to the fort and no opportunity for caravans and migrants to arrive.

I really wanted the caravan to come by, because I have no iron ore and am dependant on buying every scrap of iron any caravans bring if I want any steel. Not to mention that I need the expected migrants. So I drafted another axedwarf and a couple more marksdwarves and cranked out bronze armor for them. Then I waited and waited for enough bolts to get produced and for everyone to actually have bolts in their quivers. Once everyone was equipped, I ordered them to station themselves aboveground. One axedwarf and two marksdwarves show up. I wait a bit and see the axedwarf go running back inside. I check the unit list and find that the captains of both squads and the disappearing axedwarf are all listed as sleeping. Sheesh.

Ok, so I decide to wait until everyone is awake and deactivate the station orders. A few seconds later I check the unit list, and now all the military dwarves are awake and training. Those slackers were just pretending to be asleep! So I order both squads to station outside again, and this time everybody actually shows up. So I scroll across the map to check on the goblins, and they're not there. Huh? Then I notice that there is no longer a *SIEGE* notification at the top of the window. Great, I finally get my military to show up and the goblins have bugged out, taking their precious goblinite with them. Well, maybe it isn't too late for the caravan and migrants. I cancel the station orders and turn off the civilian alert and unpause, and about 3 seconds later: "Winter is upon you".

AAAArgh!

   Keith

 
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martinuzz

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Re: What's going on in your fort?
« Reply #36857 on: August 29, 2014, 01:38:50 pm »

Praise the miners military! They just found blue metal spire number 3 and 4, while exploring the 3d cavern. On a 5x4 embark zone, 4 spires, not bad.
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ZzarkLinux

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Re: What's going on in your fort?
« Reply #36858 on: August 29, 2014, 02:40:13 pm »

Guess it's time for another "official" update on everyday life The Joyful Land of Ghouls (or The Nope Land, depending on who you ask).

I checked in on a grumpy militia Kagami earlier. He had enjoyed toppling something over, but I never found out what.
Later on, I discovered that the dining hall mist generator had stopped working.
Spoiler: Aha (click to show/hide)

Here is a picture of a dog dragging its intestines around the "new" zombie stockpile.
I needed more room, and the magma chute hasn't been finished yet, so I dug this one on Z-30 instead of Z-8.
Spoiler (click to show/hide)

Eventually the dwarves clean up and cheer up, so it's time to "Spin the Wheel" on Bait Hall #5 and see what I catch.
Spoiler (click to show/hide)

There is looting on the surface.
A thief has stolen a +silver spiked ball+
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BlackFlyme

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Re: What's going on in your fort?
« Reply #36859 on: August 29, 2014, 09:58:36 pm »

Everything's going 'meh' at the outpost of Whisperbasement. Who named this place?

Dug out a massive pit in the ground to function as the fort's entrance, though I accidentally caused a few cave-ins. A miner died, and everyone became miserable. There are magical floating downward ramps, possibly caused by the cave-ins, and I have no idea how to get rid of them. There are no upward ramps below them, and I cannot designate them for removal.

The fisherdwarves won't fish, despite having the labour active. Not much wildlife, other than a bunch of fish sitting in the river.

We are currently being invaded by a horde of undead. And by horde I mean three corpses and an axedwarf. Not even a necromancer, just some random dwarf who decided to hang out with a bunch of rotted corpses. I expect him to be ripped apart when I unpause.

E: Nope. They are dancing as if they are fighting, but there is no combat report, nor are there any wounds being inflicted on any of them, aside from wounds already present on the corpses. We are doomed.

E2: All dead, bar the one fisherdwarf hiding along the southern edge of the map. Managed to pummel one corpse's lower body into gore before fleeing though, so at least she has that going for her. Too panicked to listen to any orders though.
« Last Edit: August 29, 2014, 10:10:46 pm by BlackFlyme »
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Dorf and Dumb

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Re: What's going on in your fort?
« Reply #36860 on: August 29, 2014, 10:13:16 pm »

Heh, he's not the only one with a harmless wandering troll.  I had one stuck in an internal door in the fort, doing I dunno what, dorfs were clambering over him to dump about 100 items, no harm done by anyone.  The army was sent to investigate and killed it instantly with crossbows.
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pisskop

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Re: What's going on in your fort?
« Reply #36861 on: August 30, 2014, 11:33:00 am »

Im playing a 34.11 save with a dead civ.  There were 2 advertised dwarves left alive when I started, according to legends exports.

But, not only do I get caravans and migrants and a liaison, which I guess, but I just got a hero migrant?  He has five named kills. :/

Now, I did some research into the world before embarking, and I know for a fact that the only two dwarves in the world were outlaws in the sewers of the human capital.  And one was nothing special, for he respawns.

wtf?


