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TIEBREAKA'

Blood Axes
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Author Topic: WAAAGH! (ISG) Hiatus  (Read 45861 times)

Cheesecake

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #285 on: May 04, 2015, 08:04:06 pm »

Let Gitsmasha keep the hat.

He's very happy and beats up a few gits to let it all out.

Ask over the vox to find out how our tribe failed.

The raspy, static voice of Dagger is hard to hear. "Yer tribe failed cuz ya krumped ya boss. And he was close, too."

What do we know about the kingdoms we saw on the map? As in, which one's the hardest to hit, which one's the easiest, etc.

"Da first one is Golgotha. Dat's up norf where we are. Real 'ard humies. Walls is unscalable and unbreakable. Got real dank sewers too. Gork, da smell...

"Da second one is da Bastille. Named it after some really arkaek place. Dey's got heads lined up all over der entrance. Humie heads, ork heads, woteva. Toughest fighta's of da lot. Dey's got plenty of Ogryns too."

"Finally is da Grand Capital. Da head of da head. Got towers dat reach all up inta space. It got orbital defense. Dey blowin' up our kroozas up dere. Take it down an' we can send more boyz. Dey real 'ard doh. I heard dey have Space Marines."

Wot da zog is a Space Marine?

What are the stats on our new equipment? Are we still Damaged? Is Gitsmasha a nob? (He looks bigger than the other orks in the picture.)

Stats on OP. Yes, Gitsmasha is now a nob!

Train our grots to use shootas.

It's as easy as telling them to squeeze the trigger. None of you know how to aim though, not even grots. It's downright unorky to aim.

Get the mekboys to build grotapults. (Catapults designed to throw grots rather than rocks - a weaponised version of our tactic of throwing grots at our enemies.)

"We'll get right on it boss! Wif plenty of scrap, we'll be done in no time!"

Get a shield and nail an ork onto it. I wasn't kidding about making this. It'll give us +2 defence (as opposed to our SPKK which gives +1 and only uses a grot for defence) and we can give our old SPKK to Gitsmasha. He's gonna need something that gives defence AND is capable of killing people using just one hand since he'll be using the other to hold our banner. Also, nailing an ork onto a shield just for better protection certainly falls in line with us being "Meana'".

You'll have to get rid of one of your weapons. You'll also need to remove one accessory, because now you have three.

Tell the orks to save the humans' skins. They can eat or do whatever with the rest.

"Alright, boss."

Great art as always. Comic format was fun to read and our portrait was awesome.

Thanks.

Who herez ah REAL ork?!

Well then let's do what real Orks do and ready for waaaagh! I want ouz siege stuffz ready to bashes down da hummies. Wallz. Them wez goona storm through and killz. Lootz. An den readiez fo more waaaagh!

-1. We've gotta prepare and we've gotta make a plan. We can't take down a full-sized human kingdom by ourselves in a head-on battle, unfortunately. We just don't have the numbers after that attack by the IG.

-1, unlike orks, grots can actually shoot.  Better to give them the guns.

They don't aim either.

Human slaves are common. They mostly help the grots do their chores, and provide someone low enough in the pecking order for even the grots to bully.

Hov' Many shootas dos we hav? if many: Give som to ta mekboyz 'nd tel em t' make som bigga dakka.
Also, Feed som shootas t' tha squigs so we hav shoota squigs. If thas hov squig evolutzion workz thas is.
'Ten shov a squig down a git's throat'nd throw im at anotha git fo' fun.

Da meks are busy making grotapults. That isn't how squig evolution works.
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Yourmaster

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #286 on: May 04, 2015, 08:19:07 pm »

We obviously want to go for the grand capital. If we win, we'll earn Dagger's respect and the fear of their tribes and bunnies. I know a bit of 40k, but how DO squigs work?
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

Andres

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #287 on: May 05, 2015, 03:44:02 am »

-1, unlike orks, grots can actually shoot.  Better to give them the guns.
Yes but in this situation where we are sending the grots flying over walls with our most valuable weaponry it's probably not the best choice. We could order some mekboys to make a crossbow or something.
Lasguns are our only type of weaponry that can reliably go through a human nob's armour. Also, since we'll be catapulting - not throwing - the grots over the walls, some of the grots will end up on the rooftops and be able to gain an extremely useful height advantage. Worst-case scenario, they smash into something and the lasguns explode, causing structural damage, shrapnel-wounds, and fire-starting.

We obviously want to go for the grand capital. If we win, we'll earn Dagger's respect and the fear of their tribes and bunnies.
We will DIE against space marines. Have you ever played Space Marine? A single captain of a mere two centuries service destroyed hundreds of orks with little effort all by himself. (Being part of the greatest chapter of them all may have had something to do with it, though.) We'll need a WAAAGH! if we're ever gonna have a chance of taking it which is impossible seeing as all the other tribes are led by robots.

Quote
It's as easy as telling them to squeeze the trigger. None of you know how to aim though, not even grots. It's downright unorky to aim.
I suggested it so we could get rid of our -1(Feral) penalty. Do non-feral orks also get a penalty?

