Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 18 19 [20] 21 22 ... 43

Author Topic: Seeker of Spellcraft (SG)  (Read 50281 times)

Andres

  • Bay Watcher
    • View Profile
Re: Seeker of Spellcraft (SG)
« Reply #285 on: March 26, 2015, 10:24:47 pm »

Tell the truth.

Talk to Veila about joining us in our studies, seeing as she apparently has some gift for magic.
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

tryrar

  • Bay Watcher
    • View Profile
Re: Seeker of Spellcraft (SG)
« Reply #286 on: March 26, 2015, 10:59:33 pm »

Tell the truth.

Talk to Veila about joining us in our studies, seeing as she apparently has some gift for magic.
+1
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Generally me

  • Bay Watcher
  • I look like this IRL
    • View Profile
Re: Seeker of Spellcraft (SG)
« Reply #287 on: March 27, 2015, 01:34:22 pm »

Tell the truth.

Talk to Veila about joining us in our studies, seeing as she apparently has some gift for magic.
+1
+1 not the whole truth just shortened and removal of wierd things
Logged

3man75

  • Bay Watcher
  • I will fire this rocket
    • View Profile
Re: Seeker of Spellcraft (SG)
« Reply #288 on: March 27, 2015, 01:46:12 pm »

Tell the truth.

Talk to Veila about joining us in our studies, seeing as she apparently has some gift for magic.
+1
+1 not the whole truth just shortened and removal of wierd things

+1 abandoning what I was saying.
Logged

Mlamlah

  • Bay Watcher
  • The Androgynous Nerd
    • View Profile
Re: Seeker of Spellcraft (SG)
« Reply #289 on: March 27, 2015, 05:35:04 pm »

Jehundik Vanyik
Spoiler (click to show/hide)

Companions
Spoiler (click to show/hide)

Speaking up, you speak to guards truthfully as to your motivations. "I am looking for a woman named Aednat, who led me to believe that if i came here i might be able to find training in magic.

The guards startle at your mention of that name. "Keeper Aednat? Well you are certainly in the right part of the world, but if it's she who you seek you may have some difficulty tracking her down. Still, i suppose that makes you a pilgrim, which makes you welcome within these walls. If it's truly magical training you seek than you shall find no better place than the Bronze Tower, which we are in service to. If you require directions to the tower you will find them easy enough to find here, though think carefully before you petition for apprenticeship, the keepers of the tower do not take kindly to having their time wasted by the incompetent. Gifts and pledges i'm told might also help them consider your request.

Seeing little else needing to be said, the guards allow you entrance into the town, which you spend a little time exploring. There are a variety of shops advertising wares both mundane and magical, and two inns that you might choose to stay at, one of higher and another of lower class. In the center of town sits an extravagant building which could only be the home of a governor or noble, and a statue of solid bronze sitting nearly twenty feet high, depicting an armoured womanly figure with a flaming sword, a pair of great lizardlike wings stretching from her back. An inscription indicates that this is Ravok, for which the town is named. You nearly miss it, but a much smaller bit of print on the inscription indicates what seem to be exact dimensions of the statue, including "Two times life size."

Maergor and Gimwelf each head for the inns best suiting their disposition, though before Gimwelf leaves he mentions that he will be in town for at least a few weeks longer, and that he would be willing to pay you extravagantly for your magical notebook. The phrase "two dozen silver coins" is even mentioned. When you are alone with Veila you suggest to her that she come with you to seek further magical study. She seems quite hesitant on the issue. "I'm not sure about committing to such a thing fully right now. I want to see a little of the world, perhaps even see if the life of a merchant or warrior might suit me. Perhaps one day i will seek higher magic, but i don't think that's today.
Logged

Andres

  • Bay Watcher
    • View Profile
Re: Seeker of Spellcraft (SG)
« Reply #290 on: March 27, 2015, 07:43:21 pm »

Low class inn. Keep practising our cantrips until we can do them all on command. Get Veila's help with the last cantrip if possible.
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

tryrar

  • Bay Watcher
    • View Profile
Re: Seeker of Spellcraft (SG)
« Reply #291 on: March 27, 2015, 07:51:46 pm »

Low class inn. Keep practising our cantrips until we can do them all on command. Get Veila's help with the last cantrip if possible.

Also, don't sell the book. Showing it to the keepers would prove we are telling the truth and make apprenticeship easier. Also, tell Veila we understand and that to not be a stranger whenever she's in this part of the world.
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Andres

  • Bay Watcher
    • View Profile
Re: Seeker of Spellcraft (SG)
« Reply #292 on: March 27, 2015, 07:55:01 pm »

Low class inn. Keep practising our cantrips until we can do them all on command. Get Veila's help with the last cantrip if possible.

Also, don't sell the book. Showing it to the keepers would prove we are telling the truth and make apprenticeship easier. Also, tell Veila we understand and that to not be a stranger whenever she's in this part of the world.
Tell her that it's possible that we'll be able to do a lot of travelling assuming we go with Aednat, seeing as we met her in our home town and that she's apparently difficult to find. If that's the case, will she come with us? If not, say we understand and wish her well.
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.

3man75

  • Bay Watcher
  • I will fire this rocket
    • View Profile
Re: Seeker of Spellcraft (SG)
« Reply #293 on: March 28, 2015, 01:32:50 am »

Low class inn. Keep practising our cantrips until we can do them all on command. Get Veila's help with the last cantrip if possible.

Also, don't sell the book. Showing it to the keepers would prove we are telling the truth and make apprenticeship easier. Also, tell Veila we understand and that to not be a stranger whenever she's in this part of the world.

