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Author Topic: Kalpa Reboot: A Godgame (OOC)[5/? God Slots] [2/4 Ascendants Slots]  (Read 26796 times)

micelus

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Re: Kalpa Reboot: A Godgame (OOC)[5/? God Slots] [2/2 Ascendants Slots]
« Reply #360 on: May 23, 2015, 05:44:35 am »

The Crystal Palace is within the 'core' so all they see in the sky is the sun. Although I guess the Willowmen would enjoy any new heavenly bodies.

On an unrelated not, I seem to not have made any reference to night in any of the turns. Thought I'd have to change that since I didn't realise that there wasn't a night till a few hours ago >_>.
« Last Edit: May 23, 2015, 05:46:47 am by micelus »
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VoidSlayer

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Re: Kalpa Reboot: A Godgame (OOC)[5/? God Slots] [2/2 Ascendants Slots]
« Reply #361 on: May 23, 2015, 05:46:35 am »

I meant the Singing Tower is on the outer surface, the crystal palace is on the inner surface.

Andres

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Re: Kalpa Reboot: A Godgame (OOC)[5/? God Slots] [2/2 Ascendants Slots]
« Reply #362 on: May 23, 2015, 06:26:59 am »

If I were a god and I wanted to use my Action to descend to the planet and kill, say, a rabbit, would there still be a chance of failure?
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micelus

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Re: Kalpa Reboot: A Godgame (OOC)[5/? God Slots] [2/2 Ascendants Slots]
« Reply #363 on: May 23, 2015, 06:31:31 am »

Yes, as absurd as that sounds.
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Andres

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Re: Kalpa Reboot: A Godgame (OOC)[5/? God Slots] [2/2 Ascendants Slots]
« Reply #364 on: May 23, 2015, 06:33:30 am »

Mind posting an example here? ;)
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micelus

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Re: Kalpa Reboot: A Godgame (OOC)[5/? God Slots] [2/2 Ascendants Slots]
« Reply #365 on: May 23, 2015, 06:39:52 am »

You mean from the game? No one's done that. Closest thing I can think of is Vodoth trying to give Raalmana a tour of Arena, resulting in permanent power loss.

If you mean writing up one, sure.

Action: [God] descends onto [world] and kills a rabbit.

[4] With divine grace, [God] easily disembowels the creature, ending its life with a single blow from [Artifact].\
[1] To focus the essence of a deity capable of great creation and destruction to end the life of a such a miniscule soul is surprisingly difficult. Though you aim your mind at the creature, you miss entirely, your holy flame instead burning the ancient forest in which the rabbit dwelt. An ancient forest, you remember, is a sacred site of [rival goddess]. Though you did not mean to, you have sent her followers into a fury; they see the destruction of the forest as the anger of their goddess or the act of her enemies.


Note that using an Act to do such a mundane action is a Bad Idea.
« Last Edit: May 23, 2015, 06:44:04 am by micelus »
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Andres

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Re: Kalpa Reboot: A Godgame (OOC)[5/? God Slots] [2/2 Ascendants Slots]
« Reply #366 on: May 23, 2015, 06:59:08 am »

If you mean writing up one, sure.
I did and I literally lol'd.

Note that using an Act to do such a mundane action is a Bad Idea.
I'm tempted to use my god's Major Act just to do this and see what happens. :D


On more serious topics, I've been thinking about how 3A in combat is equal to an MA. Perhaps some kind of artifact or engine or even a repurposed weapon could be used to turn Acts into Major Acts.
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FallacyofUrist

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Re: Kalpa Reboot: A Godgame (OOC)[5/? God Slots] [2/2 Ascendants Slots]
« Reply #367 on: May 23, 2015, 07:22:57 am »

Note to self: research the mechanics of essence and Acts and whatnot.
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Re: Kalpa Reboot: A Godgame (OOC)[5/? God Slots] [2/2 Ascendants Slots]
« Reply #368 on: May 23, 2015, 10:32:27 am »

Note to self: research the mechanics of essence and Acts and whatnot.

You should really talk to Raalmana.

WillowLuman

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Re: Kalpa Reboot: A Godgame (OOC)[5/? God Slots] [2/2 Ascendants Slots]
« Reply #369 on: May 23, 2015, 01:24:34 pm »

If I fail on the Boogiemen action, can it be on the research part and not the transportation part? It would be kind of silly for the ancient wizard dragon to fail such a spell, instead of failing at trying something new.
« Last Edit: May 23, 2015, 01:28:34 pm by HugoLuman »
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micelus

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Re: Kalpa Reboot: A Godgame (OOC)[5/? God Slots] [2/2 Ascendants Slots]
« Reply #370 on: May 23, 2015, 11:04:39 pm »

Well I'm assuming you're using Runes to teleport them so complete failure shouldn't be possible due to your [Master of Magic] trait.
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Andres

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Re: Kalpa Reboot: A Godgame (OOC)[5/? God Slots] [2/2 Ascendants Slots]
« Reply #371 on: May 24, 2015, 01:50:32 am »

Something I wanted to ask about was using Acts to make weapons and defences for battles like Meoboroje. Specifically, I wanted to know whether such weapons and armour could be reused after they've been used in a battle. If not, then what's the point of putting Acts into weapons and armour?
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Re: Kalpa Reboot: A Godgame (OOC)[5/? God Slots] [2/2 Ascendants Slots]
« Reply #372 on: May 24, 2015, 01:59:08 am »

Also.

Just for reference, how many regular acts translate to a Major act in terms of godly combat? I wanna know for when the ancient shows up.
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Andres

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Re: Kalpa Reboot: A Godgame (OOC)[5/? God Slots] [2/2 Ascendants Slots]
« Reply #373 on: May 24, 2015, 02:01:08 am »

Just for reference, how many regular acts translate to a Major act in terms of godly combat? I wanna know for when the ancient shows up.
Three. It's in the OP.
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Re: Kalpa Reboot: A Godgame (OOC)[5/? God Slots] [2/2 Ascendants Slots]
« Reply #374 on: May 24, 2015, 02:01:34 am »

Ah.
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