Welp, the settlment is expanding with individual habs being prepared at a leasiurely pace by our lone driller a barracks and several pill boxes have been finished. With no Anvil we can't make more drills to expand the mining crew either, nor can I make ammo or autoguns from the recently extracted malium and carbide. On the upside, only casualties have beena braindead fishery worker and some dogs. Also have a slowly growing Grox herd.
I did manage to get a windmill up and running, but it lacks enough power to get an irrigation pump going. Looks pretty outside the settelment entrance though. Looks like I'll need to move a waterwheel (or three) onto the river to irrigate a larger field. And I need a way to irrigate a small chamber so I can farm more than 4 cave spores (rough equivalent of quarry bushes) at a time during the limited fall-winter growth season. Doesn't help that I can't dig through compacted hive ash without hazmat gear, which no hiver on this Emperor forsaken rock probably knows how to make.
Got 3 workers go funny in the head, resulting ina fancy millstone (and legendary mason) a grox leather low boot (possession, so no point in it. Just Empra-driven inspiration) and the third that, if my tanners can process a couple hides fast enough (Possession used all my remaining hides up. Wasteful inconsiderate bastard.) I'll have a legendary leatherworker soon.