+1 to not selling our book and being cautious around it. He may attempt to steal it so be on guard. Also we should visit and ask for Keeper Aednat.
Logged

Peradon

  • Bay Watcher
    • View Profile
Re: Seeker of Spellcraft (SG)
« Reply #294 on: March 28, 2015, 01:56:05 pm »

Low class inn. Keep practising our cantrips until we can do them all on command. Get Veila's help with the last cantrip if possible.

Also, don't sell the book. Showing it to the keepers would prove we are telling the truth and make apprenticeship easier. Also, tell Veila we understand and that to not be a stranger whenever she's in this part of the world.

+1 to not selling our book and being cautious around it. He may attempt to steal it so be on guard. Also we should visit and ask for Keeper Aednat.
+1
Logged
Ya'll need Jesus. Just sayin'.

escaped lurker

  • Bay Watcher
    • View Profile
Re: Seeker of Spellcraft (SG)
« Reply #295 on: March 28, 2015, 03:04:52 pm »

If anything, I'd only like to add that we probably should hear what the grapevine has to say about magical studies at the bronze tower. We better be real clear what becoming an apprentice there would entail - or what not.

Else, a rundown of the place would be very welcome, especially the pilgrim bit sounds... kinda nice, but also a tad strange. The positive kind of strange, but still.
Logged

Mlamlah

  • Bay Watcher
  • The Androgynous Nerd
    • View Profile
Re: Seeker of Spellcraft (SG)
« Reply #296 on: March 28, 2015, 04:10:11 pm »

Jehundik Vanyik
Spoiler (click to show/hide)

You seek lodging at the cheaper of the two inns in town, dubbed The Lizard's Trough. You find it to be a friendly, if busy place, the local watering hole for labourers, farmers and even a few fellow conjurers. Veila and Maergor have sought lodging here too, and in the coming days you are glad for their familiar company. The innkeeper is a personable fellow named Ajkar, with a startling patchy mixture of lizardlike scales and pale human skin.

1d20-3(almost no practice in bartering+)=15
1d20-2(very little practice in diplomacy)= 13

You manage to negotiate cheaply for room and board, though perhaps as a result the ale is watery and the bread is crusty. You supplement that with a little from your personal supply of food, seeing no reason for it to waste away anyway. You spend some of your time fishing from information among the locals, and find them helpful, treating you with friendliness, with ready and practiced answers to the questions you give them, as if they are common. You learn that this town is a vassal of the Bronze Tower, the residence and stronghold of an order of sorcerers, which lies about a day and a half's walk to the southeast.. The Bronze Tower is also sometimes called the pillar of Fire and Light, which is a name you *have* heard in folk tales. The tower and it's vassals are ruled and managed by the nine most powerful of the tower's sorcerers, called "Keepers", who serve only the master of the tower, who would seem to have little time or interest in matters of state. Those who would seek apprenticeship at the tower must petition them for entrance, a process that involves interview by one of the more experienced members of the order, interview includes a demonstration of magical talent as well as a review of the mundane skills of the applicant. This interview is also where initial pledges are made, it is common for prospective apprentices to offer coin, artifacts, legal bondage, or the support of foreign nobility in exchange in order for their petition to be taken more seriously. A Keeper must approve or disapprove every petition, and they are not reviewed immediately. Apprenticeship itself is not binding, only the promises made in *exchange* for apprenticeship are so. The privileges of apprenticeship however, are permanent, and include a room within the tower, the possibility for advancement and training in arts not available to be learned elsewhere, and proximity to the tower itself, which is said to be a place of power.

When you ask about Keeper Aednat you learn that she is rarely at the tower itself for long. Instead she travels the world seeking old magic and places of power. She's something of a mysterious figure, and rumoured to be very powerful, but uninterested in the affairs of lesser mages. She *is* rather active in recruitment, so your sort of story isn't unheard of, though strangely it is common for her recruits to lose their way on the journey from wherever she recruited them from. Those she sends are referred to commonly as "Pilgrims", though none of the locals seem to know exactly why.

...

Maergor finds work in town doing manual labour, though he plans it to be a temporary thing, until he finds guard or mercenary work. Veila finds work with a poor local farmer, though she plans that too to be temporary. Much of her time she spends with you during your studies. Despite the noise and bustle of a busy tavern, you find the environment incredibly beneficial. You arn't the only conjurer staying here, and the cantrips used by those entertaining, showing off, or practising seem very similar to those you yourself are learning. The different techniques and levels of skill displayed from a variety of people give you better context to learn your craft, and Veila seems to benefit from the environment as well while the two of you collaborate.

D20+4(prepared spells)-6(novice conjurer+)+2(ample time to study)+2(collaborative environment)=20

Within the week you have totally mastered each and every one of the spells within the notebook, and your skills improve noticably. Veila fails totally at learning any of the magic that you have at your disposal however, or even at reproducing her one fluke casting.
Logged

3man75

  • Bay Watcher
  • I will fire this rocket
    • View Profile
Re: Seeker of Spellcraft (SG)
« Reply #297 on: March 28, 2015, 04:29:48 pm »

Test all of our skills and then go see Aednat once we're sure we can do it without a problem.
Logged

tryrar

  • Bay Watcher
    • View Profile
Re: Seeker of Spellcraft (SG)
« Reply #298 on: March 28, 2015, 05:54:31 pm »

Test all of our skills and then go see Aednat once we're sure we can do it without a problem.

+1
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Andres

  • Bay Watcher
    • View Profile
Re: Seeker of Spellcraft (SG)
« Reply #299 on: March 28, 2015, 07:52:40 pm »

Test all of our skills and then go see Aednat once we're sure we can do it without a problem.

+1
+1 and sell our rabbit furs, our poultice herbs, our tea, and our feathers.
Logged
All fanfics are heresy, each and every one, especially the shipping ones. Those are by far the worst.
Pages: 1 ... 18 19 [20] 21 22 ... 43