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Author Topic: Roll To Space Pirate. Rebooting a Pair of Boots and a Parrot. (Players wanted~)  (Read 60272 times)

Andres

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*rips out spine with +8 Strength and beats you to death with +8 Spine Mastery*

EDIT: Now that I think about it, +8 Weapon Mastery seems a bit weak. Any chance I can buff it up to +/-12?
« Last Edit: May 08, 2015, 04:39:29 am by Andres »
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Happy Demon

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On a d13?!

Actually, this is a perfect opportunity for some fluff.

« Last Edit: May 08, 2015, 04:47:26 am by Happy Demon »
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Andres

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Yeah, I'd like my skill with weapons to be better than the power my weapons have, though not by too much.

I like Pippy now.
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Happy Demon

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Oh, and wouldn't +/-12 guarantee a critsuccess?
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blazing glory

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Yeah, I'd like my skill with weapons to be better than the power my weapons have, though not by too much.

I like Pippy now.
I doubt it'd be really relevant when you're rolling 7's for all the rolls you get.
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IcyTea31

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Oh, and wouldn't +/-12 guarantee a critsuccess?
Even +6/-6 would, assuming full bonus need not be used. Asking for more is preeeeeeetty ridiculous.
« Last Edit: May 08, 2015, 05:02:18 am by IcyTea31 »
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Happy Demon

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Swat fly.

CRITICAL SUCCESS
The fly is swatted and the corpse goes flying, shooting through 3 civilians, a reinforced wall, and the gravity generator.
There's no gravity now.

You've gained: Weapon Mastery: Fly Swatter.
« Last Edit: May 08, 2015, 05:06:35 am by Happy Demon »
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Andres

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It only works on things I can identify as a weapon. If you had a normal spine, my augment wouldn't affect it.
But since it's metal, my guy sees it as a sharp metal stick with sharp metal spikes sticking out of it.

Still lol'd.
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Happy Demon

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Well, I hope he doesn't watch a Jackie Chan movie, he might go on a ladder massacre then.
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Andres

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A ladder could definitely be used as a weapon. Basically, you'll want my guy doing exactly one thing while you guys do the rest.
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Happy Demon

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Could throwing be considered a weapon?
If we meet a planetworm in space, Pippy needs to make a bigger cut, and momentum would help greatly.
Pippy can't lube herself when she's wearing a space suit, and said space suit would make it even more difficult to get in, due to bulkiness.
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blazing glory

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It only works on things I can identify as a weapon. If you had a normal spine, my augment wouldn't affect it.
But since it's metal, my guy sees it as a sharp metal stick with sharp metal spikes sticking out of it.
But still, with any weapon he'd simply wipe the floor with everyone.
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Happy Demon

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It only works on things I can identify as a weapon. If you had a normal spine, my augment wouldn't affect it.
But since it's metal, my guy sees it as a sharp metal stick with sharp metal spikes sticking out of it.
But still, with any weapon he'd simply wipe the floor with everyone.
But he'd also do an insane amount of damage to the ship, if he gets critical successes all the time.
Basically, don't let people board!
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Andres

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Could throwing be considered a weapon?
I thought about this for some time deciding whether or not it would work. In the end, I looked back for guidance to what I originally wanted my character to be able to do. I also noticed that I wrote the effect "quickly" wore off once the weapon was out of my possession - so not exactly instantly. The short answer is yes, it can. The long answer is that while thrown weapons are affected the same as bows+arrows/guns+bullets are, they just don't work very well at long-range, though that's always been the case for thrown weapons.
The "seen as weapon" rule still applies, though. I can throw a kitchen knife and I'd get a bonus but I wouldn't if I threw a boot.

It only works on things I can identify as a weapon. If you had a normal spine, my augment wouldn't affect it.
But since it's metal, my guy sees it as a sharp metal stick with sharp metal spikes sticking out of it.
But still, with any weapon he'd simply wipe the floor with everyone.
I'll only say that I can easily be killed.

It only works on things I can identify as a weapon. If you had a normal spine, my augment wouldn't affect it.
But since it's metal, my guy sees it as a sharp metal stick with sharp metal spikes sticking out of it.
But still, with any weapon he'd simply wipe the floor with everyone.
But he'd also do an insane amount of damage to the ship, if he gets critical successes all the time.
Basically, don't let people board!
Critical success does not mean overshoot. A 1 would be a critical failure, a 7 would be a critical success (perfectly good, no bad things), and a 13 would be a critical overshoot. Since I'm using +/- rather than +, there won't be any critical overshooting.
« Last Edit: May 08, 2015, 05:32:42 am by Andres »
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Happy Demon

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What's the point of armor if you kill everyone before they can hurt you?

Just stick with +/-4, the way I see it, it's already ridiculously powerful.

I see the bonuses as follow:
+/-1 = Good.
+/-2 = Great.
+/-3 = It's your job and you had a good teacher.
+/-4 = You're pretty much the best in local space at this.
+/-5 = You're the Bruce Lee of this skill, nobody will ever surpass you in this area, now or ever.

You'd have to do some sort of tradeoff if you want to go +/-5, like a crippling weakness, like kryptonite or something.
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