Sealed myself in to defend against a minotaur, shortly after migrants arrived, and shortly after that, ANOTHER minotaur showed up. The migrants were promptly slaughtered. After a while another migrant wave and an elven caravan showed up. Minotaurs slaughtered them too. A goblin ambush then showed up, killed the minotaurs, and ran away when a human caravan showed up.
Yay!
So I unsealed my fort to let the humans in. They traded, left, and all was calm for a while. I left the gate open while everyone was claiming corpses and socks from the two dead migrant waves.
The dwarven caravan arrives, with four wagons. Nice. They're entering the gates, when a goblin siege arrives. A full blown siege, after only one ambush. So they kill off a few haulers, and approach the gates, with the depot the first thing they see. They get a face full of caravan guard. It's enough to scare off the seige, but now the dwarves are all upset because of all the death (many of the migrants from my first 5 waves were family to the migrants in the late 6th and 7th waves), and my very poorly equipped, poorly trained military of 3 men are on the verge of going insane themselves. They've already put down 3 berserkers, and a couple more berserkers have tried to attack my miners. And they got attacked by a violent ghost.
Ah, but it is still pretty satisfying watching 7 legendary miners tear through a bed of rock, whether it's my quarry or space for burial.
Also, is it a glitch that a dead macedwarf, from the caravan guard that was just leaving as the first minotaur showed up, doesn't have an option to engrave a slab available? He's risen as a ghost, nonviolent, but I can't slab him. I've recovered his body, now, so as soon as I have enough coffins, I can lay him to rest, but it's still somewhat odd that I can't do it with a slab.