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TIEBREAKA'

Blood Axes
- 10 (55.6%)
Freebootaz
- 8 (44.4%)

Total Members Voted: 18


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Author Topic: WAAAGH! (ISG) Hiatus  (Read 45858 times)

Cheesecake

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #270 on: May 04, 2015, 12:58:27 am »

(Tried using pencil drawings because I can't pixel art right now. Sorry for the crap phone quality.)

You take Dagger up on his offer. "Good lad. Now get to it, you got lotsa competition."

Making your way back to the tribe has been met with zero resistance. Many human patrols that usually come about are gone, probably due to most of the fighting happening right now. Up in the sky you can actually see some weird shapes and explosions. There is a particularly large shape dwarfing all the others.

When you arrive back to the tribe, you hear Gitsmasha barking orders. Everything is running smoothly. Giving him that hat was a good idea. When you try to get it back, he refuses and says he likes it. It makes him speshuler than the other boyz. If you really want it, you could always of course beat it off of him.

Meanwhile, the speshul equipment you ordered is done. A proud mek gives you a boss pole, with the original boss on top. He also gives you a shoota with twin-choppas attached.

"Boss, we looted bunches of armor and weapons, we did!" says one of the grots. You have gained crates upon crates of war materiel!



Finally, your new Kommisar Armor is complete! Tis a fing of beauty.

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Dying of pure unbridled hatred, actually.

3man75

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #271 on: May 04, 2015, 01:34:44 am »

Time to start a seige then!

Tell oir guys to build trebuchets, ladders, battering rams, and a seige tower.

Our declaration should be: Who herez ah REAL ork?!

Well then let's do what real Orks do and ready for waaaagh! I want ouz siege stuffz ready to bashes down da hummies. Wallz. Them wez goona storm through and killz. Lootz. An den readiez fo more waaaagh!
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Andres

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #272 on: May 04, 2015, 01:39:56 am »

Let Gitsmasha keep the hat. When I suggested it, I meant we should give it to him as a gift for continued service and loyalty, and to denote him as our permanent second-in-command.

Ask over the vox to find out how our tribe failed.

What do we know about the kingdoms we saw on the map? As in, which one's the hardest to hit, which one's the easiest, etc.

What are the stats on our new equipment? Are we still Damaged? Is Gitsmasha a nob? (He looks bigger than the other orks in the picture.)

Train our grots to use shootas.

Get the mekboys to build grotapults. (Catapults designed to throw grots rather than rocks - a weaponised version of our tactic of throwing grots at our enemies.)

Get a shield and nail an ork onto it. I wasn't kidding about making this. It'll give us +2 defence (as opposed to our SPKK which gives +1 and only uses a grot for defence) and we can give our old SPKK to Gitsmasha. He's gonna need something that gives defence AND is capable of killing people using just one hand since he'll be using the other to hold our banner. Also, nailing an ork onto a shield just for better protection certainly falls in line with us being "Meana'".

Tell the orks to save the humans' skins. They can eat or do whatever with the rest.

Great art as always. Comic format was fun to read and our portrait was awesome.

Who herez ah REAL ork?!

Well then let's do what real Orks do and ready for waaaagh! I want ouz siege stuffz ready to bashes down da hummies. Wallz. Them wez goona storm through and killz. Lootz. An den readiez fo more waaaagh!

-1. We've gotta prepare and we've gotta make a plan. We can't take down a full-sized human kingdom by ourselves in a head-on battle, unfortunately. We just don't have the numbers after that attack by the IG.
« Last Edit: May 04, 2015, 01:57:41 am by Andres »
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3man75

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #273 on: May 04, 2015, 01:58:57 am »

Let Gitsmasha keep the hat. When I suggested it, I meant we should give it to him as a gift for continued service and loyalty, and to denote him as our permanent second-in-command.

Ask over the vox to find out how our tribe failed.

What do we know about the kingdoms we saw on the map? As in, which one's the hardest to hit, which one's the easiest, etc.

What are the stats on our new equipment? Are we still Damaged? Is Gitsmasha a nob? (He looks bigger than the other orks in the picture.)

Train our grots to use shootas.

Get the mekboys to build grotapults. (Catapults designed to throw grots rather than rocks. A weaponised version of our tactic of throwing grots at our enemies.)

Get a shield and nail an ork onto it. I wasn't kidding about making this. It'll give us +2 defence (as opposed to our SPKK which gives +1 and only uses a grot for defence) and we can give our old SPKK to Gitsmasha. He's gonna need something that gives defence AND is capable of killing people using just one hand since he'll be using the other to hold our banner. Also, nailing an ork onto a shield just for better protection certainly falls in line with us being "Meana'".

