I am alive and posting later on. Net problems though :/ we don't have much access to it here (or mobile internet <_<).
Also as a non-game related aside, Roo, your name reminds me of a childhood...like. Well, that one character in Winnie the Pooh. x3
Loved Roo a lot.
ANYWAY. Howdy y'all. Let's be civil war people!
Let's give this early RVS wherein-I-lack-time-to-give-my-own-RVS some thought on how I think!
Also note ahead, I skimmed to answer those addressed to me :x Sorry if the queries were answered in advance!
Tiruin: As the Good, who would you want as the Ugly? Why?
Ya mean if ah can pick my Ugly, aye?
Well, if I could pick my buddy-ugly, then I'd pick...
4maskwolf
TheDarkStar
Deus Asmoth
Peradon
Silthuri
Mastahcheese
Deathsword
hector13
OrigamiScienceGuy
Tiruin
roo
Comrade Shamrock
...
...
This is an equally hard choice. Usually, these questions would come about the topic of prior knowledge--though I'm a person who considers inner potential in everyone :/ I'd doubtfully pick the ones I played with before (Deathsword, Silthuri, Mastercheese, 4mask, TheDS, Deus)...one of them, but that'd leave out possible others like Roo and Comrade, who I either did not play with before or is my first time playing with them.
I n that knowledge, I'd basically play with anyone
AND WE SHALL FORGE OUR SURVIVAL TOGETHER because...of my principles, basically: that anyone can be a great Mafia player (as judgement is usually deferred to skill here), with the correct guidance and application of knowledge in response to interaction.
Query for you, good sir. Why would you ask me a completely mechanical question, unless it was meant to dredge my insight and delve into how I think? Was there any other purpose behind the notion?
Everybody,
of the three third-party roles, which sounds the most fun to you?
The Good: This player wins by keeping the Ugly alive until D4 and surviving to the end of the game. The Good knows who the Ugly is and has a one-shot Nightkill. The Good appears Confederate to inspects
The Bad: The Bad wins by keeping himself alive until the game ends or the Good and the Ugly are dead. The Bad has a Nightkill. The Bad appears Union to inspects.
The Ugly: The Ugly wins by keeping the Good alive until D4 and surviving until the game ends. The Ugly knows the identity of the Good. On the first Confederate attempt to kill the Ugly, the kill will backfire and result in the death of the one performing the kill. The Ugly also will survive the first time he is lynched, but his identity will be revealed. The Ugly comes up as Confederate to inspects.
Bad = Third Party SK or survivor-aligned vigilante + Godfather.
Ehh...has the usual 'power' idea in the mix, but unappealing to me as I'm a more attitudinal-focused person. It has powers to balance the wincon, but...not my usual fair.
Good/Ugly = Very nice. Ugly has a reflect which is like Mr. Hyde! In that analogy, e's like the hated townie, though (obv Mafia on inspect) instead of (lesser votes req. to lynch). May play as jester (though personally, I won't do that ever). The same goes with Good, but Good seems like the least 'handicapped' of the three, but has a one-shot nightkill--an analogy is Sherlock Holmes: may do the kill, has a choice to the kill, knows it is limited, and instead has priority towards survival and keeping his buddy alive!
Either of the Good/Ugly, I'd throw my lot in, falling more with Good, due to its precarious situation...though compared to the Bad, they don't have to 'side' with one or the other, and must focus more on personal survival than which-side-wins.
Now query to you, friend gentleman! Why would you inquire as to the interest on third-parties as an RVS question? Are you vested in the arts of extraneous variables affecting the play, or is there a more simplistic idea behind the innocuous question? May I indulge in the ways of your mind, there?
Everyone: Which of the two possible town power roles seems the most useful to you?
The town will get two players who have secondary abilities. These two players will have a random chance of being one of several roles, a General (is able to reveal as an night action and receives an extra vote, but can't be protected after he reveals), a Captain (able to inspect players), an Angry Private (has a one-shot vigkill) and a Guardsman (a Jailkeeper, roleblocks and protects his target).
Well, on this chance, I'd move towards a Captain or the Angry Private--both because of the one-way nature of their powers compared to the other two having a dual-nature condition to either the effect of their powers, or a 'balancing' beam to possibly unveil identity (unsure what 'reveal' means here...seems best played late-game as it is like...a "confirmed" town point).
Why those two is because of their power: one is a vanilla cop, and the other is a decider. Why, again, on the latter, is because they wield a considering power--in my context, power which is a very precarious tool in the hands of thought and idea, and can be waived in many instances which would 'bluff' which the other powers cannot even do. It's like Good, but without the survival requirement or the ties to buddies!
Query to you, my British friend (Scotland, aye?): Why the inquiry on preferred power roles? I can see the obvious and evident note of randomness in the context--so there is a deeper detail on why you asked this, or is this skipping stones on
just knowing preferences?
Tiruin and Silthuri:
Our resident lurkers.
As the bad what do you think the greatest danger to you would be?
Oi D:<
Is my net, guv! Don'cha see me as a footpad 'ere :I
..Um. Random kill? :v
Anything-which-infringes-on-killing-me-straight-out works! Also me hilariously shooting the Ugly. That too.
But not the lynch, not the day game. Just any extraneous variable which affects my words to be spoken, to be iredeemably silenced.
FOREVER o___o
But yes: Query to thee! What purpose does that question serve?
Be ye an existentialist?! :I
Err...my posting ended there because lack of time!
Will try to be back later!