Quote
You'll have to get rid of one of your weapons. You'll also need to remove one accessory, because now you have three.
I believe the three accessories you're referring to are our Rozariuz, our Kape, and our Boss Pole, correct?
First of all, isn't the Kommisar Kape part of our Kommisar Armour?
Secondly, our Boss Pole is to go to Gitsmasha along with our SPKK (so he can attack and defend with one hand) as our banner carrier. I took the idea you gave of increasing inventory space by having a git carry our stuff, except this git gives carries our accessory so we can get the bonus while still having another accessory slot free. If necessary, it even gives him authority to lead other groups of orks (including other nobs) if we want to be tactical.
Thirdly, in regards to the "requisitioning boyz" thing, does that refer to boyz of our tribe or those of other tribes? I'm guessing it's referring to the latter considering we're the boss of our tribe and anything we say goes.

In regards to the ork shield, try to keep the ork alive so that its screams can terrify our enemies.

Get a painboy to fix us. Can we take 4, here?

Set Golgotha as the target. Its walls are unbreakable and unscalable and that'll mean it'll be extra funny once we just go over them. Send a weirdboy covered in human skin over there to sneak in and open the gates. Start the assault regardless of the result. Get one of our sneakiest nobs and have him lead a small group through the sewers. Paint said group purple before sending them in, of course.

Find a git, give him a bag, and make him our gitbag.

EDIT: We can have a toughboy suicide bomb the gate with our looted grenades if both our weirdboy infiltration and our grotapulting fails.

I know a bit of 40k, but how DO squigs work?
+1. What even are squiggoths?
« Last Edit: May 05, 2015, 05:49:41 am by Andres »
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Xantalos

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #288 on: May 05, 2015, 04:02:39 am »

Quote
We will DIE against space marines. Have you played Space marine? A single captain of a mere two centuries service destroyed hundreds of orks with little effort all by himself. (Being part of the greatest chapter of them all may have had something to do with it, though.) We'll need a WAAAGH! if we're ever gonna have a chance of taking it which is impossible seeing as all the other tribes are led by robots.
Admittedly Titus was a badass of unusual calibre even amongst space marines, but yeah right now we'd have a tough fight even against a scout marine. We have some more growing to do.
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Fallatus

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #289 on: May 05, 2015, 06:10:06 am »

If 'tes a wal' Yu jump ova' it, If ya cant jump ova 'te wall ya 'nock it down.
If our gits cant jump ovah 'tha wall 'ten dig unda it. Its gotts to be 'eavy 'nd ifs it big 'nd 'eavy itl' fall if ya push it.
'ND PUT TA DAMN SQUIG DOWN A GITS THROAT AND TROW HIM AT ANOTHA GIT! FO FUN!
Also Tell mekboyz ta make more dakka from some shootas. Maybe somthing tha goes zap zap BOOM! BOOM!!
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Yourmaster

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #290 on: May 05, 2015, 06:13:40 am »

We need weirdboys. They're powerful, but their heads tend to explode.
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

Andres

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #291 on: May 05, 2015, 06:14:57 am »

We need weirdboys. They're powerful, but their heads tend to explode.
We have weirdboys. One of my plans involves a weirdboy, even.

EDIT: This makes it sound like I think something and therefore it's true and I apologise for that. I still think we have weirdboys, though.
« Last Edit: May 05, 2015, 06:21:38 am by Andres »
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Re: WAAAGH! (TTSG) Plot?!?
« Reply #292 on: May 05, 2015, 07:24:03 am »

Will grots actually get a bonus to shooting I know they are better at shooting in the lore but will they actually get a bonus in this?
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Andres

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #293 on: May 05, 2015, 07:24:52 am »

Will grots actually get a bonus to shooting I know they are better at shooting in the lore but will they actually get a bonus in this?
GM said no. Aiming is unorky.
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Re: WAAAGH! (TTSG) Plot?!?
« Reply #294 on: May 05, 2015, 11:10:26 am »

Why don't we just fling orcs in as well. More is better.
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NullForceOmega

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #295 on: May 05, 2015, 01:24:43 pm »

Wot we needs is sumfin' wot makes grots fly higha and furtha, so dey kin be more effektiv....
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3man75

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #296 on: May 05, 2015, 01:42:50 pm »

Wot we needs is sumfin' wot makes grots fly higha and furtha, so dey kin be more effektiv....

waita minitie...OI MECKBOYZ BUILDZ US SOMETHIN THAT MAKES DA GROTSZ FLY OVER HUMMIE WALLZ! LIKE DEM GROTOPUALTS BUT HIGHERZ!!

Du it or ill thump ya.
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Andres

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #297 on: May 05, 2015, 03:46:40 pm »

Why don't we just fling orcs in as well. More is better.
Wot we needs is sumfin' wot makes grots fly higha and furtha, so dey kin be more effektiv....
Our boys are already building grotapults.

Wot we needs is sumfin' wot makes grots fly higha and furtha, so dey kin be more effektiv....

waita minitie...OI MECKBOYZ BUILDZ US SOMETHIN THAT MAKES DA GROTSZ FLY OVER HUMMIE WALLZ! LIKE DEM GROTOPUALTS BUT HIGHERZ!!

Du it or ill thump ya.

-1. The grotapults should serve well enough in this respect. Any higher and we risk them dying from just fall damage.
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3man75

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #298 on: May 05, 2015, 04:07:43 pm »

DEM BUILD DA GROTOPAULTS! LOTS OF DEM!!
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NullForceOmega

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #299 on: May 05, 2015, 05:10:13 pm »

I think you are unaware of, or are forgetting something extremely important.

Spoiler (click to show/hide)
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