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Author Topic: What's going on in your fort?  (Read 6193875 times)

Splint

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Re: What's going on in your fort?
« Reply #30945 on: September 19, 2013, 08:06:07 pm »

Well, frusttration has negated  about 5 months progress.


I hadn't checked what the guy wanted with showmood when a metalsmith went funny. Normally I like it when my metalworkers get moods. Except possessions. because it means wasted materials with nothing really good as the outcome.  However as I didn't want to waste orichalcum (super rare metal) on a stupid possession i forbade it thinking he'd grab something else.

DFHack: Needs metal bars, orichalcum, 1 (got 1)

He went melancholy.

And he was the other half of the only married couple in the fortress.

Me: AHAHAHAHAHA no. *hits the die command*

Probably gonna get the short stick with the migrants this time, but oh well.

Larix

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Re: What's going on in your fort?
« Reply #30946 on: September 19, 2013, 08:29:31 pm »

The one-byte memory array has been tested and works exactly as designed. It uses a single cart on a closed track, but of course 18 rollers, eight pressure plates, sixteen gear assemblies to power/control the rollers and ~160 power (and 64 mechanisms for linkage and input levers). It takes up 15x8 tiles, although two columns are power train which could be shared with neighbouring memory cells, so the true per-device space consumption should be 15x7, 15x8 when implementing the ability to set individual bits to zero without clearing the entire saved byte (would take another eight gear assemblies and ~50 power). The device takes its memorisable bits from active input and keeps the information after input has turned off.

So, extrapolating, it'd take ~100.000 mechanisms, ~20.000 logs, 20.000 ropes and ~240.000 power to build 1KB of memory. And it'd take up 75x80 tiles, on 20 levels.
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Stalker

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Re: What's going on in your fort?
« Reply #30947 on: September 19, 2013, 08:35:15 pm »

Dwarven training at it's best!  8)


Also, kobolds have stopped visiting my fort since their master thief received an axe to the face. Is it a coincidence or a game mechanic?
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Loam

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Re: What's going on in your fort?
« Reply #30948 on: September 19, 2013, 09:36:21 pm »

The fabled Mountainhome of Soulrocks was famed throughout the world for its rich stores of gold and its fine metalwork. Rumors told of a massive vault deep underground, filled floor to ceiling with golden masterworks of Dwarven craftsmanship. Naturally such tales attracted many merchants from lands afar off, to trade with the proud denizens of Unolid.

Rimtar, a merchant prince of Iteb Kezat, arrives in late autumn with his caravan, dreams of golden treasure dancing in his mind. He steps carefully over the withered and dismembered limbs of many foes, the wheels of his wagons making streaks in the still-fresh blood on the ground, and enters into a trade depot piled high with bins - no doubt filled to bursting with jewel-encrusted master crafts. He can almost smell the sweet aromas of rare perfumes, taste the luxurious richness of the fine fruits from foreign lands such wealth will buy for him, and he smiles.

Negotiations begin. "I'll take... all your steel armor, and weapons," says Udib, the Mountainhome's broker, "all your cloth and leather; drinks, of course; plenty of meat, cheese, fish; and sugar, why not?"
"Excellent, excellent. And in return?" Rimtar asks excitedly.
Udib opens one of the great bins. "XX pig tail fiber socks XX," he says gleefully. "Made by the legendary Atir Likotdodok, from cloth spun by the masterful Edem Mengetar. Bins and bins of them. A steal, a real bargain if you ask me."
Rimtar's face falls somewhat. "Oh. Well, um, thanks, I guess? But..." he asks bluntly, "maybe I could have some... gold?"
Udib pulls out a -gold amulet-. "Here," he says, handing the small item to the merchant, "that settles us, I think."

