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Author Topic: What's going on in your fort?  (Read 6193809 times)

Diablous

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Re: What's going on in your fort?
« Reply #30345 on: July 25, 2013, 12:53:38 pm »

The goblins have attacked. Again. Three squads of goblin ambushers total. One with maces, one with pikes, and the last with crossbows. I sent out my military to combat them. It was a disaster.

First I sent my military to just outside the walls surrounding the fortress entrance. Then I ordered them to go kill the first squad of goblins, the ones with maces. Only a handful of dwarves actually went, the others just sat around at the entrance. Of the marksdwarves that were not in prison (yeah, half the markdwarf squadron was imprisoned due to violation of an export ban), they just sat around at the entrance and wasted their bolts taking potshots at dingos. Anyway, the few dwarves that actually moved fought the first squad, there were losses on both sides. Eventually the squad fled. Two survivors escaped, the rest dead or captured in cage traps.

A dwarf fleeing the first squad located the second, which was armed with pikes. Around this time a cage trap made the third squad with crossbows known. A few dwarves left the entrance to fight the pikegoblins. The brunt of my military went to fight the crossbow squad, and met a hail of bolts, and everything devolved into a blood bath of bolts and weapons and traps. I couldn't really keep track of it all. The end result was that there are now twelve new dead goblins on my deceased units screen, eighteen captured goblins (six of which are snatchers who just kept popping up), and my previously 42 dwarf strong military is now down to seven (four of which were in jail away from the fighting). All in all, a miserable failure.

Next time the goblins come, I'm just raising the drawbridge. I'm not fighting these guys again until my military can handle it. Maybe it's time to start making that proper keep I was planning. A second floor with fortifications would let my marksdwarves rain bolts on the little bastards, giving me an edge.
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

KingBacon

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Re: What's going on in your fort?
« Reply #30346 on: July 25, 2013, 01:37:02 pm »

You can always channel a path underground Diablous, dig out an underground channel above your trading depot, and burrow your marksdorfs at the fortifications. Takes about 3 months to do this and a basic living area with the initial dorfs. Conscript so migrants, make so crossbows and cat leather quivers. Bam, beast almost everything and best of all NO FREAKING KEAS, GIANT KEAS, GIANT KEAPERSONS INTERRUPTING YOUR CONSTRUCTIONS
It's my default starting build now.
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   /\  . . / . . . . . e . / . e  / . / . . . . . . _ DEPOT _ 

It is Timber of year two at my fort and we already have 9 FB (2 killed, 1 "captured" and put into a defective trap system, and a couple fliers.) Gonna have to breach the magmatube from below so they don't swoop in and kill my glorious pumpstack.
« Last Edit: July 25, 2013, 01:42:56 pm by KingBacon »
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Diablous

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Re: What's going on in your fort?
« Reply #30347 on: July 25, 2013, 01:54:57 pm »

Heh, that's a pretty good idea. Won't really work with how the fortress has been set up so far, but I'll keep it in mind for future ones. Which may come sooner than expected. Some dwarves are throwing tantrums, and a few have gone insane. A miner went berserk, killed her baby and was caught in a cage trap, and a child went berserk started attacking people but was killed by a child throwing a tantrum. A child or two are also running around babbling. Wounddrinks may fall into a tantrum spiral.
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

Knick

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Re: What's going on in your fort?
« Reply #30348 on: July 25, 2013, 03:33:15 pm »

Whelp, the forgotten beast is finally dead.  It killed about a fifth of the military.  Unfortunately, about 150 of the citizens of Cobaltforded are currently stuck in FB webbing, and are either starving to death, or dehydrated.  I have lost three or four more dwarves as a result.  This damned FB is the gift that keeps on giving after it dies.
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Give a man a fire, and you keep him warm for a day.  Light a man on fire and you keep him warm for the rest of his life.
The great Dwarfen Philosopher Urist McConfused said it best:  "Light a kitten on fire and it will run screaming into the booze stockpile and catch the whole fort up.  I know, we tested it in twelve different forts and it always happened."

frostilicus

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Re: What's going on in your fort?
« Reply #30349 on: July 25, 2013, 04:04:21 pm »

Well, my one-dwarf fortress failed. My last surviving dwarf stayed inside, well fed, and insanely drunk until a migrant wave was also almost immediately taken by the dust. After that happened, he just lay in the dust in a hallway and slept himself to death. Weirdest dwarf death I've seen. No injuries or strangeness, tons of food and drink.

