Could throwing be considered a weapon?
I thought about this for some time deciding whether or not it would work. In the end, I looked back for guidance to what I originally wanted my character to be able to do. I also noticed that I wrote the effect "quickly" wore off once the weapon was out of my possession - so not exactly instantly. The short answer is yes, it can. The long answer is that while thrown weapons are affected the same as bows+arrows/guns+bullets are, they just don't work very well at long-range, though that's always been the case for thrown weapons.
The "seen as weapon" rule still applies, though. I can throw a kitchen knife and I'd get a bonus but I wouldn't if I threw a boot.
It only works on things I can identify as a weapon. If you had a normal spine, my augment wouldn't affect it.
But since it's metal, my guy sees it as a sharp metal stick with sharp metal spikes sticking out of it.
But still, with any weapon he'd simply wipe the floor with everyone.
I'll only say that I can easily be killed.
It only works on things I can identify as a weapon. If you had a normal spine, my augment wouldn't affect it.
But since it's metal, my guy sees it as a sharp metal stick with sharp metal spikes sticking out of it.
But still, with any weapon he'd simply wipe the floor with everyone.
But he'd also do an insane amount of damage to the ship, if he gets critical successes all the time.
Basically, don't let people board!
Critical success does not mean overshoot. A 1 would be a critical failure, a 7 would be a critical success (perfectly good, no bad things), and a 13 would be a critical overshoot. Since I'm using +/- rather than +, there won't be any critical overshooting.