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Author Topic: What's going on in your fort?  (Read 6192174 times)

WanderingKid

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Re: What's going on in your fort?
« Reply #30360 on: July 26, 2013, 01:04:59 pm »

Might want to leave your tunnel for trade caravans from the 'other side' to cross over in some way.

Tevish Szat

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Re: What's going on in your fort?
« Reply #30361 on: July 26, 2013, 02:34:00 pm »

Might want to leave your tunnel for trade caravans from the 'other side' to cross over in some way.

The major river is WAY, WAY below either entrance so wagons would have to learn to take stairs.

I'll at least have to leave it until I can bridge the Major River, which is over 10 tiles wide so I have to build raising bridges from both ends (and possibly some scaffolding if it's past 20).  Then there's the minor river that crosses the map e/w, flowing into the major canyon from both sides... I'll have to bridge it in two places to connect all the major landmasses of my fort.  After that, I can sort out smoothing wagon roads up the map edges
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A medium-sized humanoid fond of fantasy and science-fiction.

Tevish Szat likes books, computers, board games, and cats for their aloofness. When possible, he prefers to consume hamburgers and macaroni and cheese. He needs caffeine to get through the working day.

Lurker Z

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Re: What's going on in your fort?
« Reply #30362 on: July 26, 2013, 07:41:57 pm »

Spoiler (click to show/hide)
[...] I don't know if pack behavior like this is normal, but it's kinda cool to watch.
And I thought I didn't have anything to write here. Just today, I had a similar behavior with freshly released unowned war dogs from the training pit hole in the wall room. They were running 20ish in a pack in the bedrooms. If they'd be like this with the dwarves that actually hunt. I spent over 5 minutes (though it felt like hours) following my military chasing one annoying elk bird up and down the cave system. At least some more parts of the caves were discovered.
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Diablous

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Re: What's going on in your fort?
« Reply #30363 on: July 26, 2013, 07:50:14 pm »

Winter at Wounddrinks. Things have been quiet so far. The goblins sent a single squad of ambushers, which the dwarven caravan took care of. The military is being slowly rebuilt, and the recruits are practicing on goblins prisoners. I've finally set up some magma forges and smelters. Time to get a true metal industry going. Oh, I've started exporting pets, mainly captured dingos and crundles. I'm drowning in the damn things.

EDIT: Oh shit. A siege just arrived. 41 goblins, all mounted with some extra cave dragons running around. Some of the mounts can fly, and I haven't finished the roof for my keep yet. I've raised the drawbridge to keep out the non fliers, and gathered my weak military and stationed them at the entrance. Hopefully they can deal with the fliers. My military is currently 20 strong, but they are mostly recruits. The few competent ones, especially the marksdwarves, will have to do what they can.

Double edit: turns out some of my pastures are connected to the main fort and don't have roofs. Great. Sending the dwarves to the central stairs to deal with the invaders.
« Last Edit: July 26, 2013, 08:42:41 pm by Diablous »
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

mate888

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Re: What's going on in your fort?
« Reply #30364 on: July 26, 2013, 10:26:35 pm »

Spring at Rockromances (lamest name in the history of lame names, ever).
being this my second fort (and the first one I do alone, while Ironstone, the first one is now a filthy elven-conquered hold) I just began to build, and the flooris still covered in awful grey snow (the only down side of the Ironhand's pack) but the minimap shows up green by some reason.
Yet now I try to ger pass my noob days (however, it would be a long way), I try to build workshops, give a room to my dwarves, not to annoy nearby elves, and trying to figure out why my butcher doesn't wants to pick up the wombat's corpse and take it to his shop, or why the fucking big horned owl men and women disturb so much my huntress, and how to make a multiple-stuff stockpile (I did it with the garbage place, and now I totally forgot).
Apart from that, a bunch of grudges piss off my dwarves, and the actual lack of beds make me terribly need to go faster with my carpinter.
Fun will come...
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My second turn's unnoficial goal was to turn everyone into vampires, and it backfired so bad, I ended up making the fort a more efficient, safer and friendlier place.
Apparently they evolved a taste for everything I love and care about

KingBacon

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Re: What's going on in your fort?
« Reply #30365 on: July 27, 2013, 12:47:35 pm »

Built my first automated drowning chamber using aquifer power!!! Never had to do this before, but damn elven ambushes are getting annoying. Hope it works properly (filling up and automatically draining.) Busy designing an automatic magma trap and elf corpse impaler for my future dining room.

So used to employing dorf power and steel for defense. If critical failures occur, I'll post pics.
« Last Edit: July 27, 2013, 02:41:36 pm by KingBacon »
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Diablous

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Re: What's going on in your fort?
« Reply #30366 on: July 27, 2013, 01:56:12 pm »

Update on the siege situation at Wounddrinks. The wiki says that fliers can't go somewhere that they can't find a land path to. Not sure how accurate this is, since a few goblins managed to get into my walled pastures, but maybe they made the path before the drawbridge was raised? Either way, most of the goblins seem content wandering around outside the fort, occasionally having their mounts snatched out from under them by cage traps. Two goblins are currently sitting around in my pastures, not trying to actually enter my fort through the connecting passages. All in all, things seem safe so far. I just have to wait them out. Luckily, I have thousands of food and booze.
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

Imp

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Re: What's going on in your fort?
« Reply #30367 on: July 27, 2013, 04:32:24 pm »

There's this....Vermin extermination squad that is running around the map because I've got like 50 cats who decided to form a pack instead of attaching onto people.
Spoiler (click to show/hide)
They're above the walls, and some between them where the traps are.
It continues up the next Z level for another dozen or so cats. I've never had this many cats before so I don't know if pack behavior like this is normal, but it's kinda cool to watch.