I've started a new fortress with the same idea in a nearby inhospitable area. I was attempting to get a cat or two and another dwarf for company to stay indoors, but that ended up not working out because eight two-humped camel zombies came in and stomped everything to death. I have two dwarven hands roaming the area along with the camel zombies and the arm bone of a wren man zombie, which is the only one I don't get. But my main dwarf is safely sealed and appears happy, excluding the fact that he witnessed the death and decay of friends. I made some memorials to the dead so they don't come back, though.
« Last Edit: July 25, 2013, 04:11:56 pm by frostilicus »
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Terra_Inc

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Re: What's going on in your fort?
« Reply #30350 on: July 25, 2013, 07:04:08 pm »

At the city of Kingdommetals, one of the accursed ash clouds has caused almost half of the fort - including the baron - to lose their vision. I'm not sure whether it was the nature of the accursed ash or just that alliteration that blinded them, but they don't seem to recover their sight. While probably detrimental, it is also a very inspiring thing to have. Considering getting the king to come over and send him into the clouds for maximum metalness.
« Last Edit: July 25, 2013, 07:14:13 pm by Terra_Inc »
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KingBacon

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Re: What's going on in your fort?
« Reply #30351 on: July 25, 2013, 07:14:06 pm »

Terra, do not give up hope (as long as their eyes have not rotted out.) My last fort deadly dust had blinded all of my marksdorfs (I renamed them blind ones) and one migrated to my new home. Apparently he met dorf jebus in the intervening year and now he can see again.
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Diablous

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Re: What's going on in your fort?
« Reply #30352 on: July 25, 2013, 07:46:22 pm »

Well, it is summer at Wounddrinks. Two main things have happened.

One, the goblins are stepping up their game. A siege arrived, 17 goblins armed with swords led by one with an axe, riding a cave crocodile. My military is currently a pathetic handful of dwarves, so I just raised the drawbridge and hid. Luckily the humans arrived to trade and their guards were able to fight them off and break the siege.

While this was happening, yet another forgotten beast arrived, this one a tortoise made of filth and grime. Surprisingly durable filth and grime. My handful of markdwarves and recruits attacked him and get fracturing and chipping the damn thing, but it took forever for it to finally die. It also breathed poisonous vapors that after a while paralyzed a dwarf, made the entire wounds screen yellow, and caused them to suffocate. So yeah, more military gone and their corpses and stuff covered in paralyzing extract. Joy.
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

edgefigaro

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Re: What's going on in your fort?
« Reply #30353 on: July 25, 2013, 08:01:38 pm »

Two sieges in 5 months. The military quickly dispatched them. However, now I have huge amounts of goblinite to process.
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Knick

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Re: What's going on in your fort?
« Reply #30354 on: July 25, 2013, 10:39:11 pm »

That one forgotten beast killed off about fifty dwarves.  Through hand-to-hand combat and slaughter?  Oh no.  Most of them died of starvation and dehydration after being stuck in webbing for several months.

My poor war grizzly bear also succumbed to infection.
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Quote
Give a man a fire, and you keep him warm for a day.  Light a man on fire and you keep him warm for the rest of his life.
The great Dwarfen Philosopher Urist McConfused said it best:  "Light a kitten on fire and it will run screaming into the booze stockpile and catch the whole fort up.  I know, we tested it in twelve different forts and it always happened."

