Jehundik Vanyik
Physical Traits:
Healthy
Well Fed
Well Rested
Fit
Uninjured
Skills:
Local Folklore: +5
Woodsmanship: +4
Herbalism: +4
Archery: +2
Spear Fighting: +2
First Aid: +2
Gardening: +2
Possessions:
Sturdy Hunting Bow
Thick Fur Cloak
Sharp Steel Knife
Sharp Aged Steel Short-Sword
Magical Copper Armband
Worn Boots
Aged Iron Cap
Several sets of Woodsman's Clothes (including leather belt and cotton trousers and shirt.)
Belted waterskin (full, holding a litre and a half of water)
Hip Quiver (Full)
-Twenty-four ash-tipped arrows.
A Satchel (third-way to full)
-Extra Bowstrings
-flint
-a whetstone
-three days worth of Hard Biscuits and Oats
-Twenty five feet of straw rope.
-small empty pouch
-depleted supply of leaf wrapped tea herbs
-twelve silver coins (an eye on one side, a shattered spear on the other)
-one copper coin (a pointing hand on one side, a shattered spear on the other)
-Set of Herbalists Tools (Including mortar, pestle, and small blades capable of precisely hooking or cutting under good lighting.)
-A Small Book of Cantrips
Rat Sack (empty)
You tell the servant that you will be needing a place to sleep for the night, and obediently the young quiet man brings you to a large wooden lodge that would seem to be a communal hall for the servants to live. He fetches the two of you bread, onion soup and cups of cheap wine, and you both share a meal together. He introduces himself as Vernel, the son of some of the other tower servants and engages you in some light talk about your travels. He mentions that apprentices in the tower are each assigned a servant that devotes a portion of their time to the service of that apprentice, and asks that you consider asking for him if your petition to the tower is successful. He seems a quiet and unassuming sort, perhaps you can revisit the thought or him later. During your late meal you notice one of the servants use a cantrip to light a lamp before hurrying into the night, it would seem that some measure of magical ability is rather common here.
After you've slept and morning has come you gather your things to return to Ravok's Roost and make some goodbye's to your former companions. Vernel is kind enough to have a loaf of warm bread given to you for the walk, and the guards give you no trouble at the gate. The walk from By-Tower is just as speedy as the walk to it, and you manage to make it to Ravok's Roost before daybreak, where you return to your lodgings at
The Lizards Trough.
Both Veila and Maergor are pleased that your petition for apprenticeship seems likely to be successful, and the innkeep Ajkar offers you a lizard-toothed smile and a free ale when he overhears your excited talk with your friends.He even drops a friendly: "
Don't be a stranger aye?" During your talk you learn that Maergor apparently found work with the local guardsmen, though he'll need training before he becomes a full member. Veila however has decided to join the next trading caravan willing to take her, so she does not expect she will be in town for much longer than a few more weeks. As a parting gift you give your friend the notebook that got you started on your path towards magic, and she is clearly touched by the gift, having heard that you were offered coin for it. She promises to learn to read so that she can take best advantage of it, and you spend some time helping her while you are in town. Gimwelf comes to say his goodbyes too, though you suspect he does so less out of fondness and more out of hope that you be willing to sell your book to him.
In the time she and you spend together over the coming days Veila is newly focused, and manages to learn more than you would have thought given the time frame. She promises you that by the time you next see her she will have mastered every spell in the book, and hopefully acquired new skills and stories as well. You learn that during your stay Gimwelf promised to help Veila get work with whatever trade caravan he decides to travel with. During your stay you get to know many of the regulars at
The Lizards Trough who now recognise you as a familiar face and seem more interested in you now that word has gotten around that you will soon be living in the area. Some of those who stay at the Trough are both labourers and conjurers waiting for their petitions to be processed, a few have had petitions denied, several times. Apparently Ajkar himself used to be a low level member of the order, but was kicked out shortly after his apprenticeship, for reasons he's not too fond of recalling. It seems curious then that you've never seen the scaled fellow cast a single spell. You develop quite a rapport with many of the tavern regulars, and Ajkar himself, who curiously don't seem the slightest bit jealous of your success.
...
It's eight days later when you are sent by one of the By-Tower servants. The servant arrives on pony-back, and brings a second pony for your own use. He claims that a Keeper will speak to you upon your arrival.