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Author Topic: What's going on in your fort?  (Read 6188843 times)

Larix

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Re: What's going on in your fort?
« Reply #31275 on: October 20, 2013, 02:58:41 pm »

Not sure what use this one possibly is, but i made yet another simple minecart computing circuit. A "movement direction" memory cell:
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Straight EW track ramps in the pits. Over each pit, there's a one-tile retractable bridge for switching, the middle row is full of medium-friction track stops, on the bottom row can the pressure plates be placed.

If the western pit is closed with the bridge, the cart passes the pit from west to east only and passes the left-hand loop on the bottom row, if the eastern pit is closed, the cart keeps the plate in the right-hand loop active.

If both pits are open, the cart simply keeps circulating in whichever direction it's going, if both pits are closed, the cart will no longer receive acceleration and will be brought to a stop by the track stops fairly quickly.

So the interesting points are that this memory cell is switched/set by "off" signals and will simply keep its status in the presence of a pair of "on" signals. At least one signal must be on, or the cart will simply stop moving.

As per usual, i had to wrestle with weird failure modes and some basic debugging. Seems to be the norm with smaller MPL devices. Four medium-friction track stops are absolutely required, otherwise the cart will accelerate too much and go off course when both bridges are retracted. Bridges must be used instead of hatch covers because a cart rolling across a hatch cover will refuse to fall into the adjacent pit, but not a cart rolling across a bridge. I think i've never really used this kind of switching/movement pattern (because it's normally pointless and stupid), but here it's unavoidable.
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warwizard

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Re: What's going on in your fort?
« Reply #31276 on: October 20, 2013, 03:12:17 pm »

I had too many caged prisoners so I moved a couple hundred of them into 3 lever linked cages and set up a shooting gallery, and walled off the room.

Stationed my dwarves and pulled the lever. Important tip, make your shooting galleries only one space deep, dwarves need to be next to the fortifications to fire.

Now instead of dwarven machine guns, I got only the occasional potshot by a dwarf as he departs the room. :-(.

I build weapon traps for a reverse hallway of doom, and have the next jobless dwarf with mason skill tear down the wall. (All labors are assigned to all dwarves with a few exceptions and the mutually exclusive ones of course).

The military dwarves pick off about 15 for one KIA and 5 WIA, the traps and warbears and war dogs get about 140 and 15 or so are re-caged. only 1 of the injured recovers the rest are DOW. (Important tip: make a burrow encompassing the hospital , well , food and booze and buckets and make it active, your entire population will go to the zone and your patients will get fed watered diagnosed and so on, while corpse dumping and XsockX retrieval gets ignored.) most of my bears and dogs that survived are pretty beaten up.

The Human traders arrive and just as they reach the Depot the 30 or so goblins that got away got reorganized and re-equipped and siege, bringing with them a few new trolls for good measure. This small siege is defeated mostly by my outside traps and them going after my pasturized animals. Great another 20+ caged prisoners, and two more dead dwarves.

Still no more migrants, looks like the mountain home population has crashed, and my fort has no children.
Hmm time to let the beards socialize and get married, going to set up a honeymoon suite and trap selected dwarves there and wall them in, tear down the wall once they marry and repeat with more dwarves, their only friends will be the spouse, keeping the tantrum chances low.
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Khegit

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Re: What's going on in your fort?
« Reply #31277 on: October 20, 2013, 05:18:11 pm »

Triple-posting for !!science!!.



Attempt #2. Three thieves vs. sixty children. So far, no one has died, although all the children are slowly dehydrating to death. The goblins are coming out on the worse end of the conflict overall, but I have a feeling they're training their dodging skills faster than my children are training their fighting skills. I'll see how this goes - maybe next time I should try a smaller containment area with fewer individuals involved. I'm thinking one goblin versus two or three children.

You know, it's posts like these that make me think those goblin snatchers are doing the kids a favor.
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ImagoDeo

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Re: What's going on in your fort?
« Reply #31278 on: October 20, 2013, 05:20:57 pm »

You know, it's posts like these that make me think those goblin snatchers are doing the kids a favor.
Eh. I suppose so. To be honest, with the birth rate in my fortress, this is one of the only courses of action that makes sense. At last count, I had 90 children and 68 dwarves.
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What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?

SalmonGod

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Re: What's going on in your fort?
« Reply #31279 on: October 20, 2013, 09:53:19 pm »

Alright... as much as I love dwarf fortress, there is one thing that frustrates me about it above all others.

Why does it seem like my dwarves practically beg to be killed in combat.  It seems like the majority of encounters have the dwarf run up to his opponent and just stand there while getting cut to pieces.  Won't ever even attempt an attack.  Then there's the ones who stand a couple feet away and just watch their comrades get mutilated.  I'll give them direct attack orders and they'll respond "no valid reachable target".  YOUR TARGET IS RIGHT THERE IN FRONT OF YOU.  PLEASE DO SOMETHING.

