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Author Topic: Seeker of Spellcraft (SG)  (Read 50272 times)

Generally me

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Re: Seeker of Spellcraft (SG)
« Reply #345 on: March 30, 2015, 10:43:24 am »

I'd say we just stay the night here, and unless something noteworthy happens, inform our companions about the matter. Maybe even stay tomorrow in By-Tower to get a feel for the community, albeit I think we will have ample time for that in the weeks and months to come.

Since we are already in the process of passing, we can also think about selling the book to the bard. He will be in town for multiple weeks anyways, so that matter can wait until we are an apprentice / have access to whatever magic they will let us access. At least more than basic cantrips... or so I hope  :P

Oh, right. Equip the armband.
At least for our sleep, I would think it prudent to have it on. Not sure if ward or curse work continiously or whatever, or someone of us even wants to take it of at daytime, but I hope we can agree on this point. ;3
This and give a 5 percent of what we get from selling it to the bard to Velia
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escaped lurker

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Re: Seeker of Spellcraft (SG)
« Reply #346 on: March 30, 2015, 12:13:50 pm »

Actually, giving the book to Veila is even better - if she is interested in it, that is. Else, selling it and splitting the money between her and Maergor should do as well. Two dozen silver-coins are not much for a (hopefull) mage-to-be, but twelve silver quite a bit of money for a traveler.

So~ character over money, I guess. :3
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3man75

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Re: Seeker of Spellcraft (SG)
« Reply #347 on: March 30, 2015, 01:22:50 pm »

Why don't we just ask her to stay as a camp follower than lol?
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Generally me

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Re: Seeker of Spellcraft (SG)
« Reply #348 on: March 30, 2015, 03:38:00 pm »

Because she doesn't want to stay here
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tryrar

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Re: Seeker of Spellcraft (SG)
« Reply #349 on: March 30, 2015, 04:17:51 pm »

Actually, giving the book to Veila is even better - if she is interested in it, that is. Else, selling it and splitting the money between her and Maergor should do as well. Two dozen silver-coins are not much for a (hopefull) mage-to-be, but twelve silver quite a bit of money for a traveler.

So~ character over money, I guess. :3

+1
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Peradon

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Re: Seeker of Spellcraft (SG)
« Reply #350 on: March 30, 2015, 05:32:08 pm »

Remember, she cant even read. How is she supposed to use the book?
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Ya'll need Jesus. Just sayin'.

Andres

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Re: Seeker of Spellcraft (SG)
« Reply #351 on: March 30, 2015, 05:34:57 pm »

Maybe we can convince the tower to teach her how to read? Maybe we can help her out in the week that we have left? The bard would be able to teach her if they decided to travel together.
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3man75

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Re: Seeker of Spellcraft (SG)
« Reply #352 on: March 30, 2015, 05:40:19 pm »

Can't we just like keep the book? If she wants to comeback and learn here she can talk to us. But we shouldn't give her something so special that Aednat (who may be our future master/teacher) gave us. It'll look like we don't care about here knowledge as much as our old life.
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Andres

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Re: Seeker of Spellcraft (SG)
« Reply #353 on: March 30, 2015, 06:20:04 pm »

She'll know we cared because we took the time to learn and memorise all the spells in the book.
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Mlamlah

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Re: Seeker of Spellcraft (SG)
« Reply #354 on: March 30, 2015, 08:35:37 pm »

Jehundik Vanyik
Spoiler (click to show/hide)

You tell the servant that you will be needing a place to sleep for the night, and obediently the young quiet man brings you to a large wooden lodge that would seem to be a communal hall for the servants to live. He fetches the two of you bread, onion soup and cups of cheap wine, and you both share a meal together. He introduces himself as Vernel, the son of some of the other tower servants and engages you in some light talk about your travels. He mentions that apprentices in the tower are each assigned a servant that devotes a portion of their time to the service of that apprentice, and asks that you consider asking for him if your petition to the tower is successful. He seems a quiet and unassuming sort, perhaps you can revisit the thought or him later. During your late meal you notice one of the servants use a cantrip to light a lamp before hurrying into the night, it would seem that some measure of magical ability is rather common here.

After you've slept and morning has come you gather your things to return to Ravok's Roost and make some goodbye's to your former companions. Vernel is kind enough to have a loaf of warm bread given to you for the walk, and the guards give you no trouble at the gate. The walk from By-Tower is just as speedy as the walk to it, and you manage to make it to Ravok's Roost before daybreak, where you return to your lodgings at The Lizards Trough.

