Order of the Lamp
[1] "Very well nob, after you." Keeping your eyes on him, you watch him making sure he doesn't try to stab you your back turned. All the while, Achel seems to be telling Glesh some kind of ribald joke. As you exit the shrine, you find yourself distracted by the mention of a sload's backside by the Redguard, just long enough that you miss six or so knights coming in from behind you. They don't make any aggressive gestures, but they also distract you from Vignac coming up from behind you, sword at the ready. [5+1 vs 6]. Your guards warn you just in time, allowing you to dodge a slash of his blade. [2,2,5] You summon up a few scamps to help against Vignac, although they are quickly slain.
Distraction provides +1 to your combat roll. [4+1 vs 4] It offers just enough time for you make a move on the chapter-master, stabbing his thigh with a small dagger. [6vs6] As if he unaffected, he lunges back at you, although you are able to narrowly evade it, anxiously summoning a [3] clannfear runt.
Provides +1 combat roll. [4+1vs3] The daedra, somewhat shocked, charges right at Vignac, giving you time to circle around him and go in for the kill. Just as the clannfear loses its head to Vignac's sword, you stab his back right between the shoulder blades. [2vs3] Just as it seems he was going to collapse, he quickly turns, slashing your belly. You feel the blood oozing out, but luckily, it seems to be only a surface wound. Before Vignac can do anything else, he finally collapses.
The duel won, you look at the other two officers of the Order. [1] You quickly realise that your guards have been paralysed and both Achel and Gavin are leaning against a column of the shrine. Achel smiles. "Seems you won my lord. Shame what you did with that poor bear though." Achel gestures towards Vignac and in place of him is a mangy bear. You also notice that all the knights were wolves. You look a bit dumbfounded and quite a bit ashamed. Bretons are supposed to be resistant to such tricks and a noble such as you should know better.
Gavin you notice is still Gavin. Achel notices your gazed and spoke in a nonchalant tone: "This one's real enough milord, just a wee bit dead. Just a tinge though."
"You're probably a bit confused milord, wouldn't blame ya. Illusions can be so believable..."
As much as you want to kill this Redguard, you know better. What do you do?
[3 Actions may be taken per season, of which there are 4 per year. ]
Count Lacroix expects you to meet him in the Autumn
Countess Lightbreeze has invited you to a feast in Winter.
[4]Your overlord, Count Owyn Lacroux, has requested you to personally swear fealty to him as well as speak of your late uncle.
[6]A band of knights calling themselves the Order of the Lamp have settled in the village, commandeering the Eights' shrine as their base. While supposedly pious soldiers, they have refused to allow our local priest to perform his duties.
[4] Nightly noises have been heard at an old abandoned tower at the southern border of your fief.
Hawkcroft Manor: your late uncle's home, Hawkcroft Manor resides on a hill overlooking Arkwick Village. A 2-meter stone wall offers it some protection towards outside attacks. It is sturdy if somewhat dilapidated.
Iron Mine: the main source of Arkwick's exports, it has employed the people of Arkwick for centuries.
Small Farms x15: several small farms throughout Arkwick's hinterlands help feed the village, although imports from surrounding fiefs are often needed due to Arkwick's poor soil.
Arkwick Village: The centre of the fiefdom, the village maintains a small shrine to the 8 Divines, a communal plaza and a town hall. All other structures are either homes or small shops. (~600 pop.)
Gold: 1180
Income: 110/season(base income is 100/season)
Iron Production: 75/season
Food Production: 25/season
Altmer Trader: +10% seasonal income
Expenses
Tax: -10%/year (normal tax rate is 20%)
Alteration Services: -30/season
Net Yearly Income: 175
Altmer Trader (Soril): -50% tax. +10% income.
Loyal Overseer (Brethyn Jorwatch): +1 to speechcraft rolls against serfs and servants you employ.
x2 Bodyguards: -1 to all stealth combat rolls toward you if either are present.
Race: Breton
Former Profession: Mage
Skill- Competent: Conjuration
Skill- Familiar: Restoration, Alteration
Skill- Dabbling: Illusion, Alchemy
Skill Levels:
Mastery: You are counted as one of the world's foremost users of this skill.
Expert: You have effectively mastered this skill.
Competent: The skill has become well engrained into your person.
Familiar: You have learnt from your mistakes and as a result, failures are far less common.
Dabbling: Some practice made into the skill. Failures common.
Dunce: Utterly unversed or incompetent. Failures are very common.
Rarities:
x5 Soul Gems (Empty)
x1 Mage's Staff: a mundane staff, this Mage's Staff could be easily imbued with souls, allowing it to cast spells.