----

Oh, sorry, he was a caravan guard.
« Last Edit: August 30, 2014, 11:46:28 am by pisskop »
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Rafatio

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Re: What's going on in your fort?
« Reply #36862 on: August 30, 2014, 12:09:34 pm »

Strange things are going on in Ironrenowned. The name refers to our hunger for imported iron, obviously

In spring 140, ten years after starting the settlement, the king arrived. My first king ever, I usually play with much lower popcaps. According to the wiki there should have been guards, but there weren't. Just the king, his wife and the outpost liason whos need for fancy rooms caught me a bit by surprise, but legendary engravers can fix that quickly. 122 grownups, 60 kids (the fortress was started in the "breeding like rabbits" version)

In summer 140, a small goblin siege is quickly dispatched, but they killed a wood hauling peasant. One peasant. The wrong one it seems. The most glorious tantrum spiral I've seen ensues, from 180 happy or ecstatic dwarves to six stable ones, two or three more might make it.

In autumn 140, the dwarven caravan bypasses my site because an angry kid had destroyed the depot weeks ago. Or so the message said, some traders and their animals hang out at the edge of the map, a pile of dropped trade goods too. Time passes, traders there but mostly forgotten, we got coffins to make. "Urist McTrader, Weretortoise, has been found dead" *zoom to trader hangout* Sure enough, there is a werethingy corpse and the other traders have run off at last. And right at this spot "Urist McNeverseenthatname, Macedwarf, has been found dead too"x2...  They either were caravan guards, or the missing royal guard. Why a weretrader waits on my map for the full moon to murder his companions I do not know. Or what/who killed it, nothing alive in this area as far as I know.

Migrants have arrived, meanwhile six healthy, sane, happy military dwarves are cleaning up while they settle in. Barring more weretraders, we'll survive.
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Aslandus

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Re: What's going on in your fort?
« Reply #36863 on: August 30, 2014, 01:16:56 pm »

Had my fourth weapon-artifact made, Nakazethruk, a copper battleaxe, it was a possession, so I still have two legendary weaponsmiths...

Already have a worse artifact weapon in Stegethnulral, the honey badger bone short sword (counted as bone carving, not weaponsmithing)

Quartz_Mace

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Re: What's going on in your fort?
« Reply #36864 on: August 30, 2014, 01:45:34 pm »

Had my fourth weapon-artifact made, Nakazethruk, a copper battleaxe, it was a possession, so I still have two legendary weaponsmiths...

Already have a worse artifact weapon in Stegethnulral, the honey badger bone short sword (counted as bone carving, not weaponsmithing)
Hey, the only artifact weapons I've gotten have invariably been bone spears. Always.
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Dunamisdeos

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Re: What's going on in your fort?
« Reply #36865 on: August 30, 2014, 03:02:07 pm »

I got an iron battleaxe, once.

I also got an adamantine breastplate that game, and a leather shield. Good times.
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InsaneRationalist

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Re: What's going on in your fort?
« Reply #36866 on: August 30, 2014, 03:08:31 pm »

My (unarmed, unarmored, civilian, with hunting disabled and no more than novice combat skills) legendary gem setter just went on break, wandered into a unexplored part of caverns, and picked a fight with a giant olm.

I now have a Giant Olm mangled corpse and a Legendary Gem Setter with (still) no more than novice combat skills.

The last combat report was "The Gem Setter puches The Giant Olm in the head with her left hand and the injured part explodes into gore!".

Why do I even have a legendary gem setter? I'm pretty sure I've never decorated anything with anything in the history of the fort.

"Dodók Ducimrâluk has been quite content lately."
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ZzarkLinux

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Re: What's going on in your fort?
« Reply #36867 on: August 30, 2014, 04:03:38 pm »

Your dwarf is "winning" in dwarf fortress. Just let her enjoy the moment.

Update on The Cheerful Land of Ghouls

I've finally made a proper stockpile for booze. Linking workshops to stockpiles is the best thing ever.
Spoiler: I dont use barrels (click to show/hide)

We ring in the new month by dropping a goat. This only confirms that a drop chute of 8z levels just isn't big enough.
Spoiler (click to show/hide)

Another WereElk shows up. It forgot to bring Zombrex.
Spoiler (click to show/hide)
But even lycanthrophy can't save you from The Cheerful Lands
Spoiler (click to show/hide)

Now my militia captain Sekai is miserable. C'mon, pull through. Oh, here's another update.
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pisskop

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Re: What's going on in your fort?
« Reply #36868 on: August 30, 2014, 04:09:12 pm »

Wait, what?  It turned from a husk into a human through the magic of  lycanthrophy?  And was no longer undead?  O_O
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WordsandChaos

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Re: What's going on in your fort?
« Reply #36869 on: August 30, 2014, 04:41:28 pm »

I believe I'm at the beginning of a potentially disastrous loyalty cascade.
A weaponsmith was possessed and went mad.  He attacked a dog and a gem setter set to his face with a club and beat him into the ground.

Suddenly there are crossbow bolts flying around the entrance of the fortress and the overseer is hacking children into shreds with a silver great axe.

The sister of the deceased weaponsmith is plotting revenge, after getting into a fight and getting her son killed. She attacked a miner who promptly split her skull. That seems to be most of the drama taken care of, actually.

Oh dear...

« Last Edit: August 30, 2014, 04:49:41 pm by WordsandChaos »
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