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Author Topic: Royal Ordnance - Story of a War Factory  (Read 15597 times)

tryrar

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Re: Royal Ordnance - Story of a War Factory
« Reply #105 on: April 24, 2015, 07:47:50 am »

Yes, that's what we are wanting. bullup foe specialists, regular for mainline infantry
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Aseaheru

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Re: Royal Ordnance - Story of a War Factory
« Reply #106 on: April 24, 2015, 07:58:42 am »

I think I have the design votes together. To clarify on some of the suggestions, Tryrar, is the Jackhammer using rifle caliber ammo or cannon rounds? Also, what will the Raven use?
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tryrar

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Re: Royal Ordnance - Story of a War Factory
« Reply #107 on: April 24, 2015, 08:05:51 am »

I think I have the design votes together. To clarify on some of the suggestions, Tryrar, is the Jackhammer using rifle caliber ammo or cannon rounds? Also, what will the Raven use?

In order, rifle caliber(probably 8mm) as well as six barrels, and the Raven would likely use the same 8mm most our other guns use
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

kahn1234

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Re: Royal Ordnance - Story of a War Factory
« Reply #108 on: April 24, 2015, 10:26:37 am »

((May I suggest that you look into pack artillery?

At the moment, your troops will have to rely on mortars, which whilst effective, arent fantastic in all roles artillery needs to fulfil. Such as AT and AA.))

Aseaheru

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Re: Royal Ordnance - Story of a War Factory
« Reply #109 on: April 24, 2015, 10:42:45 am »

Its a microgun then. Good to know.

Also, pack arty is being looked into, in the form of mortars at the least.
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tryrar

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Re: Royal Ordnance - Story of a War Factory
« Reply #110 on: April 24, 2015, 10:45:49 am »

Yeah, but we'd probably want at least heavier howitzers at some point. I was thinking 105x350mm cartridge and very short barrel, as well as a easily assembled split tail carriage with rubber tires, though this will be next turn.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Playergamer

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Re: Royal Ordnance - Story of a War Factory
« Reply #111 on: April 24, 2015, 01:22:29 pm »

Asea, 50s work fine against aircraft. American aircraft during WW2/Korea almost exclusively used 50s, to great effect. Two 30s would make the Goshawk only good to intercept bombers.

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Aseaheru

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Re: Royal Ordnance - Story of a War Factory
« Reply #112 on: April 24, 2015, 01:48:06 pm »

 American aircraft in Korea and WW2 had really, really good pilots and used massive quantities of rounds to take down one aircraft, unless they hit its pilot or something vital.

 Meanwhile, cannon armed aircraft like the ME109 or the Mig17 took down aircraft rather quickly with their single cannon/cannon+2MGs/three cannon in the case of the ME109 and trio of cannon in 23/37 mm.
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Playergamer

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Re: Royal Ordnance - Story of a War Factory
« Reply #113 on: April 24, 2015, 01:58:33 pm »

The 109 used 20s, just like our Goshawk design. The thing, Asea, is that a lot of a fighter plane is vital. If you get a short burst into a plane, it'all probably mess up their controls or set them on fire. Which reminds me.

12: Design a .50 cal round for air targets. Armor piercing incendiary.
13: Design a 20mm round for air targets. Armor piercing incendiary.
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Ukrainian Ranger

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Re: Royal Ordnance - Story of a War Factory
« Reply #114 on: April 24, 2015, 02:02:18 pm »

guys, our 20mm guns are outdated crap....
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Aseaheru

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Re: Royal Ordnance - Story of a War Factory
« Reply #115 on: April 24, 2015, 02:09:33 pm »

Powergamer, more of a fighter aircraft (atleast prop-driven) is empty space than most realize.
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3man75

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Re: Royal Ordnance - Story of a War Factory
« Reply #116 on: April 24, 2015, 02:10:28 pm »

Trait votes in first spoiler.

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Production:

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 Also Jurelia seems like a brand new Vietnam, I hope we don't have weapon jams while we go about our search and destroy missions...anyways GO GUKI GO!
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tryrar

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Re: Royal Ordnance - Story of a War Factory
« Reply #117 on: April 24, 2015, 02:14:00 pm »

Just as a note, we have2 20mm cannon designs, the crappy 20mm AT cannon and the long-barreled AA cannon most of our fighters have.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

3man75

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Re: Royal Ordnance - Story of a War Factory
« Reply #118 on: April 24, 2015, 02:18:10 pm »

I think a swift upgrade of all of our Mortars would be a good idea. The new ones should be lightweight (again using composites), as close to non-jamming as possible, and be as accurate as possible.

That's my only real design proposition at the moment. I would love to see when we get in this war what will we do.
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tryrar

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Re: Royal Ordnance - Story of a War Factory
« Reply #119 on: April 24, 2015, 02:22:31 pm »

I think a swift upgrade of all of our Mortars would be a good idea. The new ones should be lightweight (again using composites), as close to non-jamming as possible, and be as accurate as possible.

That's my only real design proposition at the moment. I would love to see when we get in this war what will we do.

That's the exact same thing I put forth in 7 :P
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.
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