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Author Topic: A Sudden Reality Shift: New System and respec thread  (Read 40476 times)

Persus13

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Re: A Sudden Reality Shift: New System and respec thread
« Reply #180 on: March 24, 2015, 05:46:48 pm »

I like RC's idea of giving people who don't stack +2s an extra 5 points.

I also think Complete Novice should be -1, Hazard at -2, and then something along the lines of Some Expertise to be 0, with everyone automatically starting at -1, as that was something I really liked about the original system was the emphasis that you initially sucked unless you put in some points.

Also, I just changed my respect.
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syvarris

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Re: A Sudden Reality Shift: New System and respec thread
« Reply #181 on: March 24, 2015, 06:23:46 pm »

In short, I dislike both Radio's and Nik's ideas- not because they're bad, they actually solve the problem well, but because they add exceptions.  It makes the system more complex, and seeing how many people already have trouble with it... that isn't good.

That might not be an issue, because we can just have all newbies walked through the design when they create their character, and forget about it afterwards.  I'd think that would be bad, but I don't really know.

@Persus

Actually, the old system was more like Sky's idea.  Stats, for instance, had enough points that you could have no bonus less than zero, and one bonus of +1/3.  Skills weren't to that point, but you could still be at +0 in most skills at the beginning.

This is another reason I like Sky's idea of providing one levelup at the beginning; It's closer to the original power level.

Parisbre56

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Re: A Sudden Reality Shift: New System and respec thread
« Reply #182 on: March 24, 2015, 09:41:26 pm »

Did this thing to help with things: http://parisbre56-phpexperiment.rhcloud.com/character_creation.html
Basically a way to make checking your character sheets for errors easier.

As always, suggestions or bug reports are welcome.

Source code here: https://github.com/parisbre56/bay12test/blob/master/character_creation.html

Tavik Toth

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Re: A Sudden Reality Shift: New System and respec thread
« Reply #183 on: March 24, 2015, 09:59:30 pm »

I'm still very much unsure how I should respec. Halp?
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Parisbre56

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Re: A Sudden Reality Shift: New System and respec thread
« Reply #184 on: March 24, 2015, 10:10:21 pm »

I'm still very much unsure how I should respec. Halp?
You've been on 5 missions. The AP mission counts as two so that means it's like you've been on 6 missions. You also participated in the boarding action and the timeskip that give half a levelup each.

That means you get 30 points to spend on stats and 30 points to spend on skills. Spend them however you like. You also have 10 points that you can spend either on stats or skills EDIT: or a combination of the two. Spend them however you like. That is all.

Is there anything more specific you are confused about?
« Last Edit: March 24, 2015, 10:14:58 pm by Parisbre56 »
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NAV

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Re: A Sudden Reality Shift: New System and respec thread
« Reply #185 on: March 24, 2015, 10:15:39 pm »

As outlined in IRC, the two main problems I see with it is that these are 'extra' points and they would needlessly complicate checking for correct levelling. 'Extra' means that at start even an absolutely-rounded all-0 character can have an extra +1 with no penalties whatsoever, which is probably against the original idea.

Now, as I stipulated, those 5 points at +2vs.+1+1 comparison (or at +2+1 vs. +1+1+1 comparison in case of proposed change) are not 'net gain' for a focused-build character; they are 'loss' for diversified-build character. This loss in intrinsic to the system; the original system balances around gaining more and more bonuses and penalizes for spreading out. IF it were reworked to suit the +2 cap, by charging exactly -1 for every 0->+1 and -2 for every +1->+2 it would be perfectly balanced around the levelling system and allow for any amount of bonuses and penalties... which might not have been desired by creator.
By introducing the single compromise of the proposed change, however, we shift the balance slightly toward two-stat-capable characters, lessen the general trouble of making diversified characters in general and keep most of the original balance and intention in place. (Which, yes, includes the generated character being more and more point-inefficient the further you specialise one.)

Also, I believe that giving points outright is a hard counter to the problem, and external one at that; I hope that by using soft counter internal to the system in question the desired balance could be achieved in a more natural and fruitful way.
I fully like and support this idea.
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Doomblade187

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Re: A Sudden Reality Shift: New System and respec thread
« Reply #186 on: March 25, 2015, 12:48:25 am »

As outlined in IRC, the two main problems I see with it is that these are 'extra' points and they would needlessly complicate checking for correct levelling. 'Extra' means that at start even an absolutely-rounded all-0 character can have an extra +1 with no penalties whatsoever, which is probably against the original idea.

Now, as I stipulated, those 5 points at +2vs.+1+1 comparison (or at +2+1 vs. +1+1+1 comparison in case of proposed change) are not 'net gain' for a focused-build character; they are 'loss' for diversified-build character. This loss in intrinsic to the system; the original system balances around gaining more and more bonuses and penalizes for spreading out. IF it were reworked to suit the +2 cap, by charging exactly -1 for every 0->+1 and -2 for every +1->+2 it would be perfectly balanced around the levelling system and allow for any amount of bonuses and penalties... which might not have been desired by creator.
By introducing the single compromise of the proposed change, however, we shift the balance slightly toward two-stat-capable characters, lessen the general trouble of making diversified characters in general and keep most of the original balance and intention in place. (Which, yes, includes the generated character being more and more point-inefficient the further you specialise one.)

