I don't see how buffing a weakness is equivalent to changing nothing of value.
I still can't remove people by pressing shift, so why should I caaaare.
We are having a civil conversation here and I don't know why you feel the need to drag in some strawman argument. What purpose does Roadhog have in this game that the other Tanks don't have in his category? He can't defend his team with Shields like Orisa, Reinhard, Zarya, or D.VA . He cannot rush with high mobility in to cause distractions like Winston or D.VA..
Because I got desensitized after the 3rd time hog was changed at all and for the 3rd time everyone that played five or more seconds of hog crawled out of the woodwork and began to chant that hog was dead, hog was dead, he's worthless now, I'll never play him again (and then they do...), hog is dead, hog is dead. Whatever change they cooked up didn't even exist outside of words much less the PTR yet somehow half the game freaks and gives up on the guy. Doesn't matter if the change were one less damage per left click, hook reworks, or a buff to vaping habits, I'd read the same old HOG IS FUCKING DEAD for the next two weeks. I'm now in the sixth or seventh time of this silliness and my eyes glaze over as soon as I hear they are changing roadhog, because I can lazily guess correctly ahead of time that no one will like it without even being aware of what the change even is. The overwatch community is wonderful like that.
And hog was barely a tank. By that logic damn near everyone is a tank in overwatch because hey presto they make the enemy team dead, and dead characters generally deal zero damage hey look the team is saved. The only tanking to do was the utter requirement to kill him to lift the restraining order that was the hog hook, now you can finally get close to the enemy team for all of 20 seconds instead of 8. Which was only hard because he had 600+ health and was probably around a barrier or two. Meanwhile he deletes people who are "out of position" for about a second or so, even though what's "out of position" is decides by both you and the roadhog, because roadhog has legs, a brain, and a battering ram for shields, so I'm sure that's consistent at all. Literally overshadowing some offense characters in terms of securing kills on top of having much more durability.
And then at the same time you don't want him to tank for anyone much less himself, because ultimates exist in overwatch. Basically the same ult charge (or even more) than if the teammate just got shot anyway. His tanking, if you can even call it that, is entirely selfish. Its just there to ensure survival after hooking someone adjacent to him, assuming they don't just die from being hooked and shot. Apart from literal body blocking he only protects himself from elimination.
Torb is a more well thought out area denial tank without even being a tank. The turret offers the area denial, and practically offers a 7th teammate providing passive protection from dives, whose mobility options can't easily dodge the turret DPS. The enemy's forced to either choose to focus the turret first, or suck up the extra DPS and risk a team fight anyway. If the team does focus the turret you can take advantage of that with placement. Dva might distract it with matrix but now her back might be turned to the rest of the team for just long enough. Torb himself isn't a slouch either, his gun's a bit unreliable at range but the shotgun function is underestimated, and both in tandem work even better than the sum of the parts.
Meanwhile his actual tanking ability, his ability to protect the team, charges much less ult than just a slab of HP does. Armor charges less than HP would, and turrets don't charge ult at all. And 75 armor is nothing to sneeze at, anywhere from 75 to 135 extra HP. A support with 75 armor and potential overwatch from a turret is much more difficult to dive onto than one without.
Meanwhile hog is just a mess of columns supporting one mechanic, which is to deal DPS tier damage every 6-8 seconds. Which you must abuse because he has nothing else in his design, and not abusing it as much as possible results in paradoxically the team taking more damage, not less, because they potentially must weather more ultimate abilities. He's a gimmicky DPS with selfish amounts of HP that with negligance results in literal anti-tanking. Not a tank.