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Author Topic: Royal Ordnance - Story of a War Factory  (Read 15964 times)

Parsely

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Re: Royal Ordnance - Story of a War Factory
« Reply #180 on: January 26, 2016, 03:59:54 pm »

We have radar technology. I would propose a 70mm radar MANPAD.

@GM: Does our country not have an early warning radar system?

Edit: I'm catching up so excuse me if I suggest ideas that have already been put forward.
« Last Edit: January 26, 2016, 04:02:31 pm by GUNINANRUNIN »
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3man75

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Re: Royal Ordnance - Story of a War Factory
« Reply #181 on: January 26, 2016, 10:34:58 pm »

I think one of our first creations was an early radar system that the SOE or the Military took off with as soon as the design was done (it had like an 8 or 9 roll. not bad but not awesome but still better than nothing).

EDIT: Just checked the front page which I assume has all of the designs. So we have radar and Solid Fuel Rockets.

If we can make another proposal it would be this:

Using liquid fuel (which is more potent than solid fuel but more volatile) and radar develop new Large AA emplacements and Air to Ship missles. Said missos should 'see' and home in on unidentified air or naval targets are present. Aditionally, we would like the 'command' room where the radar is to be separate from the missles and so that theirs a live human who can free up or freeze missles. Don't it on auto and accidentally shoot at one of our own aircraft or ships.

Semi-Effective and should be able to free up more ships/aircraft for the war.
« Last Edit: January 26, 2016, 10:47:41 pm by 3man75 »
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Aseaheru

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Re: Royal Ordnance - Story of a War Factory
« Reply #182 on: January 26, 2016, 11:00:13 pm »

 We gotta do some work on storable liquid rocket propellants soon...

 Ah, 3man, those AA emplacements, are they to use cannon or missiles?

-edit-

 I went back and reread most of the stuff, and from what I can tell all that we are missing for infantry arms are manpads, a proper ATGM, flamethrowers and grenade launchers, although those are being worked on.

 Also, Khan, I'd like to point out that the design was intended to have the operator 50m away from the launcher, not a launcher with a 50m range...
« Last Edit: January 27, 2016, 02:10:59 am by Aseaheru »
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3man75

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Re: Royal Ordnance - Story of a War Factory
« Reply #183 on: January 27, 2016, 04:17:38 pm »

Those emplacements are for missles. I think their stronger and should be the first to be set up. Later cannons and machine guns (for taking down aircraft).
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kahn1234

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Re: Royal Ordnance - Story of a War Factory
« Reply #184 on: January 29, 2016, 01:18:54 pm »

We have radar technology. I would propose a 70mm radar MANPAD.

@GM: Does our country not have an early warning radar system?

Edit: I'm catching up so excuse me if I suggest ideas that have already been put forward.

((Your nation does have an early warning system, which makes the enemy attack all the more intriguing.

This will come in to play in future updates.))

Also, Khan, I'd like to point out that the design was intended to have the operator 50m away from the launcher, not a launcher with a 50m range...

((Ah. Sorry. I can change that when I do the next update.))
« Last Edit: January 29, 2016, 01:21:12 pm by kahn1234 »
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Aseaheru

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Re: Royal Ordnance - Story of a War Factory
« Reply #185 on: January 29, 2016, 04:31:51 pm »

 Its fine. Just chalk it up to miscommunication with the engineers.
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kahn1234

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Re: Royal Ordnance - Story of a War Factory
« Reply #186 on: January 31, 2016, 04:17:38 pm »

((Update tomorrow night  :) ))

kahn1234

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Re: Royal Ordnance - Story of a War Factory
« Reply #188 on: February 03, 2016, 05:08:32 pm »

((It has been ridiculously busy this week so far. Good news is though tomorrow I dont have anything on, so the postoned update is going to be done tomorrow instead. Sorry for the wait.))

Aseaheru

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Re: Royal Ordnance - Story of a War Factory
« Reply #189 on: March 15, 2016, 05:36:35 am »

((Well, tomorrow was over a month ago... Necro?))
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kahn1234

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Re: Royal Ordnance - Story of a War Factory
« Reply #190 on: March 17, 2016, 08:52:17 am »

((Really, really sorry. I really should stop making promises about when updates can come out because I can never seem to keep the deadlines :(

I am massively sorry about the huge gap. I keep wanting to do the update but things always come up.

That said, I have some spare time coming up next week as I took the week off, so I should have some time for updates starting from this weekend, so hopefully I will have something for you guys then.

As I said, I am extremely sorry for the wait.))

EDIT: Also, I was thinking of starting a smaller game similar to the old Lordship game that was on here. Something that would take less time to update and could possibly be my first game to include multiple main characters that people can control :)

I've had this idea bouncing about my head for a while now.
« Last Edit: March 17, 2016, 08:53:53 am by kahn1234 »
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Aseaheru

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Re: Royal Ordnance - Story of a War Factory
« Reply #191 on: March 17, 2016, 03:39:15 pm »

((Dunno what the lordship game is, also, yay, its not dead!))
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3man75

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Re: Royal Ordnance - Story of a War Factory
« Reply #192 on: March 19, 2016, 12:52:15 pm »

((Question to Kahn1234

Would that mean we control one character or multiple characters? Because that gets out of control fast. One PC is easier to manage while the rest being NPC's.))
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