Both Veila and Maergor are pleased that your petition for apprenticeship seems likely to be successful, and the innkeep Ajkar offers you a lizard-toothed smile and a free ale when he overhears your excited talk with your friends.He even drops a friendly: "Don't be a stranger aye?" During your talk you learn that Maergor apparently found work with the local guardsmen, though he'll need training before he becomes a full member. Veila however has decided to join the next trading caravan willing to take her, so she does not expect she will be in town for much longer than a few more weeks. As a parting gift you give your friend the notebook that got you started on your path towards magic, and she is clearly touched by the gift, having heard that you were offered coin for it. She promises to learn to read so that she can take best advantage of it, and you spend some time helping her while you are in town. Gimwelf comes to say his goodbyes too, though you suspect he does so less out of fondness and more out of hope that you be willing to sell your book to him.

In the time she and you spend together over the coming days Veila is newly focused, and manages to learn more than you would have thought given the time frame. She promises you that by the time you next see her she will have mastered every spell in the book, and hopefully acquired new skills and stories as well. You learn that during your stay Gimwelf promised to help Veila get work with whatever trade caravan he decides to travel with. During your stay you get to know many of the regulars at The Lizards Trough who now recognise you as a familiar face and seem more interested in you now that word has gotten around that you will soon be living in the area. Some of those who stay at the Trough are both labourers and conjurers waiting for their petitions to be processed, a few have had petitions denied, several times. Apparently Ajkar himself used to be a low level member of the order, but was kicked out shortly after his apprenticeship, for reasons he's not too fond of recalling. It seems curious then that you've never seen the scaled fellow cast a single spell. You develop quite a rapport with many of the tavern regulars, and Ajkar himself, who curiously don't seem the slightest bit jealous of your success.

...

It's eight days later when you are sent by one of the By-Tower servants. The servant arrives on pony-back, and brings a second pony for your own use. He claims that a Keeper will speak to you upon your arrival.
« Last Edit: January 15, 2017, 03:45:45 pm by Mlamlah »
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tryrar

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Re: Seeker of Spellcraft (SG)
« Reply #355 on: March 30, 2015, 08:39:20 pm »

Nothing to it but to head back to the Tower. Onwards!
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Peradon

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Re: Seeker of Spellcraft (SG)
« Reply #356 on: March 30, 2015, 08:52:51 pm »

Quote
The privileges of apprenticeship however, are permanent...
Quote
Ajkar... was kicked out shortly after his apprenticeship...

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Ya'll need Jesus. Just sayin'.

Andres

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Re: Seeker of Spellcraft (SG)
« Reply #357 on: March 30, 2015, 08:53:15 pm »

Nothing to it but to head back to the Tower. Onwards!
+1

Maybe we can make some coin here on the side teaching people how to do cantrips. It'll improve our magic and teaching skills I'm sure.
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escaped lurker

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Re: Seeker of Spellcraft (SG)
« Reply #358 on: March 30, 2015, 09:31:18 pm »

Nothing to it but to head back to the Tower. Onwards!
+1
Agreed, +1

Maybe we can make some coin here on the side teaching people how to do cantrips. It'll improve our magic and teaching skills I'm sure.

Actually, it would have read like we get room and boarding, so we aren't exactly in dire need of income. It is also reasonable to assume that there will be some small-scale work for apprentinces, that might ease the "real work" of the upper echolons... well, or not. Quite sure they will have some kind of work for us to do at times either way.

Most important though, before we plan on teaching other people, we might want to think about becoming more skilled than simple servants of By-Tower already seem to be  :P
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Mlamlah

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Re: Seeker of Spellcraft (SG)
« Reply #359 on: March 30, 2015, 09:34:02 pm »

Jehundik Vanyik
Spoiler (click to show/hide)

Your escort is named Eghart, and he's an able rider. You however have never ridden an animal in your life, and you consistently seem to annoy your pony and slow down the ride. Eghart soon ends up leading your pony himself, after telling you to merely sit still.

When you arrive at the town of Bytower you are immediatly escorted through town and into the first floor of the Bronze Tower itself, where you are ushered into an office very similar in appearance to the last, though somewhat more opulent. After a half-hours wait you are joined by a balding middle-aged man with an air of quiet, humble dignity and poise. He gives you a gentle smile as he sits opposite from you, and introduces himself. "I am Keeper Ellyre Maskyn, caretaker of the tower and those within it, and therefore the highest authority you are likely to deal with here for quite some time." A servant brings in tea and serves the two of you. It's quite fragrant, and you don't believe you've ever had a finer tea before. "With that bit of posturing out of the way, i am here to give you the opportunity to learn what you want about the affairs here, an opportunity i will not likely give you again for quite some time, and by then too late.I would also like to congratulate you on your new apprenticeship, and offer you this." He slides a necklace to you, though it's little more than a tiny half-circle of bronze threaded with cord to keep it around your neck. "Do not lose it, it will protect you from the dangers and enchantments of the first floor of the tower. It will not protect you from the dangers of the other floors however, those are barred to you."
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