Regina You take one of the knapsacks and tie it round your waist, slipping the blackjack in. It’s something of a tight squeeze, but it does just fit. Then, crossbow in hand, you return to the clothing pile - the crossbow has a small eyelet at the rear of the handle, and a strip torn from a once-fine ballgown serves as an adequate strap.
Whilst you are there, the dress catches your eye again, and you inspect it more closely. The tears are rough and uneven, more likely the result of thorns than blades, though one on the bodice looks more likely to be done by hand than either. The hem sees the worst of the tears, and it coated with mud. A few drops of blood crown the neckline. Turning it in, you can see a name embroidered onto the seam -
’Violetta Sapia’. There is something vaguely familiar about it, though again the details evade you.
Turning to the crossbow, you think it would be possible to detach the string, but there would be a fair chance of damage to it except for with the steadiest hands.
Ayzebel You pocket the amulet, taking a few other items that catch your eye - an ankh, made of a distinctly golden wood; a small wolf statuette, a plain pottery affair that seems surprisingly lifelike; and a pair of dice, their faces inscribed with strange symbols rather than numbers or numerals. These fill your pockets, leaving little room for others.
Kanders With your left hand on the wall, you begin to follow the corridor. The corner lies only a few metres away, and as you turn round it you feel a stick of sorts beneath your grasp - then sigh with relief as you see it is only a torch sconce. It is unlit, though a shadow of soot on the stone hints that it has been alight in the past few days. The corridor continues ahead of you, before reaching a dead end. A few more sconces dot the walls, seemingly at random, apart from two which flank a doorway on the left hand side - leading over the antechamber you first came to.
The door itself appears as old as the stones around it - a thin sheen of oil covers it, keeping out the damp, and leaving a distinct arc on the floor that shows where it has opened.
Embrus
WILLPOWER:2
AFFINITY: 4
SKILL: 3+2
STRENGTH: 3
TOUGHNESS: 3
INITIATIVE: 4
1 Iron bar
Felicity
WILLPOWER: 4
AFFINITY: 3
SKILL: 2+2
STRENGTH: 2
TOUGHNESS: 4
INITIATIVE: 4
Wooden buckler
Cloak
Driftwood amulet
Ayzebel Glassria Kulandria
WILLPOWER: 3
AFFINITY: 2
SKILL: 4+2
STRENGTH: 4
TOUGHNESS: 4
INITIATIVE: 0
1 Iron bar
Wooden buckler
Cloak
Vine amulet (pocket)
Wolf statuette (pocket)
Ankh (pocket)
Runed dice (pocket)
Kanders Denres tuCessern
WILLPOWER: 3
AFFINITY: 3
SKILL: 3+5
STRENGTH: 2
TOUGHNESS: 2
INITIATIVE: 2
Regina
WILLPOWER: 4
AFFINITY: 1
SKILL: 4+4
STRENGTH: 1
TOUGHNESS: 1
INITIATIVE: 8
1 Bone shiv (at belt)
1 Stave
Wooden buckler
1 Belt Knapsack:
- Blackjack
1 Traveller’s crossbow (on back)
Kane Aver
WILLPOWER: 3
AFFINITY: 4
SKILL: 2+3
STRENGTH: 2
TOUGHNESS: 2
INITIATIVE: 6
1 Iron bar