Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 2061 2062 [2063] 2064 2065 ... 3844

Author Topic: What's going on in your fort?  (Read 6188860 times)

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: What's going on in your fort?
« Reply #30930 on: September 19, 2013, 10:28:20 am »

That's correct: population number controls the population of a region, cluster size controls the number that can show up with a given group.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

smjjames

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30931 on: September 19, 2013, 10:42:24 am »

Speaking of GCS, I've seen a few around and I've actually killed two, though haven't seen any for a while. Hoping to capture one to get a GCS silk farm started.

Anyways, in my fort, a giant appeared and then died in not even a full page of combat log. I've also been making lots of copper large spiked balls to increase exported wealth.
Logged

Pinstar

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30932 on: September 19, 2013, 12:20:04 pm »

Dig down, hit a huge vein of zinc.

Dig down...hit a huge vein of copper!

Look them up the wiki.
Looks like I'm going to have me a city of brass. Sure I can't equip my military with it, but dang is that material value multiplier ever sweet.

Now I'm screening all my migrants for any who have brass as a favorite material.
Meanwhile, I've breached and sealed the caverns so I'm going to carve out a MASSIVE tree farm in my two soil layers so I can get my metal industry started early in case there are no handy magma tubes.
Logged

smjjames

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30933 on: September 19, 2013, 12:42:37 pm »

I just got a migrant wave with three 'children' whose ages are actually 28, 28, and 25 O.o Whats with these bugged age children? I also have one who came in a migrant wave last year that is 32, lol.......
Logged

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: What's going on in your fort?
« Reply #30934 on: September 19, 2013, 12:55:31 pm »

Dead civ. Outright war with the Ashlanders and Warlocks. Startdwarf 20 dwarves. Fast dwarf the initial storage and shit.

The bastion mustn't fall.

smjjames

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30935 on: September 19, 2013, 12:56:46 pm »

What/Who are ashlanders? I'm guessing that is another way of saying wastelanders.

Also, I'm wondering if it's even worth it to have war rhinos, I have this female rhino (tame and definetly domesticated, the mom came with the elves) and I have definetly seen rhinos in this embark, but it's been YEARS and no rhinos have showed up again.
« Last Edit: September 19, 2013, 01:02:56 pm by smjjames »
Logged

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: What's going on in your fort?
« Reply #30936 on: September 19, 2013, 01:10:31 pm »

Ashlanders are the "evil" elves in Masterwork. basically elves who use metalgrade glass instead of extracted mithril. From a flavor standpoint they're nomads but they're still somewhat protective of trees (likely trading with orcs, bandits, and such for fuel so they don't have to harm nature themselves) which is probably what started the war with them.

That being said, I am fuckin' terrified of them because of the archers.

malimbar04

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30937 on: September 19, 2013, 01:20:00 pm »

Now that I don't seem to be pissing off any other civs, and the necromancers are (I presume) no longer a problem, I decided to work on dwarven antidepressents. Tantrums have been killing a few dwarves recently.

Found out my wells weren't actually drawing water. I was wondering since they were like 3 tiles above the water source (damn aquifer draining). So I'm moving those down, and as a bonus they will get more mist when using it. Bonus to the water drinkers and givers of water to the sick.

Also started moving all my finished goods to a quantum stockpile right next to the depot. I currently have 22 dwarves and a dog on a single tile wher ethey are dropping off the goods into the minecart. That is... it can't be comfortable.
Logged
No! No! I will not massacre my children. Instead, I'll make them corpulent on crappy mass-produced quarry bush biscuits and questionably grown mushroom alcohol, and then send them into the military when they turn 12...

Snaake

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30938 on: September 19, 2013, 03:38:05 pm »

I had a titan (a skinless gecko or some kinda lizard anyway, with a poisonous sting) appear, called in my military since that cavern was only protected by some cave traps. It died after being hilt by 6 (mostly bronze/bismuth bronze) bolts before either reaching my marksdwarves, or the melee dwarves who were stationed right next to the 4 marksdwarves reached it. Cause of death was probably the 3rd bolt tearing the heart. Yea, fleshy (semi-/)megabeasts aren't that tough, if you get a lucky head/heartshot, and not always without one, either.

I just got a migrant wave with three 'children' whose ages are actually 28, 28, and 25 O.o Whats with these bugged age children? I also have one who came in a migrant wave last year that is 32, lol.......
I recall reading that non-fortress dwarves' professions aren't always properly updated, so if they were kids at worldgen/later, and migrate to your fort, they'll initially show their profession as being child. They should switch to their actual profession soon enough (next month/year?) once they're in your fort.
Logged

WarRoot

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30939 on: September 19, 2013, 03:45:47 pm »

Wallchance, year 133

We were ambushed by goblins, the heroes of Wallchance assembled, and sallied forth to beat back the wretched scum, while being aided by unnamed marksdwarves, many goblin bones were broken and many arrows were blocked, except one, Likot Cudgelcrew the Somber Sands of Neutrality, creator of Renowndoused the Venerable Miseries, the magnificent tetrahedrite earring, took an arrow to the knee hand, she knew she would fall unconscious so she did a quick sprint, to show how tough she is, before succumbing to pain. In return her heroic mates left no survivors on the battlefield. Likot Cudgelcrew (the Somber... etc.) received some sutures, and she's back on the heroic business in full strength.

