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Author Topic: What's going on in your fort?  (Read 6188867 times)

Gentlefish

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Re: What's going on in your fort?
« Reply #30915 on: September 18, 2013, 01:39:17 am »

doesn't look like any of my soldiers caught the vapors.

my my, is it getting hot in here?

No? My skin is what? Melti-aghrghlargh

WarRoot

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Re: What's going on in your fort?
« Reply #30916 on: September 18, 2013, 07:06:13 am »

Gremlin spotted! Wait, I thought they were mountain creatures? I guess that changed since I played last.

I don't know how common they are, might set up a gremlin trap down in the caverns.

I think you are confusing them with gnomes.

Gremlins are extremely rare: 1-2 per region. You might not see one again for years, or at all.

I have seen plenty, not crundle plenty, but I definitely got more of them than giant cave spiders, and their population numbers are pretty close to giant cave spider pop.
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oldark

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Re: What's going on in your fort?
« Reply #30917 on: September 18, 2013, 07:47:11 am »

Just decided to try another itemless embark and will attempt to stick with this fort more than the usual 2-3 years.   Embark has the deepest natural lake I've seen. Stretching a total of 40 zlevels from the coast to the deepest point.

Edit: Also one of my dwarves(starting 7) only has a single name. I don't think I've seen that before with my founders. (Masterwork)
Moar Edit: Fail. Brought 2 miners and didn't think about the fact that I wasn't bringing picks.
« Last Edit: September 18, 2013, 07:49:58 am by oldark »
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Pinstar

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Re: What's going on in your fort?
« Reply #30918 on: September 18, 2013, 08:12:59 am »

Get my 2nd migrant wave, up to 14 dwarves.

Get job cancelation spam due to a "Molemarian"

Turns out my seal on the caverns wasn't perfect and there are now three in my fort.

They rampage and murder my dwarves (I haven't setup a proper military yet). Then the 1st caravan arrives.

They dispatch the molemarians. I am left with 4 dwarfs alive, two who are horribly crippled recovering in the makeshift hospital, one who is stumbling around on the surface wounded but still mobile and one of my miners, who is only missing a finger and has a bruise on his leg, but is otherwise fine. I figure I can salvage this fort.

Heee, nope!

My miner brings some food to the recovering dwarves in the hospital then picks THAT moment to go berserk. Armed only with his bronze pick, he:
Breaks his pet cat in half along the spine
Murders the two dwarves recovering in the hospital by caving in their skulls
Murders a ram systematically hacks all four legs off my ram before gouging its heart.
Punctures my two-humped camel's lungs before caving in it's skull
And finally hacks both legs off one of the caravan guards before being double-teamed by two more caravan guards and beaten to death by hammers.


That leaves only 1 dwarf alive. But "Her head is dented" which I interpret to mean a concussion. She goes to sleep in her bedroom...and does not wake up. She ends up starving to death in her bed, thus ending my fort.

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Snaake

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Re: What's going on in your fort?
« Reply #30919 on: September 18, 2013, 09:03:20 am »

Gremlin spotted! Wait, I thought they were mountain creatures? I guess that changed since I played last.

I don't know how common they are, might set up a gremlin trap down in the caverns.

I think you are confusing them with gnomes.

Gremlins are extremely rare: 1-2 per region. You might not see one again for years, or at all.

I have seen plenty, not crundle plenty, but I definitely got more of them than giant cave spiders, and their population numbers are pretty close to giant cave spider pop.

Vanilla raws are POPULATION_NUMBER:1:1 for gremlins. And my poplist for the current fort showed 1. GCS are 3-4. I had a (female!) one appear in cavern 1, but while I was installing cage traps and deconstructing a wall (all caverns are sealed off pending establishment of military guardrooms) for it to enter the traps by, it seems to have wandered off the map.
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smjjames

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Re: What's going on in your fort?
« Reply #30920 on: September 18, 2013, 12:29:39 pm »

Right now I'm doing a lot of... reorganization, quantum stockpiled the metals (and made a smaller stockpile for it), dealing with the excess bins that I have, and generally trying to increase fortress efficiency and get the FPS up as it's been kind of in the 20s, 30s.
« Last Edit: September 18, 2013, 12:36:34 pm by smjjames »
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Splint

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Re: What's going on in your fort?
« Reply #30921 on: September 18, 2013, 01:57:44 pm »

Leatherwing bats, red frogs, and shadow beasts. These are things that severely disrupt activity in a fortress more or less welded to the caverns.

