Heckler's guild: pester Archon
[6] They taunt Archon's leaders, distracting them from their duties. A few angry badgers make them pay for it. (Archon leadership bonuses negated for [1] turn, -25 hecklers)
Jade empress and parasite give up on their ambitions.
End of turn 9.
Big Ol' Fire: I love the planet! Honest!
cult: 150 cultists, 400 ecologists
items:partially gathered dragon blood
Diplomacy: very good PR
inquisitors (ACTIVE): 275 eco inquisitors
Volker-hands: This is why we make DOORS!
cult: 165 cultists
items: partially gathered dragon blood
Base (sturdy fortress):
Diplomacy: Mixed PR
inquisitors: 115 inquisitors
Dar Gold (lightly injured): [somewhat hungry]
Growths: Leaves (reduce hunger passively), fruit-bearing branches
cult: Forever alone
Items: dragon blood
Rituals: Basic horticulture
Base: area cleared for rituals
Diplomacy: good PR
inquisitors:
-Saragon (DEAD): the light... so close...
-Seed 1: sprawling tendrils, slightly hungry
Quar-splosion man: Damn you, logic! You have failed me again!
cult: 100 scholars
Items: located dragons
Rituals: brew power potion [consumes dragon blood, damages user], Stalwart burning summon [consumes Orb of Stalwart, gives summoned crippling weakness]
Diplomacy: good PR, BOF no longer open to OoS related negotiations
inquisitors: 25 inquisitors, 50 scholars
KZ-Jello: Nyeh heh heh heh! I have the orb now!
cult: 130 cultists, 50 "smart" cultists
items: Dragon blood, Orb of Stalwart 4
Diplomacy: good PR
inquisitors: 25 inquisitors
Arcing Mist-elf: Ok, I feel better now... Wait, who are those guys?, LEADERSHIP BONUSES DISABLED FOR [1] TURN
cult: 2 cultists, 5 hecklers (negate leadership bonuses), 1 mad cultist, 1 mad weak esper, 440 beasts, 100 large beasts, 30 satyrs, 25 minotaurs, 20 centaurs, 5 centaur scouts, 5 battle commanders (50% chance to reroll negative outcomes in combat they initiate), 2 leaders (50% chance of turning 3 into 4), 2 disaster averters (50% chance of turning 1 into 2)
Items: dragonblood, discovered Stagnant orb, 3 slimy toxin bottles
Rituals: Summon mini-horror [req dragon blood], partially completed salmoning ritual
Diplomacy: good PR
inquisitors: 100 beasts
-Sharkon (moderately injured): suffocating, WHY DO YOU FORSAKE ME LIKE THIS M'LORD?!?!
-Beldroth (uninjured): [3] turns til adulthood
+Happy the clown (uninjured): 75 cultists
Hon Shadow (uninjured): Save us, Florida man!
cult: 15 "smart" cultists, 45 cultists, cult in Washington DC
Items: dragonblood
Diplomacy: good PR, support of president, support of Virginia, support of Florida
inquisitors: 25 inquisitors
-Unlight: Let the light guide you!
Fisherman (moderately injured): Augh, my leg!
cult: 630 cultists, 75 warriors, 38 champions
Items: Orb of Stalwart 2, dragon blood, improvised melee weapons
Base (Warehouse):
Rituals: can summon parasite
Diplomacy: mixed PR
inquisitors: 10 inquisitors
Speedy Speedoman (lightly injured, [REGEN], locked down): This luck is terrible!
cult: 50 cultists, 50 injured cultists, 30 sick cultists [5], 22 fanatics, 5 skilled leaders (50% chance of 3 becoming 4), 20 cultists (guarding)
Items: dragonblood, partially gathered more dragonblood, Orb of Stalwart 5 (locked down), firearms, rough armor
Base: Punji pits and barbed wire defenses, strong community
Diplomacy: bad PR
inquisitors:
-Leader #1: Paranoid (50% chance of turning 5 into 6 on guard)
-Leader #2 (m): passively restores morale
-Leader #4 (f): marksman
-Mr. Banana hammock: 50 cultists
Zomboss with really long name: My faction will be the mightiest!
cult: 60 gravekeepers, 25 suicidal cultists, 50 russians
Items: Stagnant orb, dragon blood, Orb of Summering [light], improvised melee weapons, salmon
Rituals: Salmoning ritual [req stagnant orb and dragon blood]
Base (Grand Mausoleum): Iron gates, bunker
Diplomacy: good PR
inquisitors:
-Count Trout (heavily injured): submerged, attacking Fisherman's faction
-Thun Carpa (uninjured): This faction will be mine, you rotter!
---- NPC factions
Heckler's guild: Augh! Fucking badgers!
Personnel: 10 hecklers (negate leadership bonuses)
Relations: Created by Speedo
World details:
-Orb of Stalwarts 1 and 3 destroyed
You guys might want to start stealing orbs from people who were already summoned, they'll probably break the orbs and leave you stranded otherwise