-1, unlike orks, grots can actually shoot. Better to give them the guns.
Yes but in this situation where we are sending the grots flying over walls with our most valuable weaponry it's probably not the best choice. We could order some mekboys to make a crossbow or something.
Lasguns are our only type of weaponry that can reliably go through a human nob's armour. Also, since we'll be catapulting - not throwing - the grots over the walls, some of the grots will end up on the rooftops and be able to gain an extremely useful height advantage. Worst-case scenario, they smash into something and the lasguns explode, causing structural damage, shrapnel-wounds, and fire-starting.
We obviously want to go for the grand capital. If we win, we'll earn Dagger's respect and the fear of their tribes and bunnies.
We will DIE against space marines. Have you ever played
Space Marine? A single captain of a mere two centuries service
destroyed hundreds of orks with little effort all by himself. (Being part of the greatest chapter of them all may have had something to do with it, though.) We'll need a WAAAGH! if we're ever gonna have a chance of taking it which is impossible seeing as all the other tribes are led by robots.
It's as easy as telling them to squeeze the trigger. None of you know how to aim though, not even grots. It's downright unorky to aim.
I suggested it so we could get rid of our -1(Feral) penalty. Do non-feral orks also get a penalty?
You'll have to get rid of one of your weapons. You'll also need to remove one accessory, because now you have three.
I believe the three accessories you're referring to are our Rozariuz, our Kape, and our Boss Pole, correct?
First of all, isn't the Kommisar Kape part of our Kommisar Armour?
Secondly, our Boss Pole is to go to Gitsmasha along with our SPKK (so he can attack and defend with one hand) as our banner carrier. I took the idea you gave of increasing inventory space by having a git carry our stuff, except this git gives carries our accessory so we can get the bonus while still having another accessory slot free. If necessary, it even gives him authority to lead other groups of orks (including other nobs) if we want to be tactical.
Thirdly, in regards to the "requisitioning boyz" thing, does that refer to boyz of our tribe or those of other tribes? I'm guessing it's referring to the latter considering we're the boss of our tribe and anything we say goes.
In regards to the ork shield, try to keep the ork alive so that its screams can terrify our enemies.Get a painboy to fix us. Can we take 4, here?
Set Golgotha as the target. Its walls are unbreakable and unscalable and that'll mean it'll be extra funny once we just go over them.
Send a weirdboy covered in human skin over there to sneak in and open the gates. Start the assault regardless of the result. Get one of our sneakiest nobs and have him lead a small group through the sewers. Paint said group purple before sending them in, of course.
Find a git, give him a bag, and make him our gitbag.EDIT: We can have a toughboy suicide bomb the gate with our looted grenades if both our weirdboy infiltration and our grotapulting fails.
I know a bit of 40k, but how DO squigs work?
+1. What even are squiggoths?