And so, his wagons now laden with worn-out clothes where late shining steel swords had sat, the merchant prince seems now to smell maybe more homely perfumes, and taste perhaps more earthy fruits in his fancies. But as he rides into the winter sunset he gazes upon the small -gold amulet-, a mere throw-away from the vast vaults of storied Soulrocks, and decides that, after all, he is pleased with the trading.
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Eric Blank

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Re: What's going on in your fort?
« Reply #30949 on: September 20, 2013, 12:28:17 am »

Much shenanigans in razor dangers.

I built a prisoner combat arena to train my soldiers up and eliminate prisoners. Set up the first fight, two dwarves with good weapons skills (and crap for all other skills) against a beak dog. They rather soundly murdered it. I clean up the mess and prepare for the next fight: four supposedly-unarmed-and-naked goblin captives against three poorly-trained recruits. Turns out two of the goblins, a thief and the elite bowman I captured, didn't have their gear stripped because their gear was forbidden. So now I had three morons in an arena with one heavily armed warrior, a thief looking to save his own hide via dagger, and two naked mooks. The fight goes poorly. The first dwarf to get into range with the bowman gets shot in the leg point-blank range and is instantly KO'd. The other spearman and a swordsman aren't having it easy either, so I let the rest of the squad and their war animals in just as the pair manage to kill the two naked mooks. They come in, the armed thief escapes into the fortress, they chase him back out. There are now three injured idiots locked in a room with an elite bowman, and somehow they escape with their lives.

Except one of them doesn't: she has a broken foot. the other badly-injured dwarf is hauled off to the hospital, while she sits there and sulks in her own blood and pity. I've tried cave-ins to dislodge her, but nothing will make her crawl to the hospital, or convince anyone else that she needs rescued. She's in the corner now, sitting on her bum. Reviewing her information I learn she has a romantic partner, and I try to find him in the relationships screen. No lover listed, but checking the name again, I managed to find him: he's her uncle. They're both twelve years old...

Well, after FINALLY getting the dumbass to the hospital, the doctor determined that the wound was infected, and had no soap to use anyway. On top of that she's susceptible to disease, so she's pretty much a walking corpse. Or shambling corpse as the case may be, what with the crutch and no motor function.
« Last Edit: September 20, 2013, 12:54:57 am by Eric Blank »
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the1337doofus

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Re: What's going on in your fort?
« Reply #30950 on: September 20, 2013, 11:41:32 am »

Diary Of "Doof" CrumbleBreads, Overseer of AngelDaggers;

 ACH! I made a mistake in the planning, and now..... now the work area is flooded with magma. Now I'll have to have the miners dig out yet another giant room. Shite.


-Doof CrumbleBreads
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smjjames

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Re: What's going on in your fort?
« Reply #30951 on: September 20, 2013, 12:40:05 pm »

Ever since I made a bunch of gold statues and made two aluminum statues and some obsidian furniture for my vampires eternity room and engraved the room, I've been getting a small flood of FBs, although I think one was around for a while before.

So far, two tarantulas with poisonous bites (one is made of salt), a feathered alligator with poison vapor, and a flying camel with poison gas. All are in either the first or second cavern level which has a connection between them. Currently digging out an archery position to try and take out the FBs with poison gas/vapor.
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malimbar04

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Re: What's going on in your fort?
« Reply #30952 on: September 20, 2013, 12:41:58 pm »

Tantrum spiral was going strong, but my 2-person legendary axe dwarf military was more than up to the task of killing them all and surviving through it. As our population was slowly sinking I also removed some cage traps  by the gate, so that the next caravan could bring lots of stuff. We've been low on charcoal for far too long.

Then a necromancer was found inside the fort! My military killed it. And there was a bunch of undead, so my military proceeded to kill those... and more of those... and omg where are all these undead coming from? I never did find the second necromancer, but they sure got a shitload of undead as everything in my fort was buldozed. Good job necromancer, you win this round. Fort is dead.