Tell the orks to save the humans' skins. They can eat or do whatever with the rest.

Great art as always. Comic format was fun to read and our portrait was awesome.

Who herez ah REAL ork?!

Well then let's do what real Orks do and ready for waaaagh! I want ouz siege stuffz ready to bashes down da hummies. Wallz. Them wez goona storm through and killz. Lootz. An den readiez fo more waaaagh!

-1. We've gotta prepare and we've gotta make a plan. We can't take down a full-sized human kingdom by ourselves in a head-on battle, unfortunately. We just don't have the numbers after that attack by the IG.

Fine but while were makong our grotapaults. We should raid a human village to grow meaner and get more supplies. We can never have enough trinkets! Or material. Or fun Waaagh in a small isolated village.
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Andres

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #274 on: May 04, 2015, 02:03:42 am »

We've gotta stay home so we can train the grots in proper shoota-use. When we're attacking a walled city, we'll throw the grots over the walls where they'll kill everything with their shootas (we're only facing medieval armour) and open the gates from inside, plus cause general chaos from the rooftops.

The human skin thing is just for an experiment involving covering up an oddboy with it and sending him on an infiltration mission. I'm not expecting it to work but it'll certainly be hilarious. :D

EDIT: If the grots fail to open the gates, we've still got grenades to blow them open with.

EDIT2: Anyone know what use we might have for human slaves?
« Last Edit: May 04, 2015, 02:06:32 am by Andres »
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3man75

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #275 on: May 04, 2015, 02:07:38 am »

We've gotta stay home so we can train the grots in proper shoota-use. When we're attacking a walled city, we'll throw the grots over the walls where they'll kill everything with their shootas (we're only facing medieval armour) and open the gates from inside, plus cause general chaos from the rooftops.

The human skin thing is just for an experiment involving covering up an oddboy with it and sending him on an infiltration mission. I'm not expecting it to work but it'll certainly be hilarious. :D

EDIT: If the grots fail to open the gates, we've still got grenades to blow them open with.

Okay but after killing the human capital dead, can we then kill some villages?

Sounds like we can start thid seige relatively quickly, i approve!
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Yourmaster

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #276 on: May 04, 2015, 03:13:44 pm »

Can we not waste shootas on grots? They do fine with their claw things.
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

Generally me

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #277 on: May 04, 2015, 03:42:34 pm »

Can we not waste shootas on grots? They do fine with their claw things.
+1 orks wouldnt like it and if they lose we just lost a lot of advanced weaponry

Other than that I like everything
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Iituem

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #278 on: May 04, 2015, 03:55:35 pm »

-1, unlike orks, grots can actually shoot.  Better to give them the guns.
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3man75

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #279 on: May 04, 2015, 04:23:34 pm »

-1, unlike orks, grots can actually shoot.  Better to give them the guns.

This. For some reason Orks are more about pounding people or cleaving them to death (meele stuff) while Grots are more articulated with their hands. However, light machine gun stuff should definetly be in the hands of our Orks because only they can carry them.
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Generally me

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #280 on: May 04, 2015, 04:32:19 pm »

-1, unlike orks, grots can actually shoot.  Better to give them the guns.
Yes but in this situation where we are sending the grots flying over walls with our most valuable weaponry it's probably not the best choice. We could order some mekboys to make a crossbow or something.
« Last Edit: May 04, 2015, 04:49:01 pm by Generally me »
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raptorfangamer

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #281 on: May 04, 2015, 04:38:16 pm »

ptw
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heydude6

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #282 on: May 04, 2015, 04:43:18 pm »

+1 to giving guns to the grots
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Fallatus

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #283 on: May 04, 2015, 06:59:34 pm »

Hov' Many shootas dos we hav? if many: Give som to ta mekboyz 'nd tel em t' make som bigga dakka.
Also, Feed som shootas t' tha squigs so we hav shoota squigs. If thas hov squig evolutzion workz thas is.
'Ten shov a squig down a git's throat'nd throw im at anotha git fo' fun.
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3man75

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Re: WAAAGH! (TTSG) Plot?!?
« Reply #284 on: May 04, 2015, 08:01:03 pm »

Hov' Many shootas dos we hav? if many: Give som to ta mekboyz 'nd tel em t' make som bigga dakka.
Also, Feed som shootas t' tha squigs so we hav shoota squigs. If thas hov squig evolutzion workz thas is.
'Ten shov a squig down a git's throat'nd throw im at anotha git fo' fun.

+1
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