Maybe 1 out of 10 dwarves actually do ANYTHING in combat, and those ones that do are amazing.  I just don't understand the other 9/10...

It feels like one of things where there has to be some interface quirk I'm just not getting... but I can't figure it out.  Does anyone else have this problem?  Are most dwarves really just that stupid?
« Last Edit: October 20, 2013, 09:55:08 pm by SalmonGod »
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Cerol Lenslens

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Re: What's going on in your fort?
« Reply #31280 on: October 20, 2013, 10:40:49 pm »

Urgh. Just lost so much progress! Seasonal saves were on, but all the really crazy stuff happened since the last season so...

So, I built a huge facility intended to lure in the silk-spitting water blob forest titan so I could capture it. Meanwhile, I left one dwarf outside to keep it occupied while I sealed up the fort to give myself time to build the thing.

Almost done when I check the combat logs and find that after it murdered another straggler, the one dwarf I left out there took a potshot at it and one-shotted the beast. Sonuva...!

Okay, I can live with that, I guess. Oh hey, merchants! They have no depot, though, because the constant troll attacks keep knocking them down, and I haven't had time to build my planned elevated depot yet. Well, I have plenty of supplies, so I'll ignore 'em.

The liason annoys me for a bit, and then eventually the merchants announce they are leaving. Meanwhile, I have to deal with a couple of goblin ambushes. Nothing serious.

I dig some more, and suddenly: The Merchant Urist McMalingerer has gone berserk!

Turns out they never actually left my map. So, the merchant attacks the closest caravan guard and is scattered all over the mountaintop. A couple of other merchants get melancholy. The Water Buffalo has gone berserk! And by berserk I mean he just stands there and gives any civilian who comes near the evil eye. It'd be hilarious if my dwarves weren't trying to pick up the various items the merchants dropped when they went insane, and getting spooked by the 'berserk' Water Buffalo, then dropping Meat barrels and Gem bins and Weapon bins out for the kobolds to take. So, eventually, some intrepid dwarves try to fill the thing full of arrows. It takes a lot.

But eventually the evil Water Buffalo is vanquished, and my dwarves are all out refusing to pick up the merchant loot because some of it is cheese and they'd rather just picnic out there when:

The Dead Walk!

Oh man, not this again! I set my warrens to 'Errybody Indoors!' and hit space to unpause.

A Vile Force of Darkness has Arrived!

So, I watch with bemusement as the goblins, undead corpses, and insane merchants all clash in front of my fort, while I turn on the lava. Then I rage at the fact that some tantrumming dwarf knocked down the front door while I wasn't looking, and now lava is coming through the front door and probably destroying another bridge, which seems to have not been hooked up like I wanted and won't retract. I don't care too much, because I'm watching goblins and zombies tear each other to bits while the trolls burn under a magmalanche and it is awesome. I can't wait to engrave this all over my wa-

Dwarf Fortress.exe has stopped responding. Would you like to close the program or send all your private information to Microsoft and close the program? Uh... neither? It does that sometimes. Like when it's saving. Just let it run. X that dialogue box, I want to do neither! Oh, well, we'll count that as a vote for "close" then! *kills program*

*facepalm*
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"I've got a plan, hear me out on this one... I want to almost murder you."
"Boy, sure wish as Queen of the entire realm I had somebody to help me out with this. Advisor, tutor, anyone who knows what the hell they're looking at really.

Alas, the life of a Queen is a lonely one. Do the things with the whatsit."

bennerman

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Re: What's going on in your fort?
« Reply #31281 on: October 20, 2013, 11:17:12 pm »

Soapyboar has started its testing. Refer to the "POW Fort" thread.
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Khegit

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Re: What's going on in your fort?
« Reply #31282 on: October 20, 2013, 11:20:46 pm »

Was ambushed by about ten goblins, along with an elf archer (Probably knapped as a child, and raised by the goblins). Ten dwarves, clad in steel, wielding steel, and around 15 wardogs I had in a pen zone behind the front gates. The goblins and their copper weapons were no match, all but one was slaughtered. Even one of the wardogs managed to kill one. Good day.....
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fourpotatoes

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Re: What's going on in your fort?
« Reply #31283 on: October 21, 2013, 02:27:25 am »

A gigantic eyeless spider with a poisonous bite just popped out of a staircase next to the food processing center. Following the combat reports, I think it got in through a hole in an unfinished first-cavern floor, frightened the masons, and bypassed the temporary dorms & temporary metalsmithing facilities. Things did not go well for it:


While some soldiers were busy gnawing the beast, three others made a game of pulling off its legs. The score:

Trim Bouldernation would have been a strong contender had she not been late to the party. She made one attack & scored one severing.
Twilight Auraknit put in a strong battle performance and struck the killing blow but scored no points in today's contest, as torn feet, severed arteries and a severed mandible do not count.
Glitter Supperstyle is the overall winner: he scored 5 severings (two on different joints of the same limb) and a number of breaks besides.