And the next fort is just south of there, and I got some ideas for sealing off the fort and building it (or rather digging it) into awesome a little faster. Also, have a new idea for utilizing an aquifer, and I htink I'm going to end up building a therapy dining room with a spiked goblin killer (or puppy killer) in the center for all dwarves to see. At some point it should be beautiful.
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No! No! I will not massacre my children. Instead, I'll make them corpulent on crappy mass-produced quarry bush biscuits and questionably grown mushroom alcohol, and then send them into the military when they turn 12...

smjjames

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Re: What's going on in your fort?
« Reply #30953 on: September 20, 2013, 02:12:05 pm »

That archery platform was super effective, killed all four FBs with ease.

In other going ons, I'm starting to get some minecart quantum stockpiles set up, maybe it'll help with the FPS.....
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mirrizin

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Re: What's going on in your fort?
« Reply #30954 on: September 20, 2013, 05:50:07 pm »

The megaproject is hitting a more interesting phase, and I think I might refrain from map uploads until it's completed. This could take a while. Meanwhile, I decided to build a second barracks/archery building for symmetry's sake. When it's done I might recruit a few more squads...

Oh, a goblin siege. Oh! This one has two elite marksgobs! Opening the trap corridor...

Then my wife gets home so it's on pause until a more opportune time.
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doublestrafe

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Re: What's going on in your fort?
« Reply #30955 on: September 20, 2013, 08:20:41 pm »

Hatched a batch of turkey eggs to get my number of layers up. Here's how that turned out:

Spoiler (click to show/hide)
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Cuddles

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Re: What's going on in your fort?
« Reply #30956 on: September 20, 2013, 09:19:04 pm »

just had my level 5 mason make a masterwork


did not know that could happen
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BlackFlyme

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Re: What's going on in your fort?
« Reply #30957 on: September 20, 2013, 09:41:23 pm »

Genned a new world; decided I wanted to try embarking on a volcano, but the current world didn't have any.

There was only one in the new world, and it's rim was about ~15 Z-levels above the magma. Coincidentally, the magma was at the same Z-level as the marsh I partly embarked on.

Spoiler (click to show/hide)

So much stone... I don't know what to do with it all.
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Larix

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Re: What's going on in your fort?
« Reply #30958 on: September 21, 2013, 04:45:50 am »

Colliding two diagonally-moving carts with each other seems to not use newtonian physics: i started two carts simultaneously, going over two rollers at right angles to each other in quick succession, in such a way that they'd collide two tiles later, one going SE, the other NE. Now, with standard conservation of energy rules, that should result in a summed vector straight east with ~1.4 times the kinetic energy of each individual cart.

But what happens is that the first-built cart keeps moving, adopting the exact direction and speed of the second-built, with the older cart's energy apparently lost. Damn, there go my hopes for the dwarven supercollider.
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Splint

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Re: What's going on in your fort?
« Reply #30959 on: September 21, 2013, 04:55:59 am »

A web slinging clear glass FB made an appearance. The elite bladesdorfs were sent as it ascended the central staircase, backed by some nameless roaming raptors and Deskpriest the Dragon Raptor. One of the raptors, and Bladesdorf Kol was killed, their skulls having been pushed in. Asmel scored the kill with a lucky hit cutting it in half.

A giant mole just made a menace of itself in Granitebulwark, killing a random migrant and a child. Said child's mother saw her get ripped apart and is now unhappy both from witnessing the death of a dorf and from the loss of a child. I'll have to wait until Melbil and Tosid, the deceased, are memorialized to give you the jerk's title. It earned the name Morosewebs for killing two dwarves. As Col. Asmel was unavailable, I sent Bladesdorf Tarem to deal with it.

He showed no mercy, dispatching the abominable digging monster quickly and efficiently, cutting off both rear legs as it tried to flee before slicing it in half.

Trader Melbil and young child Tosid, you have been avenged. Now let's make some stew from that mole! No sense letting that meat go to waste right?

EDIT: I dunno why, but I found it touching that Tosid's big brother handled interring her.

EDIT II: Another group of Dark stranglers has come! 39 in to- Wow that was quick. I actually blinked and 14 of them were dead. They didn't stick around long after that.
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