Awesome. :) The cat-lover in me loves the notion of a huge roving pride, though I'd hate to see them getting killed by ambushes.

Spaceskinner, have you been playing DF IRL again?  The weirdest thing happened recently...

http://www.nbcnews.com/science/gang-feral-cats-attacks-woman-her-dog-france-6C10765319
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Bludulukus

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Re: What's going on in your fort?
« Reply #30368 on: July 28, 2013, 12:36:13 am »

Fortressbowel, pop 240, year 21

2 goblin sieges this year, 0 dwarf casualties, 92 goblin casualties, 8 troll war prisoners. These days the goblins don't trouble me like they used to thanks to the weapon traps and the new archer towers dotting the map. Goblin stragglers get butchered by my melee soldiers piecemeal.

4 dwarves died of old age, they were laid to rest down in the catacombs and memorials erected.

1 dwarf is running around babbling because we did not have ''quarry'' for his mood, whatever that is.

Giant flying vomit blob came and was smacked into a puddle, no casualties.
« Last Edit: July 28, 2013, 01:12:04 am by Bludulukus »
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ond_magiker

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Re: What's going on in your fort?
« Reply #30369 on: July 28, 2013, 03:48:54 am »

The dwarves just noticed they need a bigger stockpile for unprepared food, as the butchering area was filled with rotten animal parts and pink smoke. A few doors to stop the smoke from spreading into the main staircase wouldn't hurt either. Get to work!
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KingBacon

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Re: What's going on in your fort?
« Reply #30370 on: July 28, 2013, 08:25:15 am »

Well derp, automated death not working due to cognitive design failure.

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Larix

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Re: What's going on in your fort?
« Reply #30371 on: July 28, 2013, 09:59:40 am »

Haha, that's hilarious!

I had to re-carve a track loop because it had originally been engraved exactly the wrong way around. Although i guess with the size of the current partial project, that single mis-carve hardly counts, esp. considering the fully-additive-and-subtractive 8 bits of memory (32 hatches, ~140 links) ran without a hitch right out of the box and that part is always on, shutting it down for repairs would be nigh impossible. I had to debug both operation loops, both the subtraction one - aforementioned wrong track loop - and the multiplication one - the moment i started the test drive, i knew it was going to go wrong: two straight accelerators in a row are always too much for logic purposes.
A high-friction track stop kept it in check and the second test succeeded with flying colours.

I've upgraded the Marble Bookkeeper, now it can also subtract and multiply. I've done both the lazy way and with very small capacity - the subtractor can handle eight bits, the multiplier a whopping four (the product can be eight bits large, though). Reading the tale of the Mighty Dwarven Calculator was very inspiring and moved my thoughts in the right directions. I suspect multiplying with bigger numbers would become infeasible even with less space-consuming and latency-plagued logic systems. Unless i'm missing some great opportunity, multiplication of two n-bit numbers requires up to n^2 read/write operations, where for each active bit of the 'first' factor, each bit of the second must be evaluated and written to the operator array in the appropriate location, then added up. Multiplying two 10-bit numbers could take half a month game-time this way.

I added an extra switchable 'set' loop to my counter/memory cell, so now it can handle both addition and subtraction, being able to execute the commands 'set to one', 'set to zero', 'set to zero and send positive carry' and 'set to one and send negative carry'. It's a rather unwieldy 8x9 tiles this way, though.

The calculations handed to the machine were 233-94 and 11x7, both of which generated the correct output. I'll need to add some features to ease operation and emulate negative numbers, for an expected 100 additional mechanisms or so. The current tally for all machinery on site is 440 installed hatch covers and 1540 mechanisms.
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KingBacon

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Re: What's going on in your fort?
« Reply #30372 on: July 28, 2013, 11:20:00 am »

My tileset is ANNO 16x16. You can get it from the wiki:
http://dwarffortresswiki.org/index.php/Tileset_repository
 
You know how to install it?

Apparently my engravers are obsessed with Rocs killing elves or some such nonsense. (Note my civ is at war with elves and my fortress's symbol is a log. Going back into legends I found that the war was started over tree cutting 150 years ago, thank you RNG.)
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Diablous

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Re: What's going on in your fort?
« Reply #30373 on: July 28, 2013, 12:31:53 pm »

Well, things are currently peaceful at Wounddrinks. It's summer, the siege left, and I'm currently focused on construction. Building roofs and stuff so that fliers can't harass my livestock and such. I've been expanding my military, recruiting dwarves, having them practice on goblins prisoners, that kind of thing. Also, during the siege my cage traps snatched some of the goblin mounts. I can train them, and I even have a breeding pair of giant toads and giant olms. This may be interesting.
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Quote from: Solifuge
A catgirl, whom oft it would please
To dine on a pizza, with cheese,
Thought it was quite fine
To be partly feline,
Excepting the hairballs and fleas.

KingBacon

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Re: What's going on in your fort?
« Reply #30374 on: July 28, 2013, 12:50:13 pm »

You have to add a child tag to Toads and Olms for them to breed. (Toady hasn't programed amphibian breading yet.)
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