After realizing that my half-assed moat didn't have any purpose, other than giving some shelter to the goblins from crossbow fire, I decided that it would serve better as a spike moat,  and if they survive the fall, they would have to navigate trough assorted traps, I will have to squeeze in some cage traps too, to train my dwarves with goblin prisoners. At least this is the plan, I only managed to drop the ceiling on a hammerdwarf and a farmer so far :-\

Started arming a couple of civilians with crossbows, and some leather, bone, copper outfit, I lost another dwarf, who decided to walk trough some deadly FB extract, with a single boot on, while outfitting himself. Natural selection I guess.


That's correct: population number controls the population of a region, cluster size controls the number that can show up with a given group.

Then how can I have 4 dead gremlins in my fort? The raws are unedited, creature_standard has gremlin pop 1:1, I double checked.
Logged

smjjames

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30940 on: September 19, 2013, 04:26:41 pm »

That's correct: population number controls the population of a region, cluster size controls the number that can show up with a given group.
Then how can I have 4 dead gremlins in my fort? The raws are unedited, creature_standard has gremlin pop 1:1, I double checked.

Chance? I don't know. If your embark is over multiple biomes, it could happen.

Anyways, got a vampire in a migrant wave that came in (yes I used the cheaty method with DT, but whatever, though the LONG list of skills could have tipped me off anyway), I think I'll make the guy into the bookeeper/manager and make my fort immortal. Just have to dig out and furnish a room for the dwarf.

Edit: In the same group, I got a VERY old (163) dwarf who is apparently a historical figure. I didn't notice it in DT, but I noticed it when I looked at the first migrant and I just happened to have the view set to wounds and she has a missing toe and most of her body parts have yellow wounds. Also, she is apparently the relative of a few of my dwarves, an older brother of hers came to the fort previously as well, though I don't know if he was actually historical.
« Last Edit: September 19, 2013, 04:34:53 pm by smjjames »
Logged

the1337doofus

  • Bay Watcher
  • Grand Master Lurker
    • View Profile
Re: What's going on in your fort?
« Reply #30941 on: September 19, 2013, 04:58:55 pm »

Fortress Overseer's diary, 10th Obsidian;

We've finally gotten the dwarves to start a metal industry. Now, we just need the magma to do it.....
Logged
Quote from: /k/
Multiple babies means that the force is distributed per baby, so less force total per baby.
burning dwarves is a sign of productivity

smjjames

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30942 on: September 19, 2013, 05:35:52 pm »

Just noticed that my vampire has several relatives in the fort, but ah well, that can't be helped and as long as the vampire is kept ectastic, things will be fine.

I'm not too worried about the vampire feeding on my dwarves because as soon as the vampire finishes getting his armor, he is getting sent to station in one of the catacomb wings while his enternity room is prepped.
Logged

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: What's going on in your fort?
« Reply #30943 on: September 19, 2013, 07:12:55 pm »

The 1st migrant wave has come, giving us 26 dwarves to work with. not uh.... not all that inspiring really. And the 2nd came not too long after and we now have 34.

On the upside, I got two metal crafters, a high master armorer, and a high master chef, who is also a decent speardwarf and destined to become a mage. Now, due to us having three (counting the airmage) and due to our sheer desperation for supplies, I have had to send a group of speardwarves to hunt giant badgers.

There's certainly no way this will end badly!

EDIT: Apparently better than expected. Lened the high master chef killed one. Because he REALLY wanted to make roasts out of it.

Cuddles

  • Bay Watcher
  • Who wants to cuddle?
    • View Profile
Re: What's going on in your fort?
« Reply #30944 on: September 19, 2013, 07:31:34 pm »

well I almost lost a mountain bastion to:
a titan
a snowstorm
an alcohol shortage
all my water supply freezing
underground shenanigans in the caverns
a goblin siege

all within a month or two of each other. That was a hard tantrum spiral to avoid. I went from a little over 80 dwarves to under 40 dwarves in that time period. I lost most of my core workers (both my legendary miners, legendary carpenter, legendary mason, legendary engraver, legendary armorsmith, legendary weaponsmith, maybe a few more)
then once I recovered I finally realized who my vampire was
it's my mayor

thats it I'm done with this fort.
Logged
I don't bite.
Pages: 1 ... 2061 2062 [2063] 2064 2065 ... 3844