Also, I believe that giving points outright is a hard counter to the problem, and external one at that; I hope that by using soft counter internal to the system in question the desired balance could be achieved in a more natural and fruitful way.
I fully like and support this idea.
I agree.
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Re: A Sudden Reality Shift: New System and respec thread
« Reply #187 on: March 25, 2015, 04:32:11 am »

Here's Konrad, base points is on the left, exoskeleton in the middle on the stat section then the mission points on the right total on the far right
Spoiler: Konrad Curtz (click to show/hide)
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Xantalos

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Re: A Sudden Reality Shift: New System and respec thread
« Reply #188 on: March 25, 2015, 05:13:37 am »

Did this thing to help with things: http://parisbre56-phpexperiment.rhcloud.com/character_creation.html
Basically a way to make checking your character sheets for errors easier.

As always, suggestions or bug reports are welcome.

Source code here: https://github.com/parisbre56/bay12test/blob/master/character_creation.html
Uh.
What's that do?
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Nikitian

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Re: A Sudden Reality Shift: New System and respec thread
« Reply #189 on: March 25, 2015, 05:46:08 am »

Did this thing to help with things: http://parisbre56-phpexperiment.rhcloud.com/character_creation.html
Basically a way to make checking your character sheets for errors easier.

As always, suggestions or bug reports are welcome.

Source code here: https://github.com/parisbre56/bay12test/blob/master/character_creation.html
For some reason, it does not work for Intelligence stat for me: it does count the assigned points towards the total points spent/number of Mission level-ups, as well as number of positive/negative levels, but neither "Total Level" of Int changes, nor "Left for next level" - both tried through "Initial Level" input and through "Points spent".

@Xan It's just an automated charsheet calculator.
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Kriellya

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Re: A Sudden Reality Shift: New System and respec thread
« Reply #190 on: March 25, 2015, 06:05:18 am »

Did this thing to help with things: http://parisbre56-phpexperiment.rhcloud.com/character_creation.html
Basically a way to make checking your character sheets for errors easier.

As always, suggestions or bug reports are welcome.

Source code here: https://github.com/parisbre56/bay12test/blob/master/character_creation.html
For some reason, it does not work for Intelligence stat for me: it does count the assigned points towards the total points spent/number of Mission level-ups, as well as number of positive/negative levels, but neither "Total Level" of Int changes, nor "Left for next level" - both tried through "Initial Level" input and through "Points spent".

@Xan It's just an automated charsheet calculator.

Mmm, I see that bug. Weird. Of all the stats to *break* :P
I'll see if I can fix it before I go to bed.

Edit: Bug squashed. The program is now intelligent.
« Last Edit: March 25, 2015, 06:16:05 am by Kriellya »
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Radio Controlled

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Re: A Sudden Reality Shift: New System and respec thread
« Reply #191 on: March 25, 2015, 06:17:17 am »

Hmm. After mulling over, I think that if we do really want a new rule to prevent the slight point difference, while necessarily staying within the new system as-is, then the idea of an extra -1 wouldn't be that bad. Though I do wonder if it wouldn't be easier to go to a different system that's more like the old one, where you just pick 1 1+/-1 and get 10 or 15 points to invest, while 0 in a stat giving -1. Kinda seems much easier to balance than the current one, but it doesn't have that 'increasing bonus has faster increasing malus' thing.
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Sean Mirrsen

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Re: A Sudden Reality Shift: New System and respec thread
« Reply #192 on: March 25, 2015, 09:15:37 am »

Hmm. After mulling over, I think that if we do really want a new rule to prevent the slight point difference, while necessarily staying within the new system as-is, then the idea of an extra -1 wouldn't be that bad. Though I do wonder if it wouldn't be easier to go to a different system that's more like the old one, where you just pick 1 1+/-1 and get 10 or 15 points to invest, while 0 in a stat giving -1. Kinda seems much easier to balance than the current one, but it doesn't have that 'increasing bonus has faster increasing malus' thing.

How about a pool of starting points, that gets decreased with each application of +1/-1? I.e. you have 20 points to start, and each application uses up 5 points. This limits you to four +1/-1 operations per category. With the +2/-2 limit, what perturbations would there be?
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Parisbre56

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Re: A Sudden Reality Shift: New System and respec thread
« Reply #193 on: March 25, 2015, 11:24:19 am »

@Kriellya: Thanks. Missed that. As well as some silly spelling mistakes. I should avoid writing at 6 in the morning...

I've added a notice to the Stats and Skills page that it is obsolete and that it should be redone at some point.

I've redone my character attributes, just posting them here for posterity. I tried to refrain from minmaxing and tried sticking as close to my previous character as possible: A jack of all trades which is good at shooting and bad at medicine.

Spoiler: Initial levels (click to show/hide)
Spoiler: After levelups (click to show/hide)

And, just for fun, what I would do if I wanted to minmax:

Thoughts about the new system
Spoiler (click to show/hide)
« Last Edit: March 25, 2015, 11:42:48 am by Parisbre56 »
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Comrade P.

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Re: A Sudden Reality Shift: New System and respec thread
« Reply #194 on: March 25, 2015, 11:28:29 am »

Guys, I haven't quite followed your discussion. Are there any PW/council-approved changes to initial respec order?
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