Jehundik Vanyik
Physical Traits:
Healthy
Well Fed
Well Rested
Fit
Uninjured
Skills:
Local Folklore: +5
Woodsmanship: +4
Herbalism: +4
Archery: +2
Spear Fighting: +2
First Aid: +2
Gardening: +2
Possessions:
Sturdy Hunting Bow
Thick Fur Cloak
Sharp Steel Knife
Sharp Aged Steel Short-Sword
Worn Boots
Aged Iron Cap
Several sets of Woodsman's Clothes (including leather belt and cotton trousers and shirt.)
Belted waterskin (full, holding a litre and a half of water)
Hip Quiver (Full)
-Twenty-four ash-tipped arrows.
A Satchel (Full)
-Extra Bowstrings
-flint
-a whetstone
-two days worth of Jerky, dried apple and onions.
-Four days worth of Hard Biscuits and Oats
-Twenty five feet of straw rope.
-small empty pouch
-depleted supply of leaf wrapped tea herbs
-thirteen silver coins (an eye on one side, a shattered spear on the other)
-three copper coins (a pointing hand on one side, a shattered spear on the other)
-Set of Herbalists Tools (Including mortar, pestle, and small blades capable of precisely hooking or cutting under good lighting.)
-A Small Book of Cantrips (read by candlelight)
Rat Sack (empty)
You open up about about your past and upbringing as honestly as you can, with Alivar carefully noting everything he considers noteworthy, and asking a variety of rather inane seeming questions about your childhood, your parents and the place where you were born. He nods knowingly when you mention Aednat, and asks to see the notebook she gave to you. After flipping through it briefly, and making note of a few more things, he takes a brief break from the interview to give you a simple copper armband. "
She gave me one very similiar about eleven years ago, i was fourteen at the time. She never tells her "Pilgrims" the catch though, she lays a curse on you before she leaves. Trial by Fire she calls it, brings danger to you like a magnet until it wears off. I was nearly mauled to death by a troll myself, it cost me a lot to get rid of the scars. Wear that armband until it either crumbles to dust or it stops decaying, it will absorb the worst effects of the curse. Or sell it, if you're feeling brave, it's the tower's way of apologizing for the harm you've been put through." It's not all bad, you learn. The trial by fire is generally considered as close as Aednat ever gets to recomending applicants for apprenticeship, and those who are capable or level-headed enough to survive it's effects are more likely to be approved.
Continuing on with the interview, Alivar listens carefully to your detailing of your travels, never registering any kind of surprise or condemnation, perhaps not even really caring. You also do your best to relate your own skills, attempting to sell your worth. When your tale is finished, you carefully go through your magical routine, demonstrating every cantrip you know, though Alivar does not allow you to refer to your notebook for assistance.
1d20+2(
learned spells)-5(
amateur conjurer)+2(
rehearsed performance)= 14
1d20-2(
very unpractised in diplomacy+)+2(
target is sympathetic)= 11
You perform your magic with relative skill, and you feel you've represented yourself decently during the conversation, but you suppose it's up to Alivar to tell you how well you've done, and he freely does so.
"
You meet the bare minimum requirements for magical talent, and you seem to have a decent enough head on your shoulders. Skills with herbalism are always in demand here at the tower, and your other skills mean that you're suitable for field assignments should you prove capable during apprenticeship. Aednat clearly thought that you have potential, or she wouldn't have sent you here, so that's worthy of consideration as well. I will likely include a tentative recommendation that you be granted apprenticeship in my report, however, your magical skills are still rather lackluster, and you bring with you no political assets that we might put to use." He leans forward, folding his hands upon the desk as he addresses you. "
I believe you will be accepted, but i suspect your application will take time to go through if you offer nothing more than a willing mind and your own skills. I doubt you have much money to offer, and if i'm right about that any coin you pledge will speed that process only a little, as it will be little more than a small sum on paper. Your age however, gives you bargaining chips that i doubt you know you have. Consider this a free lesson; Birthdays are powerful when used in the right way, and so are certain numbers.Our order put special stock in the number three, with the third of threes seen as particularly powerful. So in turn, birthdays divisible by three or nine are often used to fuel works of magic. You say that you were born in the fall, with your eighteenth birthday coming this next fall. If you were to offer your eighteenth birthday as your pledge i believe you might be accepted almost immediately, you could also offer up your twenty-first if you like instead. It's less powerful than the eighteenth so it would be seen as a less hefty pledge, but still a worthy one. "