All in all, we got off lightly, with no casualties and only a brief disruption of production.
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Gorpheus

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Re: What's going on in your fort?
« Reply #31284 on: October 21, 2013, 10:00:29 am »

In my recently started terrifying forest fort, my dwarves are outside (havent even had time to make a meeting hall yet) and are being attacked by a group of parakeet-men while being doused in blistering sludge rain.

Terrifying biomes are fun.
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jcochran

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Re: What's going on in your fort?
« Reply #31285 on: October 21, 2013, 11:18:09 am »

Triple-posting for !!science!!.



Attempt #2. Three thieves vs. sixty children. So far, no one has died, although all the children are slowly dehydrating to death. The goblins are coming out on the worse end of the conflict overall, but I have a feeling they're training their dodging skills faster than my children are training their fighting skills. I'll see how this goes - maybe next time I should try a smaller containment area with fewer individuals involved. I'm thinking one goblin versus two or three children.

You know, it's posts like these that make me think those goblin snatchers are doing the kids a favor.
Well, have you looked at the snatcher messages?

To save you time, here they are straight from snatcher_profession.txt ....

I rescue lost children and bring them back to [CONTEXT:PLACE:TRANS_NAME].

So yes, given some of the 'child care' being attempted here, I could see the children being rescued...
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Larix

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Re: What's going on in your fort?
« Reply #31286 on: October 21, 2013, 11:49:13 am »


You know, it's posts like these that make me think those goblin snatchers are doing the kids a favor.
Well, have you looked at the snatcher messages?

To save you time, here they are straight from snatcher_profession.txt ....

I rescue lost children and bring them back to [CONTEXT:PLACE:TRANS_NAME].

So yes, given some of the 'child care' being attempted here, I could see the children being rescued...

Very apt. And i thought the thoughts of snatched children were just a bit of serendipity.

If there are still living relatives of an abducted child in your fort, you can look through their relations, select the goblinised child and take a look at its thoughts. Since the game, in order to properly unload the units, takes the child out of the snatcher's bag upon reaching the map border, the child invariably gets the "is happy to be free" thought. Of course, this is _also_ a good description to how a child would feel after being removed from a fort were children are commonly subjected to "... child care" or !!science!!.
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miauw62

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Re: What's going on in your fort?
« Reply #31287 on: October 21, 2013, 12:02:51 pm »

Laborurge has survived!
I currently have 35 healthy dwarves. Only one of the first 7 remains, no miners are left so I'm training up new ones. My general stockpile is almost completely clogged with goblinite and stuff from the caravans that died to the gobbos.

All dead dorfs have been buried, and my first competent militia commander has been excessively memorized with his own tomb and 4 slabs.



E: Welp, 4-squad siege, mounted mostly on giant bats and olms.

E2: Oh and one of these squads is crossbowgoblins mounted entirely on giant bats.
ffffffff
« Last Edit: October 21, 2013, 12:14:39 pm by miauw62 »
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they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Cuddles

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Re: What's going on in your fort?
« Reply #31288 on: October 21, 2013, 12:10:52 pm »


You know, it's posts like these that make me think those goblin snatchers are doing the kids a favor.
Well, have you looked at the snatcher messages?

To save you time, here they are straight from snatcher_profession.txt ....

I rescue lost children and bring them back to [CONTEXT:PLACE:TRANS_NAME].

So yes, given some of the 'child care' being attempted here, I could see the children being rescued...

Very apt. And i thought the thoughts of snatched children were just a bit of serendipity.

If there are still living relatives of an abducted child in your fort, you can look through their relations, select the goblinised child and take a look at its thoughts. Since the game, in order to properly unload the units, takes the child out of the snatcher's bag upon reaching the map border, the child invariably gets the "is happy to be free" thought. Of course, this is _also_ a good description to how a child would feel after being removed from a fort were children are commonly subjected to "... child care" or !!science!!.

it's not our fault that children are patently useless for more than a decade... I could have room for another cheesemaker or beekeeper without them.
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shrike.ex

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Re: What's going on in your fort?
« Reply #31289 on: October 21, 2013, 01:17:44 pm »

In my recently started terrifying forest fort, my dwarves are outside (havent even had time to make a meeting hall yet) and are being attacked by a group of parakeet-men while being doused in blistering sludge rain.

Terrifying biomes are fun.
I embarked in one of those. After fighting the dismembered body parts of the undead crows we fought earlier, the dwarf I named after myself was overcome by the decapitated head of the party's dead cat. My namesake rose in ghoulish glory to rend each remaining party member limb from limb.

It was awesome.
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