Twice now the commander has nearly died because he's a fucking pansy who can't take a single skin tear and the Mastiffs had to bail him out. Commander Vath, I am disappoint.

Snaake

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Re: What's going on in your fort?
« Reply #30922 on: September 18, 2013, 02:43:05 pm »

While selling used vintage clothes to the elves, I noticed that some troll had been wearing a (large) cave fish leather robe. I didn't know cave fish (a vermin cavern fish, unsurprisingly) left tannable hides.


edit, just to clarify: AFAIK cave fish leather is unobtainable by the player, but somehow goblin civs can apparently use it.
« Last Edit: September 19, 2013, 10:05:29 am by Snaake »
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Eric Blank

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Re: What's going on in your fort?
« Reply #30923 on: September 18, 2013, 03:36:40 pm »

There be industry in this fortress.

Dwarves are all hard at work producing and hauling goods. No recent casualties as far as I know, but I did murder the elf caravan when they thought it'd be cute to reject a trade on account of wood-based products and then walk away with all those lovely logs and such. The cobalds have been generally more receptive of our luxurious prepared meal exports in barrels or pots, and have also been willing to take the useless crap the elves leave behind.

There was another undead siege, which had little consequence besides training the crossbowmen up a little. The elemental mage corpse launching fireballs and whatnot at the archers gave me a bit of a scare but ultimately caused no damage. Humans came this summer, with a yellow-eyed terror diplomat in tow. Better than arriving as a megabeast to tear us a new one, I suppose. A goblin siege showed up on her tail, though, which is an issue we'll have to deal with.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Togre

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Re: What's going on in your fort?
« Reply #30924 on: September 18, 2013, 04:25:42 pm »

My first encounter with a necromancer.  I was lucky.  Less than 20 dwarfs, no military, an incomplete wall and just a few traps at non-strategic locations and...it landed right in a cage.  The first warning I had took me to the captured dingus.  I was nervous as all get out and quickly hauled him to a seal chamber where he will wait until I get my act together.  I might try raising some corpses to slice and dice and maybe train up the military.

Also had my fortresses first mood.  Dwarf grabbed some bones and a block of stone and locked himself in a craftdwarfshop.  I rolled my eyes and prepared for the earring or bracelet or other bauble or gewgaw.  But no! A bone axe!  Not the ultimate weapon, but very useful for beasts and such.
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"Hey guys, you know how I've been repeatedly injuring you over and over again for the purpose of training up a team of high skilled doctors? Yeah well we didn't actually need to do that."

Lich180

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Re: What's going on in your fort?
« Reply #30925 on: September 18, 2013, 08:42:25 pm »

A water calf zombie husk is currently being beaten on by no less than 8 goblins right now, and the combat logs total 40 pages so far. A raven skeleton is also biting the head of an unconscious goblin, but can't do any damage because of the copper helm the goblin is wearing.

Quite entertaining to watch the goblins thrash the husk, and do no damage whatsoever since they are a bunch of hammer- bow- spear- and macegoblins.

EDIT: the bowgoblin being bitten by the raven skeleton was gored in the head by a zombie deer, who seems to have quite a trophy rack on it.
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Splint

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Re: What's going on in your fort?
« Reply #30926 on: September 18, 2013, 09:14:16 pm »

Well my camp is going well enough. It's since been updated so now I do have these little bastards running semi-smoothly. A few honey badger cubs and trap spiderlings have died but we downed some kind of weird nith whisp thing and a troll with raw machete power.

But due in part to our sore lack of valuables we've very few kobolds resulting in what we do have (not counting the three machetebolds being overworked and running around trying to get everything we need done done. We're scrambling to keep a pond from freezing over so we'll have at least some kind of usable water over the winter; we've been living off booze which is bad for kobolds in large quanities since the river froze last year.

