You are one of the deities that can influence on the world.
At the start of the game world is nothing but rectangular-shaped ocean with basic forms of life e.a. saprophytes or simplest algea.
Each deity has its own aspect that give it some special restrictions and possibilities. There is also the main resource - energy.
Players post actions in the thread with amounts of energy they wish to spend on it. More energy - more dramatic success will come.
All players have some energy income at the start, but it will be decreasing. Another source of energy income are created species (but it depends significantly on aspect) and later worship of intelligent races.
The setting is a bit fantasy. Magic does exist.
Current map (turn #3).
End of turn 19:00 GMT 3/18/2015
The huge ocean with 3 islands.
One of them is nothing but obsidian. Another is yellow candy desert full of cactopods. The biggest one is surrounded by huge colonies of seaweed which make ecosystems with fishes. Pink plants are coming from the water to die. Another lay down long tubes for water support. And the earth is covered by rotten fruits and berries.
Trees are having hard time here resisting the winds and growing on poor soil.
First intelligent plants are trying to make their civilization.
Top side is cold. Bottom side is hot. Warm water flow from bottom to top on the surface.
[3/3] Eye of MoarDoar.
[5/7], [6/6] small deposit of metals and gems.
[6/7] decent deposit of metals and gems, the caves of wonder.
Players lose 20% of their energy.
Seed of life (not intelligent) can be bought for 15e.
Players:
Pencil_Art - plantsEnergy: 33 (+4)
Seed of plant life (x2).
Bonus in creating plants.
Penalty to creating animals.
Can give one player free seed of plant life each turn.
micelus - Refinement and ImprovementEnergy: 23 (+4+1)
Bonus in modifying species.
Bonus in teaching civs.
Orange Wizard - deception and subterfugeEnergy: 33 (+4)
Seed of intelligent life.
Bonus in adding tricky and inventive abilities.
+1 energy from each living specie that can confuse civs (on the judgement of GM)
Snail555 - chaos and discordEnergy: 13.5 (+2)
Seed of plant life.
Bonus in action that bring discord and chaos.
+5 energy for each turn that brings unexpected results.
Haveroszaur - Aquatic creaturesEnergy: 9.6 (+4)
Seed of aquatic life (x2).
Seed of plant life.
Bonus in modifying species that live in water.
Penalty to modifying terrestrial species.
+20% from energy spent by another players on aquatic life.
Lord_lemonpie - Metal and GemsEnergy: 19 (+4)
Seed of intelligent life.
Each turn before intelligent life emerges can create deposit of minerals for free (but more energy will increase the amount of resources). +1 energy from each deposit used by civ.
Beirus - fight and adaptationEnergy: 37 (+4)
Bonus in teaching civs warfare.
Bonus in adding adaptive abilities and traits.
Dorfs R Fun - magicEnergy: 9 (+4)
Bonus in adding magical properties.
Each turn before intelligent life emerges can create source of magic power (but more energy will increase the potential). kopout - ice and stormsEnergy: 36 (+4)
Bonus in actions involving atmospheric activity.
Bonus in adding coldness adaptation.
+0.5 energy from each icy terrain.
endlessblaze - fire and darknessEnergy: 16 (+4)
Bonus in adding darkness affinity.
Bonus in teaching people using fire.
Every civilization knows about him by default.