YES. we need more non-ultimate crowd control. (I hate genji & tracer so much)
There's a short delay between pressing E and firing, it's a single projectile that effects one target, has a 12 second cooldown, and if the enemy takes damage they get back up. Does that even count as crowd control?
DOTA 2, a MOBA with unusually crazy CC, has a
character who specializes in single target disables. His signature stun works in *exactly* the same way except that any ally of the stunned person can save them by transferring the stun to themselves. They've literally taken one of the strongest non-ultimate CC abilities any popular multiplayer game will allow players to have, removed two of its weakness, increased its range, and then stuck it in a game that has very weak CC overall. WTF.
Sure, bad/pub teams will cancel it constantly by accident. But still, this is seriously the next best thing to a 1HKO. Literally just tag someone with it, and then either
A. use it as setup for another CC like charge, trap, or hook
B. move into position, and then attack them with a high damage attack or ideally more than one at once
C. use the downed player as a trap to catch the rest of the team with an AoE or CC ult as they move in to save the person
D. leave them asleep and kill their allies because its
6 fucking secondsLike seriously, that ability could be 1 second long and it would still BS. On a healer no less. WTF. What's kind of amazing is that its ALSO perfect for canceling earth shatter, tank form, deadeye, dragon blade, any number of ults really, and Blizzard has chosen to
highlight this in their character intro. Like "oh yeah, we added a long-ranged damage/healing hybrid who has a 50% stun uptime, clearly that's not good enough so let's show off how she can press not-Q to cancel PoTG." Like you could do nothing but hit tranq darts whenever they're off cooldown, literally nothing, and if no one helped finish off the stunned characters you would still be turning the game into 5 v 5.5. Think about that.