Elves and humans came, likely mistaking our depot for a dwarven one but e aren't complaining. The more wealth we manage to export the greater the chances of more 'bolds.

Eric Blank

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Re: What's going on in your fort?
« Reply #30927 on: September 19, 2013, 01:19:19 am »

Much silliness has transpired.

After assigning a peasant to blacksmithing duty, they immediately (before making a single statue) come down with a fey mood, resulting in another useless woodcrafter. I was not impressed, honestly. Despite the great volume of woodcrafters they've at least been able to get some basic work done. The fort became a barony recently, for which I chose my expedition leader. She nearly went mad, what with lessers' pretentious dining arrangements and my completely forgetting to designate and furnish a room for her. She did eventually recover and only a few dwarves have wound up in our nice comfy prison cells after I forget about her mandates, which so far as I've paid attention to have been for gauntlets, which are reasonable, and ballista parts, which aren't necessarily useful but I guess I could install one somewhere and launch iron ballista arrows at some poor bastards...

Both the elven and tigerman diplomats have showed up bitching about my wood stores being too large, but not specifically making any mandate to keep our logging operations down. I've since stepped up logging in the recently-uncovered third caverns in the hopes of inciting a war after breaking a treaty when they come back later. At least I think they'll be back later? I dunno. The third caverns are free of forgotten beasts, or any animal life, for the moment so the dwarves haven't been harassed much, and I walled off an area I can use as a tree farm.

In forgotten beast news, I appear to have three blobs composed of steam floating around, one beast that's been spewing noxious secretions into the cavern lake, and two other organic beasts that had been affected by these excretions. I found pools of blood from one of them, a one-eyed loris with a venomous sting, and I also caught one unconscious in the lake, Chag the Unholy Evils, a giant skinless therapod with a shell and toxic gas. I dropped a chunk of cavern on his head because he lay there unconscious for a few seasons too long, so he's dead now. I recently witnessed a giant olm wander into one of the pools of noxious secretions. She lost consciousness for some time, and left a spattering of blood behind, but soon enough woke up and waddled off like nothing had happened. So apparently Chag was having a REALLY awesome dream and didn't want to wake up. And now he never will.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

WarRoot

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Re: What's going on in your fort?
« Reply #30928 on: September 19, 2013, 03:48:11 am »

Wallchance, year 133, after power outage

Got a re-roll on the FBs, instead of the hairy alligator, a skinless fire-spitting horse came, and the fire-spitting firefly got replaced with a winged scaly leech, who had poisonous gas, so I guess that evens out.

The horse made a charge on my fort, luckily the entrance has some rocky patches, which helped in lessening the casualties, one axedwarf made quick work of the beast, but his drink caught on fire, so he decided to run into the lower levels of the caverns, setting up a wildfire in the process, he died being surrounded by flames. Somehow in the wildfire my count burnt up too :( he probably was bringing dropped clothes into the stockpiles, I'm going to disable all labor for nobles in the future. At least I still have my vampire queen.
Two other dwarves caught fire in the battle,  both survived the flames, but the swordsdwarf bled out afterwards, the other one survived with her head fat gone, she seems to have some injuries on her lower and upper body but they are not listed, I guess they are minor burns.

I started paving down the cavern entrance area too.

The leech was easier, a couple of bolts took it to the ground, then a masterwork silver short sword (deja vu) brained it out.


Vanilla raws are POPULATION_NUMBER:1:1 for gremlins. And my poplist for the current fort showed 1. GCS are 3-4. I had a (female!) one appear in cavern 1, but while I was installing cage traps and deconstructing a wall (all caverns are sealed off pending establishment of military guardrooms) for it to enter the traps by, it seems to have wandered off the map.

Right, I thought what he meant was that, they are going to die out or something after 1-2 visits, I was talking about total  population, not how many can visit your fort at once.

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Snaake

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Re: What's going on in your fort?
« Reply #30929 on: September 19, 2013, 10:23:24 am »

And I thought population number WAS the total population, and cluster size (?) the amount that show up at once. Since many creatures have population numbers of several dozen, but cluster sizes e.g. 2-5.
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