Korva

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Re: What's going on in your fort?
« Reply #30355 on: July 26, 2013, 01:05:42 am »

There's this....Vermin extermination squad that is running around the map because I've got like 50 cats who decided to form a pack instead of attaching onto people.
Spoiler (click to show/hide)
They're above the walls, and some between them where the traps are.
It continues up the next Z level for another dozen or so cats. I've never had this many cats before so I don't know if pack behavior like this is normal, but it's kinda cool to watch.

Awesome. :) The cat-lover in me loves the notion of a huge roving pride, though I'd hate to see them getting killed by ambushes.
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Spacespinner

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Re: What's going on in your fort?
« Reply #30356 on: July 26, 2013, 01:17:46 am »

There's this....Vermin extermination squad that is running around the map because I've got like 50 cats who decided to form a pack instead of attaching onto people.
Spoiler (click to show/hide)
They're above the walls, and some between them where the traps are.
It continues up the next Z level for another dozen or so cats. I've never had this many cats before so I don't know if pack behavior like this is normal, but it's kinda cool to watch.

Awesome. :) The cat-lover in me loves the notion of a huge roving pride, though I'd hate to see them getting killed by ambushes.

Elf ambush wiped 20 of them out just now. Still 40-50 left.
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frostilicus

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Re: What's going on in your fort?
« Reply #30357 on: July 26, 2013, 01:37:04 am »

I decided I wanted to get a wife for my single dwarf. I have the crazy idea that I should make a fortress populated by a dwarf, his wife, and all of their children. They'll either inbreed or die off after 320ish years, the latter of which being what I suspect would happen.
Or I could make a large number of the children into warriors and have them fight off all the dust thralls before setting the whole zone ablaze.
I keep getting migrants and merchants, only dwarven, even though I have elven, gobbo, and human neighbors. They all either succumb to the dust, or more recently end up being attacked and killed by the now over 100 assorted dust thralls and zombie limbs.

Maybe I should set up an underground drawbridge with a ramp system leading to the surface. Then only flyers would have a chance of getting in. There are a lot of wren man zombies....

On a side note, a caravan came through and trained up their macedwarf and axedwarf to lord levels on a single dust thrall before they both I guess collapsed of exhaustion and were pummeled to death. The liaison was chased into a dust cloud and "left unhappy" while the merchant dragged his unconscious oxen and cart around the map, attempting to save it from the zombified ravens that were pecking it to death.
All the while, Mr Crazeddingles, as I like to call him, crafted slabs and drank his alcohol or ate his plump helmets. He quickly drew up some memorial slabs and dragged them to the entrance of his sealed cavern for the newly deceased.
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KingBacon

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Re: What's going on in your fort?
« Reply #30358 on: July 26, 2013, 07:30:24 am »

Dear Lord, why do I have so many FB? And why do all of my cavern layers have to be connected to each other?

This is gonna make flooding the caverns with magma soooo much more satisfying.

Edit:

Should not have embarked next to an elven site while at war with said elves. Wasteland embark sounds so nice right now.
« Last Edit: July 26, 2013, 08:04:44 am by KingBacon »
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Tevish Szat

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Re: What's going on in your fort?
« Reply #30359 on: July 26, 2013, 12:58:05 pm »

Embark at the aptly named Rivermeet only to find that I had a corner biome selected and the wagon appeared on the wrong side of the massive river canyon from where I wanted it, which is also a long way away from a good topside.  Had to tunnel under the river and up the mesa to build a good "fort" entrance, and in the meantime build quantum pilers on the sucky side to drag our supplies indoors.  I plan to brick up that "entrance" to the fort once I have the other one nicely built, but due to the distances involved, it's taking time.  Hopefully, I'll be able to move all my operations over to near the new depot and convert the bad side to mine/dump/tree farm uses
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A medium-sized humanoid fond of fantasy and science-fiction.

Tevish Szat likes books, computers, board games, and cats for their aloofness. When possible, he prefers to consume hamburgers and macaroni and cheese. He needs caffeine to get through the working day.
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